The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun.
All bullet fire warheads within game have been overhauled to reflect the type of surface they are impacting. There are differences vs low and high caliber bullets as well as armor piercing rounds which have added particle effects for sparks and light flashes.
From Top to bottom:
1- "Low caliber" Single shot vs. Infantry/miss
2- "Low caliber" Multiple shot vs. Infantry/miss
3- "High caliber" Single shot vs. Infantry/miss
4- "High caliber" Multiple shot vs. Infantry/miss
5- "Low caliber" Single shot vs. Armor
6- "Low caliber" Multiple shot vs. Armor
7- "Armor Piercing" Single shot vs. Armor
8- "Armor Piercing" Multiple shot vs. Armor
Nice!
Looks awesome!
I never knew there could be different hit effects on different type of units in Tibsun
This was definitely one of the big things missing in terms of anims, great job! Can't wait for 2.6!
woohoo, advanced fireworks!!