Prerequisites
You NEED to install Sneaky Upgrade: Unofficial patch for Thief 3 with at list one mod enabled (I suggest briefing videos and Collective Texture Pack since we will replace completely the second one). And I don't know why would you play Thief 3 without this community patch.

Full Mod vs Light Mod considerations
Since loading times in Thief 3 became irrationally slow in full ESRGAN textures pack, I created a Light version of the mod with all the textures being downscaled twice and some menu upscaled reverted. With this game still gains overall improved quality with restored/fixed textures and especially normals and all the profits of improved MatLib (material library) with restored normal maps and bugfixed textures. And loading times as fast as in the original game. If you have PC from the future or if anyone would be able to debug extremely long loadings in Unreal Engine 2 or if you want to create good screenshots - use Full pack. If you want to actually play the game with bugfixed textures and improved details - use Light pack.

Concept for textures
For some reasons a lot of vanilla textures in Thief 3 were already upscaled version of the XBOX textures so most of the textures were bad quality. My assumption is this was done to reduce DXT BC1 compression artifacts in DDS files. So I took several steps:
-run all textures through BC1 smooth 2.0 ESRGAN model (BC1 compression artifacts removal model)
-created a two copy of de-artifacted textures (one original size one downscaled twice)
-run two copies through 6-7 several upscaling models using ImageEnhancingUtility and its tiling option if necessary (if original texture was seamless)
-chose one good looking final result from 12-14 textures. Most of the time preliminarily downscaled texures looked better after upscaling
-manual edit if necessary by combining parts from several textures of from another upscale options. Sometime one texture had some ornament in good size which I can use in another texture with the same ornament etc

A lot of textures in Thief 3 were missing normal maps or it is broken in some way. I upscaled all the normal maps using Normal Maps by Alsa or any other model with splitting RGB channels in ImageEnhancingUtility. For diffuse textures without normal maps I used normal generator by LyonHrt or Awesome Bump program to recreate them. And finally user snobel from TTLG specially created a tool for editing material files (MatLib) in Thief 3. So I fixed a lot of bugs in materials (material in game terms is a combination of diffuse texture (the texture itself) with normal map and any other maps and parameters - reflection, specular and so on)


Concept for videos
All the BIK cinematics from game were converted to separate frames. Frames were processed by JPG (40-60%) or JPG (60-80%) artifacts removal models. Some videos (based of quality) were converted to lossless x264 files and deinterlaced in XviD4PSP 5 program to remove some lines artifacts and converted back to frames. After that all frames were upscaled using Manga109Attempt model. Frames were downscaled to 1920xYYYY size and converted to videos, slightly filtered in XviD4PSP 5 program and compressed to final result in MKV container with x264 codec. One video was edited frame by frame in graphics editor to remove artifacts.


Installation
0. Install Sneaky Upgrade: Unofficial patch for Thief 3

1. Cinematics pack. Move all videos to this folder
c:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Briefing Videos\Content\T3\VideoTextures\

2. Textures and material labs
Unpack archive into folder replacing all files
c:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Collective Texture Pack\

P.S. You could use the mod path from any of the Sneaky Upgrade mods you installed. I just used Briefing Videos and Collective Texture Pack as an example


Special thanks
To users Glypher and snobel from TTLG forums for providing feedback, technical details and coding material editing utility


ESRGAN models that were used (mostly from ESRGAN wiki Upscale.wiki):
Manga109Attempt by Kingdomakrillic
mymanga109_250000 by patrikspacek
Skyrim Misc by Deorder
Skyrim Armory by Alsa
Normal Maps by Alsa
Skyrim Alpha by Deoder
JPG (40-60%) A by Alsa
JPG (60-80%) A by Alsa
BC1 smooth 2.0 by BlueAmulet
normal generator by LyonHrt
rocks_100000 by I don't know who (It is not a nickname)
FSBox by Pandalism
Trixie_Star Wars by LyonHrt
DigiPaint35000
ThiefGold by me (based on EP2 textures)
ThiefGoldMod by me (based on EP2 textures)

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Thief: Deadly Shadows ESRGAN Textures Light Mod v5

Thief: Deadly Shadows ESRGAN Textures Light Mod v5

Textures

Upscaled textures and fixed material file for Thief: Deadly Shadows. This is Light version of the main mod with most of the textures being downscaled...

Thief: Deadly Shadows ESRGAN Textures Full Mod v5.1

Thief: Deadly Shadows ESRGAN Textures Full Mod v5.1

Textures

Upscaled textures and fixed material file for Thief: Deadly Shadows. Contains all the upscaled/improved textures. You will get extremely long loading...

Thief: Deadly Shadows ESRGAN Textures Full Mod v5

Thief: Deadly Shadows ESRGAN Textures Full Mod v5

Textures

Upscaled textures and fixed material file for Thief: Deadly Shadows. Contains all the upscaled/improved textures. You will get extremely long loading...

Thief: Deadly Shadows ESRGAN HD Cinematics

Thief: Deadly Shadows ESRGAN HD Cinematics

Movies

Cinematics from Thief: Deadly Shadows, upscaled to HD resolution with artifacts filtering and some manual editing.

Thief: Deadly Shadows ESRGAN Textures Full Mod v4

Thief: Deadly Shadows ESRGAN Textures Full Mod v4

Textures

Upscaled textures and fixed material file for Thief: Deadly Shadows. Contains all the upscaled/improved textures. You will get extremely long loading...

Thief: Deadly Shadows ESRGAN Textures Light Mod v4

Thief: Deadly Shadows ESRGAN Textures Light Mod v4

Textures

Upscaled textures and fixed material file for Thief: Deadly Shadows. This is Light version of the main mod with most of the textures being downscaled...

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