Upscaled textures and fixed material file for Thief: Deadly Shadows. Contains all the upscaled/improved textures. You will get extremely long loading times (6x compared to vanilla) ingame after installing this. So use Light mod instead until you known what you do or you want to just try your system.
There could be possible graphic glitches based on user hardware with upscaled environment maps. If you encounter them - delete this files:
env_noise_01.dds
Env_WaterA01.dds
INVarrowENVMAP.dds
refmap_gold.dds
refmap_silver.dds
turbulence_01.dds
turbulence_gold.dds
turbulence_ruby.dds
Changelog v5.3:
Optimized pack by creating mip-maps for most of the textures (except some HUD elements, fonts, loading screens).
Loading times tested on my computer:
Vanilla game: 00:10
Full mod v5.2: 01:40
Full mod v5.3: 01:08
Light mod v5.2: 00:40
Light mod v5.3: 00:34
Also I tested performance for the latest version with and without materials improvements (deleting T3Fix.mlb)
Full mod v5.3: 01:08
Full mod v5.3 without materials: 01:05
Light mod v5.3: 00:34
Light mod v5.3 without materials: 00:29
There is very little difference so I suggest to play with improved materials, they add a lot
Changelog v5.2:
Since there was no negative feedback on TTLG, I hope this will be the last patch for the mod
- moved some menu screens between Menu & Loading Screens folder and Textures folder, fixing some misplacements
- turbulence_01.dds, turbulence_gold.dds and turbulence_ruby.dds were upscaled using Deus Ex: Invisible War env_noise_01.dds texture (it's the same turbulence_XXX texture with different name, but in higher resolution)
- 16 empty textures were added from METAselectionFrob_M001.dds to METAselectionFrob_M016.dds to improve engine handling of environment maps. May fix brown textures bugs on some machines
- maybe some small non-important changes
Changelog v5.1:
- Deleted some unused files in the archive
Changelog v5:
- Added transparency to HeadDress_Widow_D for Lady Moira (original game bug), created new normal map for this texture
- Fixed Hair_Female_D and Hair_Female_Short_D materials so the transparency is correctly applied (original game bug)
- Fixed Beggar_Female_L_D & Beggar_Female_U_D materials, normal maps are applied correctly now (original game bug)
- Fixed BeardBrown and Beard_Muttonchops normals and transparency
- Added upscaled game fonts
- Added normal and reflection maps for GENbeigeMED_D
- Added normal map for candles
- Upscaled candle flames and halos, waterdrops and other particles
- Upscaled signs writing
- Restored normal map for warden_U_D (original game bug)
- Restored normals for all banners and flags not mentioned in original matlib: CIVbanner_D, MANbanner2_D, KEPbanner_D, HAMflag_D, GENflagGENERIC_D, CtiyWatchbanner_D (original game bug)
- Recreated normals for textures not mentioned in original matlib: GARsword_D, WEPsword_d, GENlionhead1A1
- Restored normals for all portraits
- Restored material entries for a lot of textures not mentioned in materials library
- Reupscaled menu background gradients to better quality with different ESRGAN model
- Upscaled reflection maps with the help of snobel
- Glypher's fixes for Caduca and ElderKeeper model to use the right texture
- Minor material editings
Changelog v4:
- Fixed KEPbeamA_N
- Improved KeeperStatue_L_D, KeeperStatue_L_N, KeeperStatue_U_D, KeeperStatue_U_N
- Removed speculars for STMgrateA_D and STMgrateB_D
Changelog v3:
- improved a lot (70+) of normal maps
when using this highligthed bodies are too white instead of being highlighted
Up! There's some problem with objects/bodies highlighting
Found the culprit of the frobbing normal maps issue! METAselectionFrob_** files (16 files)
Please fix!