The Trapdoor is a portrait of Jonathan Burke, a lonely servitor to an unseen and diabolical master. As isolation, incarceration, and debasement inevitably erode what's left of his sanity, his repressed memories begin to surface and the insidious menace of the trapdoor grows in his mind.
Now re-released in 2024, for ATDD 1.5!
Ten years later, there's a new version of The Trapdoor!
This new version (3.1, "Reopened") is specially rebuilt for ATDD version 1.5, and may not be as you remember.
Original key features:
New and redesigned for "Reopened":
The easiest way to get and play this new version is on Steam Workshop... but if you wanted to read that you wouldn't be here! :P So, there's a version here on ModDB, but you need to make sure you have Amnessia: The Dark Descent version 1.5, or it will not work. If you're ready, you can grab it here.
Since a recent update to the Steam version of Amnesia, Steam users need to launch CS mods differently. If you're having difficulties, here's the easiest...
Sadly The Trapdoor didn't make it into the Top 100, but if you're still interested, here are five reasons why The Trapdoor is different.
Version 2.0, the irrevocably final version, is out now. Complete with 3 re-play modes and all major bugs fixed.
Version 1.3 (probably final update; tweaks, minor fixes and 3 new gameplay modes) will be available on the downloads tab soon. In the meantime you can...
Two small fixes building on version 3.1. For more info, see the notes for 3.1.
Conceived in 2014 and re-released in 2024, this new version (3.1, "Reopened") is specially rebuilt for ATDD version 1.5, and may not be as you remember.
Version 2.0, the irrevocably final version. Complete with 3 re-play modes and all major bugs fixed.
This older version is included for legacy only (it's also a smaller download). Version 2.0 is probably the one you want.
Hi! I'm a bit stuck. I've given the monster three pigs so far: the one from the kitchen, the one from the ceiling, and the one from the alter. I'm guessing the next one is maybe buried in that mushroom garden since there's a spot for Boney, but I don't know what to do here? I've looked around and tried using the shovels - nothing. :\ And then I went and double checked all the other areas just in case I missed anything. There's still a locked door in that kitchen hallway by the wine room. Do I need to get that open somehow? A hint would be most helpful. Thank you!
SPOILER: Well done for getting pig from the altar back to the kitchen without falling down in the crypt... but maybe there's more down there than instant death...?
BTW, MidoriEyes, some folks below have kindly reported a bug, unfortunately it means you'll either have to start again or copy in a save game file that I'll upload shortly ... if I was you I wouldn't play any further just now until you've got the fix, which I'm just about to upload now.
I have a question about the altar. Is there an easier (read: FASTER) way to get the pig across. I have already done it but seeing as I'm going to have to start over, I'd like to know if there is a better way.
There are a few ways to do that one. It is possible (but not easy) get the pig across the gap without it falling down, then you could drop it down the ladder beside the garden. Try building your own coffin-bridge. (Also, while you can't *throw* the pigs, the engine will let you swing them sideways and then release the mouse to send them flying over your shoulder. It's something I would have changed if I'd been able, but since you're going to the effort of replaying, which I really appreciate, and since I feel a bit guilty about having to do the fix, I thought I'd let you in on that ;o) Just becareful not to lose your piggy. )
Thank you.
More pig! MORE PIG!
What the heck do we need to do in the room where the piano is?...
stuff fkying around...
threw everything there. nothing happens and the door stay locked..
--
Overall very nicely done, also the scriptings are done good.
1 thing that annoys me a lot is the darkness, it is SOOO dark!
Add a hugh boxlight so we dont get the black haze..
AND the addvoice.. why so much, why not just cut the whole tekst into parts..
now there is 1 giant piece of tesxt showing in the scren, that looks cheap to me.
-
oh yeah.. after 15 min of ohh uhhh this that.. getting very annoying as well ;)
Why dont make a timer lets say between 3-25 seconds?
THis is just WAY to much talk from the charactor.
Good job overall
Thanks for this feedback too, much appreciated. I will adjust the frequency off the voiceover. As for the darkness... The intention was for it to be a trade off: do you light the candles and create islands of light, or do you step into the darkness and take the sanity hit so that your eyes adjust and you can see.
About the room with the piano. You're only supposed to be in there for the duration of the cutscene and then you respawn at the last plinth. Did you get stuck in there for longer?
I think the piano room is a bug. Please standby for a fix, this evening GMT. Sorry for anyone who got that far and got stuck.
In the meantime, a fudgey way to avoid getting stuck in the cutscene is to make sure you pick up Boney and put him on a plinth at least once when you enter each map, before the cutscene is triggered.
Yes, I'm stuck in this room.
Wait for the fix.
coming soon, check back in an hour or 2
Ok guys i see what Aetheric Games did wrong!
HERE IS HOW YOU GET IT TO WORK FOR REDIST USERS!
---
1 : download the game
2 : go to you redist and drop the -> trapdoor <- folder in there.
3 : open the trapdoor folder and COPY the -> TheTrapdoor.bat <- into your REDIST folder.
4 : RIGHT MOUSE click on the -> TheTrapdoor.bat <- and open the .bat with Notepad++ for example.
5 : You see this : "..\Amnesia.exe" trapdoor\config\main_init.cfg
CHANGE that into this :-> Amnesia.exe trapdoor\config\main_init.cfg <- you can copy paste it : And save the file.
---
Now you are able to play if you double click on the -> TheTrapdoor.bat <- IN THE REDIST
---
Enjoy all!
Í'm happy i could help here.
DnALANGE
1 : download the game .. And open the zip\rar.
Thanks for that. I'll incorporate it into ver 1.1, which will be uploaded in the next few days.