After over a years worth of on off development I have finally finished up on the last release of This Is War 2. Why the last you may ask yourself. With it's current architecture I believe I have reached the limit of what can be done with the scripting in TIW 2. As it stands, a majority of the code is driven by a system of timers that causes the constant execution of code regardless of the state of the battle and whereabouts of the player. This causes issues over the long term with the OFDR engine and has contributed to many of the crashes experienced by users in this mission and many others of its type.
Having said all of that, I'm happy to tell you that this does not mean the end of development for This Is War, but rather, a new beginning. After having augmented some parts of the Mission Editor Expansion that I developed in late 2012, I've been working on new ways to trigger events in the game that still operate in the context of a completely dynamic environment while easing the burden on the engine. In my efforts I have discovered a new way to do things that has vastly increased the potential for providing an even more dynamic style of gameplay than can be found in TIW 2 and actually increase the stability of the mission. Furthermore, version 2 was originally developed as a single player experience. Only after user demand did I convert elements of the mission to support coop gameplay. This time around, the focus is on providing a stable multiplayer experience first while maintaining single player playability.
I have had a great time learning and creating this mission and I'm frankly overwhelmed at the amazing response I've received from the community. It's truly been a pleasure sharing this with all of you and I look forward to taking this next step into the world of freeroam missions with you.
Cheers and happy battles!!