Modified sanity system, all new writing and voice-over and 3 re-play modes. Featured in 'Wired', 'Rock, Paper, Shotgun' and 'Bloody Disgusting'!

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Add media Report RSS The Trapdoor screenshot 8 (view original)
The Trapdoor screenshot 8
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SwedishGames
SwedishGames - - 263 comments

That looks astonishing. Are those made from TDD assets only? It seems like it.

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mrbehemo Author
mrbehemo - - 108 comments

Thanks for the feedback! I wanted to turn the mod around quickly, so one of the limitations I set myself was to only use vanilla meshes. The sky is my texture.

Don't get too excited though - whilst this *is* in-engine, it's not in-game: it's the title screen background. :)

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Kman418
Kman418 - - 189 comments

this actually is pretty interesting but you need to work on the composition of it more, specifically getting more foreground/midround elements (i'd suggest looking up some articles about this cause it will improve your mapping 100% and is something the large large large majority of amnesia mappers ignore)

positioning the shot so the castles to one side or the other would help a lot too since having it be dead center is pretty bland (keeping in mind the rule of 3)

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mrbehemo Author
mrbehemo - - 108 comments

Hi Kman. I'm not going to be working on it any more, as the game is finished, but I appreciate where you're coming from. The composition of this image was a deliberate design choice for a few reasons. Firstly, this map is only seen on the title screen and is framed by the the logo and menu. When you start a new game it zooms as if you are being drawn into the castle. Secondly, it's actually a little off-centre, which was intended to have an almost subconscious jarring effect and draw the eye off toward the high contrast area to the left, highlight the logo. The third and most important reason is this: Youtube.com Thanks for the feedback, though.

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Description

A screenshot from The Trapdoor, showing the outside of the castle, from the title screen.