Last year, 2007, I've been working on a mod that turns Warcraft III into Dune II. In September 2007, I created Dune: The Ultimate Rebellion, a single map with custom models that aren't Dune-related but are basically Red Alert I models, and started as a forum topic on FED2K. I made the terrain and UI. But after a month I changed my mind because that one map isn't enough, I mean, it's not really enough to pack the mod into one dense map with same terrain, kinda boring, isn't it?
On December 2007, I planned to turn DTUR into a full scale mod, and renamed it The Sands of Time (TSoT). It is a Total Conversion of Warcraft III into Dune II. But it's not just your average total conversion mod, here are some things to know about this mod:
- New units/buildings will be added, a Bonus Campaign will be added plus a variety of features and changes to totally change Dune II.
Dune II is a good game. But the game had a low quality because of when it was made, at a time where 3D graphics wasn't flourishing yet. Now It'll be made anew with this modification.
Currently our team, Modcraft 3D, has 2 members. Me and a fellow tester for the mod. I will be doing the User Interface, Object Data, Terrain and etc. Our biggest problem right now, lack of 3D modellers and animators. Without models, I could not make the object data for the game, and terraining will be impossible because of the lack of doodads.
If you are interested in becoming a modeller for TSoT, email me. jonadrian619@yahoo.com.ph
Then, afterwards, the mod will become a boon to Dune players out there. Many people liked this mod, and can't wait to play it. The development time is still unknown, and as a rule, it depends on how fast we work on the mod.
There's a website for the mod, but it's not done yet. It's a freewebs website. For now, you can pay a visit to my blog at Jamodhub.blogspot.com from Blogger. It contains modding-related topics, TSoT topics and much more about my friends and my personal topics.