About two years and one half were needed to make this mod possible. It modifies and improves greatly every aspect of Stalker: Clear Sky, excepted the main storyline and side quests which remain unchanged. See the full changelog for more information.
DON'T INSTALL THE NEW 2_18 VERSION OVER AN ALREADY EXISTING OLDER VERSION OF THE MOD! BEFORE INSTALLING, MAKE SURE TO REMOVE YOUR GAMEDATA FOLDER FROM THE CLEAR SKY DIRECTORY!
/2_18 Version/ ~ REQUIRES A TOTALLY NEW INSTALL OF THE MOD! ~* The annoying crashes at the Hospital just before making it to the NPP are now gone. You can thus play normally without having to install a fix. LAST MINUTE NOTE: unfortunately, I couldn't get it to work, so you will (eventually) have to insist a lot in order to make it to the NPP. If the game really crashes too much at the hospital, then rush the travel point to the NPP as soon as possible (without looting bodies and all that). I'll release a patch when I'm 100% certain that I know how to fix this without breaking the mod (yes, this is a real *deep* issue with the engine)...* Fixed some code, either vanilla or not, that could lead to some MAJOR problems while playing. Yantar and Dark Valley should really not be as unstable as before.* Improved the logic of the factions.* The mod now FULLY supports 1920x1080 screen resolution (report to the "OPTIONAL CONTENT" section above for more details). Scopes will now work well even on 16:9 monitors.* Made certain highly memory consuming features of the mod optional only (report to the "OPTIONAL CONTENT" section above for more details).* Attached silencers, scopes and grenade launchers will no longer look mis-aligned in inventory. For some reasons that would be too long to explain, some icons may sometimes look very good in the weapon's slot and slightly mis-aligned in the inventory or vice-versa. This is very noticeable when attaching a grenade launcher to an AK-74, AK-94 Abakan, L85A2 or a LR-300 ML.* Emissions are now less frequent.* Bandits no longer turn naturally hostile to the player after completing the story events at the Agroprom Institute Researsh.* Changed and improved the textures of the SM39-3x weapon.* Changed and improved the textures on some scopes.* Changed the ugly texture of the PP-3c 2020's scope.* Removed several respawn locations that were either problematic, useless or even prone to crashes. Changed the logic and sometimes more generally the role (spawned NPCs, faction...) of some other ones. A great work has been done to keep the faction wars as open as possible despite these changes.* Removed a couple of NPCs' unique models that were not very noticeable. It might slightly decrease the probabilities of memory-related issues in the long run.* Loners' Technician may now upgrade the classical light Duty's and Freedom's outfits, and the Digger Technician may now upgrade the "Guardian of Freedom" suit.* The .45 V Explosive rounds (the ones that uses the IMI Desert Eagle "Era") are now a little less powerful.* Tweaked the PTRD "Hunter" to make it a little more realistic: the weapon is clearly more powerful but is now a lot harder to handle.* Game now starts at 6:10 am. This was done to prevent enormous FPS drop during the first fights against the Renegades in the Swamps at around 7:00 to 8:00 am on certain configs. This particularly heavy lag only happens once. But the main reason to this change is a little harder to explain: basically, the game REALLY needs to start at 6:10 am. Not to be edited in any way.* To help Lefty and his squad fighting through Yantar will no longer automatically reset the relations with the Clear Sky faction to neutral. However, these men still belong to this very faction.* To prevent some issues caused by bad relationships with the Mercenaries faction (and also to prevent having to create new special characters, which I want to avoid), Leshiy and his squad at the bridge in Red Forest now belong to the Clear Sky faction. * Slightly increased the reliability of the VSA Val "Crow" and classical VSA "Val" weapons (again...).* Ultimate handling upgrade of the HK G36 no longer makes this weapon absolutely unusable because of the screen sliding way too fast when looking around.* It is now possible to actually talk to Yar (Freedom's Technician) after completing the "recover friend's PDA" mission.* Fixed a treasure in Yantar giving the actor 2400 ammo instead of 240!* Fixed missing Flash Drive with Data on an Electronic Stabilization System for Shotguns. Better late than never!* Various fixes and improvements.