The Trapdoor is a portrait of Jonathan Burke, a lonely servitor to an unseen and diabolical master. As isolation, incarceration, and debasement inevitably erode what's left of his sanity, his repressed memories begin to surface and the insidious menace of the trapdoor grows in his mind.
Now re-released in 2024, for ATDD 1.5!
Ten years later, there's a new version of The Trapdoor!
This new version (3.1, "Reopened") is specially rebuilt for ATDD version 1.5, and may not be as you remember.
Original key features:
New and redesigned for "Reopened":
The easiest way to get and play this new version is on Steam Workshop... but if you wanted to read that you wouldn't be here! :P So, there's a version here on ModDB, but you need to make sure you have Amnessia: The Dark Descent version 1.5, or it will not work. If you're ready, you can grab it here.
Since a recent update to the Steam version of Amnesia, Steam users need to launch CS mods differently. If you're having difficulties, here's the easiest...
Sadly The Trapdoor didn't make it into the Top 100, but if you're still interested, here are five reasons why The Trapdoor is different.
Version 2.0, the irrevocably final version, is out now. Complete with 3 re-play modes and all major bugs fixed.
Version 1.3 (probably final update; tweaks, minor fixes and 3 new gameplay modes) will be available on the downloads tab soon. In the meantime you can...
Two small fixes building on version 3.1. For more info, see the notes for 3.1.
Conceived in 2014 and re-released in 2024, this new version (3.1, "Reopened") is specially rebuilt for ATDD version 1.5, and may not be as you remember.
Version 2.0, the irrevocably final version. Complete with 3 re-play modes and all major bugs fixed.
This older version is included for legacy only (it's also a smaller download). Version 2.0 is probably the one you want.
Hi again! Thanks for the hint earlier as well as the fix. I just wanted to say that I finished the CS - loved it! Probably one of the most interesting custom stories I've played in a long time. :) Atmosphere, voice acting, and originality were all top notch. It's so cool how you made the skull an integral part of the gameplay to keep from going insane and running into monsters. I haven't seen any other CS experiment with something like that.
Keep up the good work, man! Hope to see more from you soon. :)
Well done, and I'm glad you enjoyed it! Thanks for the feedback. :)
Here is my first let's play of this game, I hope you enjoy!
Stick with it... the first go is always running around screaming WTF!
Folks, check out Doraj's LP, it's entertaining, and I'm sure he'll find Boney soon and things will start to make sense...
I found boney and got all the pigs downstairs and then i went further and went to the room i was suppose to go upstairs and it crashed everytime i tried to go there
Can you tell me exactly when/where it crashes? I can't replicate it, so it seems that unfortunately it's probably to do with the engine and not something I can fix. Let me know, though, and if I can do anything, I will.
nvm it stopped crashing but now how do i end the nightmare?
There are two ways. Both of them can be found beyond a hidden door. The secret to openining the door was mentioned by Burke in the flashback - but incase you missed it, you should have a "strange note" to remind you. Good luck.
BTW, I just recorded a video walkthrough which I will upload eventually, once people have had a chance to discover it for themselves.
I think i got the bad ending because i touched an orb
Good/bad is subjective. Maybe the alternative would have been worse... It's grim, but at least Burke found a way out.