About two years and one half were needed to make this mod possible. It modifies and improves greatly every aspect of Stalker: Clear Sky, excepted the main storyline and side quests which remain unchanged. See the full changelog for more information.

Add file Report The Warmongers 2_18
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The_Warmongers_2_18.rar
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Firmament
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1.07gb (1,144,339,548 bytes)
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3,114 (1 today)
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2bf67aa911a276153bf86d46f64fb603
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Description

DON'T INSTALL THE NEW 2_18 VERSION OVER AN ALREADY EXISTING OLDER VERSION OF THE MOD! BEFORE INSTALLING, MAKE SURE TO REMOVE YOUR GAMEDATA FOLDER FROM THE CLEAR SKY DIRECTORY!

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The Warmongers 2_18
Comments
Protos.Angelus
Protos.Angelus

Keep up the good work! Thank you for this update!

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Keksfront
Keksfront

great stuff mate, thanks for keeping one of the best CS mods alive!!

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ShadowStep1
ShadowStep1

This is one best mods in CS and I think the mod was dead.But NO!!Keep it up bro.

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Anna_Maniac
Anna_Maniac

Very little CS modding these days but I'm happy to see you're still keeping this alive.

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-Ardias
-Ardias

С релизом! It looks like it's time for me to finally give the mod a shot seeing that I've been meaning to do so for the past two months. How convenient for a new release to come out now, he-he.

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Guest
Guest

Good Work

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SecretWeapon18
SecretWeapon18

Good Work

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498fh498f
498fh498f

DAMN IT .... i am waiting so long for the update for can playing it,cause i have problem with previous version, and finally every time i try to load a savegame i have a black screen with the white mouse cursor ....:(

so i cant play it

what happen ...

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Firmament Author
Firmament

To anyone having problems with create new game process, or savegames, I think this one might help you. There's indeed a problem with the engine (not the mod) that sometimes break the game for no apparent reason. One of the means to get rid of it is to use different directX settings. This quote is from @Seeker_of_Strelok is an excellent hint, and may actually help some people:

@Seeker_of_Strelok:
"I had this issue more than a few times ( have with most mods using the 'Sleeping Bag' mod ), and solved it by switching the render to DirectX 8 ( static Lighting ) or DirectX9 ( Full Dynamic Lighting ), and started a new game. I then saved, exited and reset the render options, restarted, and it worked fine. No corrupt saves so far, just the occasional crash. Maybe this will help you a bit."

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498fh498f
498fh498f

thanks a lot Firmament, your tip work fine, the savegame seem to work good now,thanks again for your mod and your answer, great to you

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ticchi
ticchi

I have the some problem but I didn't solve it cganging direct x. How can I do?

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Firmament Author
Firmament

LITTLE FIX NEEDED BEFORE ENTERING LIMANSK:

Unfortunately, a missing file will prevent you from entering Limansk. The file is called "stalker_hero_cs_light_1a.ogf". You can retrieve it in the full 2_0 version (Gamedata\meshes\actors\stalker_nebo), if you still have it, or you can download it here: Mediafire.com

I'll release a little patch soon that will deal with this and other small things to improve.

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498fh498f
498fh498f

i test for about 2 or 3 hours and it's work nice.

but the time to loading savegame is a real pain, more than 45 second
every time i load a save.

it is possible to improve the loading time ?

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Firmament Author
Firmament

Technically, yes. If I remove about 50% of the mod's content, then yes, loading time will be less annoying. Needless to say that I don't really want to do this, though.
Just play more carefully ;)

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498fh498f
498fh498f

or buying a ssd ? :)

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498fh498f
498fh498f

i have a bug in cordon when i must meet the stalker leader in neutral base.

i have the mark on the map but when i enter in the house nobody is here.

so i cant talk to him ...

any idea ?

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PaleHybrid
PaleHybrid

If I was 10yrs old this is probably the exact mod I would make. Random enemies bunched together in the middle of the swamps. On one little island were hamsters, zombies, blind dogs, pseudo dogs, snorks, chimera, cat, bloodsucker, poltergeist and a pyrogeist. I mean it wasn't hard to kill em all cause funnily enough the chimera wouldn't follow me in the water but still it was just almost silly.

The weapons sound good and pretty powerful but the way it looks and the damage to people is just nothing. Then there are weapons that don't use the ammo that it says in the description. I wasn't able to switch to the different types of ammo with the shotgun I was using. Even when I ran out of buckshot it wouldn't let me load the slug rounds I had.

