Thanks for the feedback! I wanted to turn the mod around quickly, so one of the limitations I set myself was to only use vanilla meshes. The sky is my texture.
Don't get too excited though - whilst this *is* in-engine, it's not in-game: it's the title screen background. :)
this actually is pretty interesting but you need to work on the composition of it more, specifically getting more foreground/midround elements (i'd suggest looking up some articles about this cause it will improve your mapping 100% and is something the large large large majority of amnesia mappers ignore)
positioning the shot so the castles to one side or the other would help a lot too since having it be dead center is pretty bland (keeping in mind the rule of 3)
Hi Kman. I'm not going to be working on it any more, as the game is finished, but I appreciate where you're coming from. The composition of this image was a deliberate design choice for a few reasons. Firstly, this map is only seen on the title screen and is framed by the the logo and menu. When you start a new game it zooms as if you are being drawn into the castle. Secondly, it's actually a little off-centre, which was intended to have an almost subconscious jarring effect and draw the eye off toward the high contrast area to the left, highlight the logo. The third and most important reason is this: Youtube.com Thanks for the feedback, though.
That looks astonishing. Are those made from TDD assets only? It seems like it.
Thanks for the feedback! I wanted to turn the mod around quickly, so one of the limitations I set myself was to only use vanilla meshes. The sky is my texture.
Don't get too excited though - whilst this *is* in-engine, it's not in-game: it's the title screen background. :)
this actually is pretty interesting but you need to work on the composition of it more, specifically getting more foreground/midround elements (i'd suggest looking up some articles about this cause it will improve your mapping 100% and is something the large large large majority of amnesia mappers ignore)
positioning the shot so the castles to one side or the other would help a lot too since having it be dead center is pretty bland (keeping in mind the rule of 3)
Hi Kman. I'm not going to be working on it any more, as the game is finished, but I appreciate where you're coming from. The composition of this image was a deliberate design choice for a few reasons. Firstly, this map is only seen on the title screen and is framed by the the logo and menu. When you start a new game it zooms as if you are being drawn into the castle. Secondly, it's actually a little off-centre, which was intended to have an almost subconscious jarring effect and draw the eye off toward the high contrast area to the left, highlight the logo. The third and most important reason is this: Youtube.com Thanks for the feedback, though.