Theta is a mod set around an alternate 1970s Aperture, they've diversified their stock, struck rich on minerals mined from deep below the salt mines, and are dominating all forms of research, from human to animal to the metaphysics of the universe; if there's a question, Aperture Innovators will solve it! And you, a simple file clerk, have should have no influence over anything. In a perfect world that is...

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Wii2
Wii2 - - 4 comments

The geometry of the maps are way too bland, most rooms are simply boxes. Add some variance to the geometry, don't just use boxes for every room. Plus the scale of a lot of the rooms feel 'off'. Some have the ceiling too low, others have the ceiling to high.

That, as well as the lack of detail in each room, makes the maps feel 'empty', and not in the good way. And overlays, and props scattered about.

The lighting is flat and bland too. All the rooms use white lighting, without any difference in colour. Use cooler and warmer lights to make sections of each map feel more visual distinct, currently the maps are very eye-pleasing.

Also, anything that uses grating textures, should use 'func_brush' and with 'Disable Shadows' is set to 'true'.

My opinion would be to get the ropes of Hammer by doing Workshop maps before attempting to start a mod.

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BobzeMovie Author
BobzeMovie - - 37 comments

Thanks for the input! Taking all of this into consideration moving forwards!

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Description

So, I've got a basic style set out for 1 section of the mod, however I want to see what people think before i put loads of work into any custom models or spend more time adding in better lighting etc.

Music was done by Soviet Military Power, who is also working on other music for the mod, hopefully there will be an update on that soon however we are both working on many other things and they have a full time job, and i have full time university studying, so progress is obviously slow :)

Literally any input is greatly appreciated, as long as it's more than "this is super bad" haha