If you are a Witcher fan or enjoy Crusader Kings 2, you may find this mod very interesting and enjoyable. Prepare to enter a storm of role play and international politics. Play a part in the complex affairs of the Witcher world. Engage in warfare, intrigue, and diplomacy on a massive scale! Tons of characters from the games and books are included in the game, along with lore accurate locations and factions. Experience many of the events of the Witcher 2 storyline as the game begins in the year 1274 during the siege of La Valette and the assault on Vergen. The mod is very well developed and highly detailed, but many significant updates are to come, adding lots of great new content. Show your support for this mod and give it a try. The mod team is also looking for additional members to assist with the mod's advancement. Enjoy!

Post news Report RSS Witcher Kings 0.9.1

Witcher Kings is a total conversion for Crusader Kings 2 set in the universe of The Witcher. Witcher Kings v0.9.1 is now released, compatible with CK2 2.8.3.1

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WitcherKings


Hi folks,

With the surprise vanilla (almost) summer patch that broke the mod, we had to rush a bit this release.
I'd like to welcome TerryDuke to the mod team, and thank him for his help on testing and bugfixes !

Automatic .exe installer (Windows)

Witcher Kings 0.9.1 - Manual Install



or manual .zip install (Windows/Mac/Linux)

Witcher Kings 0.9.1 - Windows Installer


Compatible with: 2.8.3.2
Checksum: 2.8.3.2 (TTCB)
It is save-compatible with Witcher Kings 0.9.0.


For questions and more information on the mod, checkout first the Witcher Kings wiki page.

The mod is now also available on CK2 Steam Workshop

Witcher map font

This release also contains a little bonus: an optional sub-mod to make the map font more "witcher-esque".

realm mapmode


The font is named thewitcher, by Ioanna Ladopoulou (JoannaVu) - Fontspace.com

religion mapmode


The font only supports standard letters and punctuations, so I've mapped accentuated characters to their non-accentuated equivalent (there's only a few in Witcher Kings).
The mod also contains a small localization patch for 3 provinces with "œ" or "æ" characters, which are not supported by the font.

kingdom mapmodeculture mapmode


Helping with the mod

The potential of the mod is huge, and we're desperately lacking manpower, while there's still a lot of ideas to be implemented ! You can help by:

  • reporting bugs
  • giving suggestions, ideas and feedback (balance, fun, ...)
  • doing some modding (scripting, events, map, history,...). If you're interested you can get an idea of the potential tasks by browsing the opened issues on the Github repository and contact me.

Known bugs:

  • AoK events don't fire after resigning (you need to restart the game)
  • There are kingdom de jure drift issues, due to mage towers and Thanedd Isle.
  • Some vassals become independent after a civil war (seems to be a vanilla bug )

Full changelog

----------------------------------------------------------------------------------------------------------------
v0.9.1 2018-06-15
----------------------------------------------------------------------------------------------------------------

Compatibility with vanilla 2.8.3.1 #95

This release is save-compatible with previous v0.9.0

Feature:
- Add an optional sub-mod to change the map font to a font inspired by the Witcher games.
- Add pre-rendered portrait for Filavandrel #53

Bugfix:
- Make AI court mage less likely to cast spells #13
- Fix dryad pregnancy trait removal and disable concubines
- Workaround Henselt claim no longer working in character history, causing war to invalidate
- Remove obedience from charm spell effects as too powerful (will come back a separate spell)
- Prevent mage to charm oneself
- Fix nomad_adopt_feudalism decision causing endless notifications about founding of Hakland #77
- Adapt GetReligiousPerson, GetTrueReligionPerson and GetReligionAdherent to support canon religions #91
- Add sorcerer to ruler designer
- Fix GetHouseOfWorship and GetReligiousRite flickering when hovering over a religious building #86
- Add localization for NOT_ANY_COURTIER_STARTS #85
- Workaround Filavandrel getting a child portrait, by changing his age #53
- Fix typo in sunset watcher event description (VTDESCmisc.120) #87
- Remove mention of Europe in event text #81
- Fix grammar issues in loading tips #78
- Clarify which fertile trait is being referenced by cure infertility ambition #74
- Fix typo sorceress minor title description #75

Comments
Go-Mod
Go-Mod

wow!

Reply Good karma Bad karma+4 votes
Ra30R3
Ra30R3

Sorry but new fonts look awful, it's all curly and wry.

Good update by the way.

Reply Good karma Bad karma+3 votes
romulien Author
romulien

No worries, I know fonts can be a very divisive topic :)
It'll stay optional anyway.

Reply Good karma+6 votes
Daehet
Daehet

Hey, I'd like to know if it is possible to play multiplayer with this mod ? :)

Reply Good karma Bad karma+1 vote
romulien Author
romulien

It should be possible, I haven't seen specific issues reported.

Reply Good karma+1 vote
Daehet
Daehet

When I try, i have a problem. There's no characters on the map, i can't select a character !

Reply Good karma Bad karma+1 vote
mat5030
mat5030

clicks on the download button and wait xD

Reply Good karma Bad karma+1 vote
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