- Ursula K. Le Guin, The Dispossessed
This total transformation mod (not following Fallout lore) aims to bring to life anarchist utopias after Global meltdown. It takes place in eastern part of former Canada and United-States. The game is a bilingual (french & english) single player non-linear RPG. It can be called a radical camping simulator or a positive post-apocalyptic game. The world has been challenged by the Sum of all heavily anticipated catastrophies. Humans survived and organised themselves according to a mix of anarchistic, aboriginal, technological and nomadic ways of living, mostly driven by anarchist ideas (anti-domination, direct democracy, freedom and autonomy). In-game, "Sum" refers to the sum of all catastrophies, a cult, a currency and mispellings of words "son" and "sun". The Sum (french version : Nous Aurons) is an art project created by the french-canadian artist Hugo Nadeau (www.hugonadeau.com).
FOLLOW THE LINKS below to get up-to-date information on the upcoming version, report bugs or make a suggestion / SUIVEZ LES LIENS ci-dessous pour voir ce qu'il reste à faire avant la prochaine version, noter un bogue ou suggérer du contenu.
Just to let you know where I am heading... So my next goal is to produce a version with 50 new quests, a full integration of all skills including the...
The first complete PC version of The Sum is on the way! It will be available in about two-three weeks. It include over 350 new tile objects, many many...
A new year means a new Demo version! The next weeks will see the coming of a version with over 230 new items with their sprites and effects (slingshots...
Patch from The Sum + Nous Aurons (fr/en) 1.7a to 1.7.1a. If you don't already have the game, download the full version instead.
The Sum + Nous Aurons (fr/en) 1.7.1 Alpha standalone version. No installation required. Place in "c:\TheSum" and launch one of the two shortcuts.
Patch from The Sum + Nous Aurons (fr/en) 1.6a to 1.7a. If you don't already have the game, download the full version instead. This is intended as a major...
The Sum + Nous Aurons (fr/en) 1.7 Alpha standalone version. No installation required. Place in "c:\TheSum" and launch one of the two shortcuts. This is...
Patch from The Sum + Nous Aurons (fr/en) 1.5.6a to 1.6a. If you don't already have the game, download the full version instead. / Patch de Nous Aurons...
The Sum + Nous Aurons (fr/en) 1.6 Alpha standalone version. No installation required. Place in "c:\TheSum" and launch one of the two shortcuts.
the UI are garbage, can you at least return the classic fallout UI & icons !!
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CREATION UPDATE : Hi everyone. Currently, the new bêta is being tested by a small group of people, and will be launched shortly here. It has over 200 quests and sub-quests, numerous QOL and other features, and already more than 150 fixes. Stay connected!
awesome news.
did you plan to implement some kind of main quest ?
For me finding a place to live will always be the main quest, but I did planned severald "red lines", like breadcrumbs, that would lead you, if you chose, from any character to at least one community and the means to live in it. But these will be invested a bit later. I would love to have some characters revealed as relativea to some starting characters, and offer some unique dialogues too.
CREATION UPDATE : Hello all! I'm trilled to announce that I completed the programming of the entire set of quests for The Sum, a list of over 75 quests, most of them bringing the player to explore various areas of the worldmap. With the included hunger system, it will make traveling challenging as well as immersive, I hope so. For this, many places had to be improved and scripted with unique characters, items and events. Nothing out of this world, but those are tasks that will always give new insights on the game's numerous factions, and often react to the character you are playing, especially skills and traits. In the next days, I will include the new 45+ voices and test test test. Expect a closed beta for testing very soon. If you are interested to help with testing, please DM me 😄.
Is there a journal in this game for keeping track of quest? I can't seem to find it on my GSPG.
Unfortunately, only "local" quests are displayed, this is an engine thing. So you'll only be able to display quests where you received them, or where they lead you. I had plans for creating a journal a while back, but I needed a special function from Melindil, the creator of a script extender for Fallout Tactics using LUA code, but he eventually vanished and never worked on his extender again. I guess you'll eventually have to rely on the game's wiki (https://wikipedia2197.org), once all quests are properly added there.
CREATION UPDATE : Tought it would be a good time to give you a quick update on the progress to the Sum next BIIIG release! At this very moment, around 80% work is done on the +75 quests of the game! All quest givers (about 3 per community) have been programmed, and about half the job have been completed in scripting those +75 quests in the strange and weird places they ask the player to go... I'm keeping the most complicated ones for the end, like the numerous conflict quests of Estrie where the Brotherhood and the Red panthers fight, or the ones at the "Thunder dome", a recycled downloaded map that serves as a sacred fighting arena for the royalists of Carmor. When all this is done, I'm adding the +45 voices recently created, and just like that, half the intended dialogue lines will be done and included. The next version will also add some new features and quality of life additions, but not much. A notable one is a script to remove dead bodies to save memory and also add a tomb item for all your companions at their death. Never will you have to let them rot in the desert, unless you wanted it to end that way of course. Stay tuned, I will soon launch a secret demo to volunteers in the hope of removing all bugs before that BIG RELEASE.
Might try this sometime in the future. I have two question's, do enemies (Raider's, Mutants, Wild Animals) respawn, and can I still wear Power Armor?
Hi and a good year to you! Ennemies respawn yess, but only in random encounters. There are some respawning merchants too there, for power gamers who want to have a steady supply of respawning goods. The power armor lore is a bit different, it is made of car parts, called Powered Carmor. And there is a "Nuclear suit" to be found in some very rare nuclear shelters on the worldmap too.
Happy New Years to you too fellow, I'm very glad to hear this as I wish to polish my character's stats as much as possible before moving on to the more difficult parts of the game as I've personally always had a bit of a difficultly curve playing crpg's.
Regardless of the "Power Armor" being different in terms of lore, it's good to know that at some point, I'll be able to find, receive or even steal a suit of what I assume to be the best form of combat protection.
Again, thank you for the heads up.
Ah amazing, and I forgot to say, if you explore in the game long enough, there is also another type of powerful armour you might come across. I won't add more, it's yours to discover :P