- Ursula K. Le Guin, The Dispossessed
This total transformation mod (not following Fallout lore) aims to bring to life anarchist utopias after Global meltdown. It takes place in eastern part of former Canada and United-States. The game is a bilingual (french & english) single player non-linear RPG. It can be called a radical camping simulator or a positive post-apocalyptic game. The world has been challenged by the Sum of all heavily anticipated catastrophies. Humans survived and organised themselves according to a mix of anarchistic, aboriginal, technological and nomadic ways of living, mostly driven by anarchist ideas (anti-domination, direct democracy, freedom and autonomy). In-game, "Sum" refers to the sum of all catastrophies, a cult, a currency and mispellings of words "son" and "sun". The Sum (french version : Nous Aurons) is an art project created by the french-canadian artist Hugo Nadeau (www.hugonadeau.com).
FOLLOW THE LINKS below to get up-to-date information on the upcoming version, report bugs or make a suggestion / SUIVEZ LES LIENS ci-dessous pour voir ce qu'il reste à faire avant la prochaine version, noter un bogue ou suggérer du contenu.
Just to let you know where I am heading... So my next goal is to produce a version with 50 new quests, a full integration of all skills including the...
The first complete PC version of The Sum is on the way! It will be available in about two-three weeks. It include over 350 new tile objects, many many...
A new year means a new Demo version! The next weeks will see the coming of a version with over 230 new items with their sprites and effects (slingshots...
Patch from The Sum + Nous Aurons (fr/en) 1.7a to 1.7.1a. If you don't already have the game, download the full version instead.
The Sum + Nous Aurons (fr/en) 1.7.1 Alpha standalone version. No installation required. Place in "c:\TheSum" and launch one of the two shortcuts.
Patch from The Sum + Nous Aurons (fr/en) 1.6a to 1.7a. If you don't already have the game, download the full version instead. This is intended as a major...
The Sum + Nous Aurons (fr/en) 1.7 Alpha standalone version. No installation required. Place in "c:\TheSum" and launch one of the two shortcuts. This is...
Patch from The Sum + Nous Aurons (fr/en) 1.5.6a to 1.6a. If you don't already have the game, download the full version instead. / Patch de Nous Aurons...
The Sum + Nous Aurons (fr/en) 1.6 Alpha standalone version. No installation required. Place in "c:\TheSum" and launch one of the two shortcuts.
You can also join our Discord Channel to discuss the game with the team and other fellow supporters : Discord.gg
Helo, i love your mod, actually, your game! xD
But am realy sad. My game just close when i open the first chest in the first map. Is a bug... or.. i miss something? Thx anyway.
Hi hi,
It seems to be a bug. A bug used to be present at the very beginning of the game (first map), causing the game to crash sometimes, but 1.5.6a version supposedly solved it. It was a problem probably caused by FTScripting Engine, a new program Melindil created to expand the possibility of the original game. I will test it a lot more before the next release, but the bug does not appear to be something frequent or continuing after the first map. I personnally did 5 x 2 hours gaming sessions online recently and never experienced any crash.
Hi everyone! The patch to version 1.5.6a is now available (molotov cocktail icon in "Files" section). If you already have the latest version, forget this. / Allo tout le monde! Le patch pour la version 1.5.6a est maintenant disponible (icône de cocktail molotov dans la catégorie "Files"). Si vous avez déjà la version la plus récente, ce fichier vous sera inutile.
I'm a big FAN OF THE BROTHERHOOD! ! Can you not tell me to modify that file to increase the number of enemies in the wild ah? ! It feels like the enemy is too small to challenge !! I want to change the enemy count in the wild by a factor of ten. Please help me. Thank you
Ah that's good to know. I'll try to give them a little extra build time on my next version of the mod! To multiply the random encounters, it's quite simple, you need to use "FT tools.exe" (It's important to use FT tools and not FT Improver.exe that might create bugs when working on the campaign map).
- Open Campaign editor (https://fallout.fandom.com/wiki/Fallout_Tactics_Tools#Campaign_Editor)
- Use "Open" menu option to load the campaign data file in the Campaign folder
- Click on the "Random" tab
- Ajust the 3 numbers to the right that represent the encounter "brush" : 1st : number of horizontal tiles, 2nd: number of vertical tiles, 3rd: encounter chance in %. I suggest 1-1-10 (each time you click the map you add 10% chance to a single 1x1 square).
Almost all squares in my mod have a extra low chance of about 1-4% in total, to make sure the player does not get stuck or bored in them, especially because high performance PC tend to increase dramatically encounter rates. If you change them to about 10 or 20, you'll notice a huge difference.
* Don't forget to select the Random encounter type to the left before modifying it in the map.
* You can use the "view" menu on the top bar to display the random encounters in total instead of by type, it can be useful if you want to avoid adding too much different random encounters in the same square.
There is a very strange bug in my mod and I just learned it is also affecting the original game, as reported by Oxhorn in one of his Youtube videos. It affect special encounters, making them appear randomly (instead of at a specific place) in any square where there is a chance of a random location to appear. I added TONS of those squares, making the random maps to (often) all concentrate in a small section of the map. Because there is 50 of them, of course, it's a mess. I will greatly reduce the number of squares in the next version and space them to reduce the impact of that stupid bug.
Hello Hugo. I noticed this bug a long time ago, but i don't reported because i saw it on the original Fallout Tactics too xD . But it would be great if you can at least reduce the efect of that old bug.
Thanks for your reply on this. This is clear it will one of the first thing I'll do for before working on the beta version. I didn't forget you for the patch, I'm sorry it is taking so long. I will try to deliver it to you before the weekend.
Sure mate, the mod tends to improve more and more with every new version. Oh nice, but don't hurry, i know that you're working on the patch, so take your time buddy.
I have (finally) done the patch and it is now available :D