This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.

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Here it is ladies and gentlemen, DX9 wrapper to properly allow running ReShade

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thief3reshade
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lowenz
lowenz - - 1,060 comments

AnKor?

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

He did the DX8>DX9 wrapper for a different game, some rally game but it works with Thief 3

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lowenz
lowenz - - 1,060 comments

Where can I find it? (binaries, source, etc.)

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

I don't think the guy ever released any source for it, but here the link to the thread Bit.ly Here is a bit more info Bit.ly

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

I would also message the guy who posted this for info on translating older directx calls to the dx9 vertex pipeline Mxoemu.info I think he did this through some exe hacks but I could be wrong. Let me know what you find out. Would be awesome to get this functionality to other wrappers as well.

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lowenz
lowenz - - 1,060 comments

There's a Matrix Online server emulator? LOL!

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

Yeah same with TAbula Rasa. Projects to ressurect the dead MMOS. But the point being if you read Raj's post he talks about coverting the game lighting calls into ones that modern GPU interpret much better. The result is better looking environment and less glitches visually. I figured since you seem to code you two could find something to talk about/make/integrate into current DX9 injectors

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