The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many other improvements as the return of subterranean strategy and many visual effects make game play far more enjoyable.
The Second Tiberium War v2.1 (Re-Genesis Update)
- New Content:
- 12 part campaign with introduction
- 1 new skirmish map (Midtown)
- Vehicle and Aircraft explosion debri
- Return of subterranean mechanics
- Civilian expansion with new vehicles and infantry
- Improved Mutant Vehicles and Armory
- Many graphical improvement
- New Unique structures for campaign
- New city structures such as lamp posts and barrels
- Money making reduced (was too high)
- New Vehicles and Aircraft
- GDI
Light Infantry
- Lowered rate of fire (damage equalized)
Grenadier
- Lowered rate of fire (damage equalized)
- New Warhead
Jumpjet
- New Warhead
Ghost
- Lowered rate of fire (damage equalized)
- New Unit Visual
Vega
- Reduced Health
- Reduced Damage
- New Voice
Badger
- Increased Damage
Armadillo (New)
- Subterranean Vehicle
- Cost 750
- Tech II
Titan
- Lowered rate of fire (damage equalized)
- Increased Range +1
- Cost increased Slightly
- New Unit Visual
Hover MRLS
- New Missile Graphics
- Missiles now have smoke trail
- New Warhead
Disruptor
- Increased Range +1
Mammoth Tank
- Lowered rate of fire (damage equalized)
- Reduced Speed
- Reduced Turn Rate
- New Missile Graphics
- Missiles now have smoke trail
- New Voice
Orca
- Now has Ammunition
- Now will curley shuffle
- New Missile Graphics
- Missiles now have smoke trail
Orca Bomber (Removed)
- Is now the Phoenix
- Bombs will now drop in a line properly
- New visual and voice
- NOD
Light Infantry
- Lowered rate of fire (damage equalized)
Dragoon
- Lowered rate of fire (damage equalized)
- New Missile Graphics
- Missiles now have smoke trail
Cyborg
- New Veteran Weapon
Tactician
- Lowered rate of fire (damage equalized)
Termite Drone (Removed)
- Is now Land mine (structure)
- Buildable from Construction Yard
- Cost 375
Viper (New)
- EM Beam Disabler
- Cost 600
- Tech II
Raptor Tank
- Now Heavy Armor
Artillery
- New Warhead Graphics
- Lowered rate of fire (damage equalized)
Mobile ECM Platform
- Is now Mobile EMP Platform
- No longer deploys into structure
Stealth Tank
- New Missile Graphics
- Missiles now have smoke trail
- Increased damage vs heavy armor
Inferno Tank
- Now Terrorflame Tank
- Lowered rate of fire (damage equalized)
- Unique weapon mechanics vs infantry
- New Voice
Harpy
- Now has Ammunition
- Now will curley shuffle
- New Weapon Audio
- Increased damage vs infantry
Banshee
- Reduced damage
- Improved Visuals
Ankha
- Improved Damage
- New Voice
Campaign ?!?! now were talkin !
Good work, I love your campaign design !
beat the campaign on easy, was fun :)
some maps are surprisingly complex.
in the last mission spotted a naval yard, but it wasn't capturable and there was a harvester floating in front of it's exit.
Thank you, the naval yard is a teaser. The harvester shouldn't be there, I'll fix that.
the campaign hinted at another... uh, campaign. do you plan to work on it in the near future? if yes - i assume and i hope there will be much more Nod missions - there wasn't a whole lot of building&fighting; as Nod.
I was planning on a mini campaign to further the story when Naval units are introduced, somewhat like an expansion. Also a few "event" maps like wave defense, nod will see more focus since the Banshee never saw any use in the campaign.
danke
Thanks for the Mod. It was a nice trip back in the golden age of the RTS genre. And the new campaign was also nice.
But now i finished it and i am "hungry" for more. So there are more mods out there for C&C Tiberium Sun or Red Alert 2 that brings the full game and a (new) campaign with it?
The only mod i know is this one: Moddb.com
Twisted Insurrection, Tiberian Sun Warzone, Dawn of the Tiberian Age, and Tiberian Sun retro are some other mods you could try.
Would you be able to add the original campaign into it again? I would love to play it with your enhancements.
I would have to remake them, I made too many changes to make them compatible.
Oh, I understand now. I was a little sad that they were cut as I love playing the original campaigns with modded content but that is fair. I hope you do it in the future, regardless, thank you for making a campaign! :)
quik quastion. i cant build further buildings than war factormeans only powerplant harvester and war factory why ?
If your playing skirmish you have the tech level set to 1, 3 is the highest.
I have tried many mirrors but my 7zip says the file is corrupt or partial.
Try re-downloading it, but I used WinRAR to compress it.
right i d/l the The_Second_Tiberium_War_2_1.zip ,installed it,chose size of users,picked map clicked Launch then it flickered then back at same place,clicked launch again & nothing,back to desktop,tried all the maps same thing everytime.
cant play the game
Thank you for your work. This mod is totally breath-taking!
We really enjoy it, with my friends, and we find the multiplayer also very neat, and excitig.
However, I would be happy with more skirmish/multiplayer maps. Can I import the old TS/FS multiplayer maps into The Second Tiberium War? If not, can we create our own maps in the map editor then? Does FinalSun supports The Second Tiberium War?
Thank you for your answer, and keep up the good work! :)
You can add the old ones or make new with the map editor that comes with it. Just add the maps to MPMaps.ini in the INI folder, then they will show up in the list.