This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
Here it is ladies and gentlemen, DX9 wrapper to properly allow running ReShade
So I was able to get this running with the files provided in this download simply extract to your main Thief 3 directory to make it all work. I have my own settings to make the game brighter. However, feel free to make modifications that suit your liking in the mastereffect.h file.
This now brings HDR, Ambient Occlusion, SSGI, HBAO and even tone mapping to the game depending on the settings you choose. I am continuing work to figure out how to implement POM or something similar and hopefully with the next release this will be possible.
Thank you crosire for the dx9 tool, AnKor for a proper dx8>dx9 wrapper and Mcfly for the MAstereffect shaders.