Road to Limansk is a mod for Clear Sky aimed at improving all aspects of game play.

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Report RSS PK-A Scope Demo
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BearLichan
BearLichan - - 842 comments

Hey Tsf are you still using a shoker script or did you move to something more advance ?:D

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tsf00181 Author
tsf00181 - - 283 comments

Still using the shoker 1.0 scripts. There fairly easy to setup and I['m only concerned about the ability to switch out the models for now. I'd like to get the dual aiming function of 2.0 working though.

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BearLichan
BearLichan - - 842 comments

man, did you see what shoker and the bandits do in shoker 3.0 ?They modified the engine and now they need only one model for all attachments :D

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tsf00181 Author
tsf00181 - - 283 comments

Yeah I've been following it. Honestly, I kind of like having separate models from a dev point of view.

I forgot to mention that all attachments are getting tied into the item use setup. So just clicking on the scope icon doesn't automatically install it. You holster the gun, an a short animation plays along with an attaching sound then the actor unholsters the weapon. Scopes and Silencer are fairly quick, but GLs take longer.

I'd like to make it so that the model can change based on an upgrade. Ex: installing the GL mount on an M16a2 changes the foregrip to the heavy metal heat shield one.

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ZoneScout89
ZoneScout89 - - 138 comments

Is it normal that the scope doesn't line up with the iron sights of the weapon? I`m no expert, ore will this be fixed. Still best mod for Stalker CS imo!!!! Keep it up

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tsf00181 Author
tsf00181 - - 283 comments

Actually yeah. It looks alittle weird because of perspective and the side mount doesn't help. The scope is zero'd in at a certain range. Its not zero'd in for range yet also, that'll be zone in the config file and will be the last thing that has to be done to the weapon.

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Dando[SVK]
Dando[SVK] - - 669 comments

Awesome work

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Georg_Ravioli
Georg_Ravioli - - 589 comments

Oh god Heffy's plum AK-74, muh ****.

Awesome stuff here, cool to see new Russian sights on these weapons.

As a bit of a side note, are you planning to add the rest of Heffy's AK pack to replace the miscellaneous models? I find that using Millenia's AKS-74U and that other AK-47 model kind of seem out of place.

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tsf00181 Author
tsf00181 - - 283 comments

All the AK's are from Heffy's pack. I wanted everything to be uniform and have the same "Style".

1.AK74m
2.AK74
3.AKS74
4.AKS74u
5.AKM
6.AKMS
7.RPK

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Description

Just a quick video demonstrating the PK-A red dot. Originally I wanted to have just to a short, medium/long, Night scope for the mod. I've come across to many good models to skip though. Basically, if it has a model and I deem it good enough it'll make it into the mod. Right now I have working model of the PK-A, PSO, Kobra, 1p78, PK-AS, PU, and 1p29. The night scopes are being a pain in the ass, open scopes and stalker don't mix. I gota figure out how it was done for ShadersMAX.

NATO scopes are Trullix, Colt, ACOG, Susat. I'd like more variants, but there just isn't any. The ACOG has become so versatile that it does just about everything. Might just do several different versions of it.

As for this model, its just a demo. I have to finish up the grenade launcher and a few of the scopes before starting up my "assembly line". I'm also trying to figure out some other stuff with the Shaders, I'd like to have scratched and reflecting lenses but the fucking shaders are broken for that(imagine that!). Thats another thing to figure out before I start rolling these things out. No use to run off a hundred+ models when the addons are fundamentally flawed.