And then finally the graphics are nothing special. There are mods that do a much better job and look more polished. Even with everything maxed and the upgraded textures it just looked I dunno, just old I guess. I was expecting a more updated look that I didn't get with this mod. I don't think I would recommend this mod to someone looking to have a more serious, gritty play through of the game, the way it was meant to be played.

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Firmament Author
Firmament

"If I was 10yrs old this is probably the exact mod I would make..."

The more mutants you kill, the more agressive they become. At certain stages, they actually follow you on very long distances, not to mention that they're stronger. You're just another 10 years old making dumb comments on a mod you probably never played more than 1 hour.

"The weapons sound good and pretty powerful but the way it looks and the damage to people is just nothing."

No idea what you're saying. Weapons look good and they do much more damages to people than in vanilla game.

"Then there are weapons that don't use the ammo that it says in the description. I wasn't able to switch to the different types of ammo with the shotgun I was using. Even when I ran out of buckshot it wouldn't let me load the slug rounds I had."

The description says that shotguns only use 12x70 mm ammo. However, as it is stated in the readme, this mod needs to be installed on an ENGLISH version of Clear Sky. Otherwise, you'll end up with many wrong and/or simply inexistant texts in game. If you can't even read a readme, I doubt you can make a mod, even a silly one like Warmongers.

"And then finally the graphics are nothing special. There are mods that do a much better job and look more polished. Even with everything maxed and the upgraded textures it just looked I dunno, just old I guess."

Only thing you said here that's not completely dumb.

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sgtskywalker
sgtskywalker

Dude, first off it's pretty unprofessional of you to go and find every possible way to insult that guy back for his critique. Sure, he called you a 10 years old, so what, no his experience of the game doesn't justify his behavior, but you've gotta admit your mod has its weak spots.

Mainly, the idea of putting a bunch of monsters grouped in several fixed locations. Insult me all you want if it makes you feel better, but I really do think it makes no sense at all to do such a thing. It's pretty immersion-breaking and it gets rid of that fear of stumbling into a lone monster lurking randomly somewhere you wouldn't expect it. Lore speaking, I don't know if you've read any Stalker books, but most creatures of the zone would be at each others's throats, not hanging out together. It simply breaks the atmosphere, it completely ruins the experience you would expect from Stalker, and I do get the emotion that might have led that fellow over there into calling you a child for doing so, because it's a childish idea, a delusion from other games, other FPSs where you've got all kinds of things all together against the player, but Stalker isn't about that at all! The reason I still played through your mod was because it had other great features, features that overcame that issue, but I still believe, along with other people here I'm sure, that you should have dealt with creatures spawns and behavior another way.

Thank you for reading, if it gets to you.

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Firmament Author
Firmament

This is a mod, *******. A MOD. Meant to ALTER the game. There are mods that keep very close to the spirit, the core of Stalker games, and there are mods that try to do something more or less different. Warmongers is one of them.

You're complaining that I'm not following GSC's decisions and view; again let me tell you how stupid it is... If you want a mod that doesn't change the SOC ambient and all that, then go play one like Total Faction War.

It never came to my mind to even think about making dumb criticism against the authors of a mod like Total Faction War for taking GSC's decisions as a basis to make their own stuff. Modders are and should continue to be free to make the decisions they want to, period.

Anyway, this is the last time I reply to idiotic comments like yours and @PaleHybrid's. I don't care about your opinion on the choices I made. Stalker games do have a wide range of very different mods and that's a good thing.

"it gets rid of that fear of stumbling into a lone monster lurking randomly somewhere you wouldn't expect it."

Proof that you haven't played this mod much. You will still meet mutants lurking randomly when playing Warmongers. Specially if you've cleared many mutant lairs.

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sgtskywalker
sgtskywalker

Well, I see you're one of those modders that takes criticism with open arms. I hope it made you feel better insulting me.

Have a nice day!

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498fh498f
498fh498f

hi,

i have problem in limansk, where is the sniper place when i pass the building construction, the game crash everytime at this time, i restart old save and it crash too,i restart the autosave of the start of the level and it do the same ...

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cmp100
cmp100

start the game .....quick save,close the game.and when i start again load quick save and crash.

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NIKI87
NIKI87

Will this work with GOG version of the game?

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YuriSemetski43
YuriSemetski43

Love it, lots of fun.

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Skylarkoverthesunset
Skylarkoverthesunset

Very good mod, though I'm a little surprised an alternative field of view wasn't included / pistol iron sights not added. Other than that, great work. :)

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