In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

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MacMonkey
MacMonkey - - 66 comments

There's no hip-firing? Only Iron-sights to fire your weapons? Whatever I like Iron-sighting anyways. Wow, looks like I'm here first that's what I get for not sleeping...

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J.S.F
J.S.F - - 36 comments

I find it pretty nice keeps teamates from scared firing and forces them to AIM desently instead of wasting caps.
Still good aims model and textures.

And I think I speak for most :
Cant wait for it to come out!

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Murdouken
Murdouken - - 317 comments

Looks incredible as always, but I think the sound feels a bit weak. That's just preference though, no idea how the actual gun sounds.

As I said, visually it's incredible. Can you fire from hip or just down the sight?

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

You cannot fire from the hip. I think the sounds fit really well.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

As someone who has fired a berretta, the sound is nearly spot on, and is a MAJOR improvement to the common "pop" sounds of most games.

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taiiat
taiiat - - 583 comments

yeah. most games portray either the 9mm beretta as either a mini cannon, or a paintball gun. either some immensely exaggerated blam, or just a piffle. it's pretty proper, and the minor bit that it is off, isn't of the utmost importance.

also, kudos for remembering to have multiple recoil animations, so that the gun doesn't always move to the same place and direction when you fire. too many mods forget that.
and i like the arms quite a lot! the hands look like he's been attacked and killed something with his bare hands but otherwise.

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Lord_Mordja Online
Lord_Mordja - - 458 comments

I know this may sound weird, but those are some sexy hands. :P Seriously though; great modeling. Only problem I can see is that his sleeves are really shiny.

E: The sounds are cool too.

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SneakySoft
SneakySoft - - 340 comments

You are right about the sleeves.

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Mr.John
Mr.John - - 1,570 comments

That would be a normal-map / phong error. Too high value I believe. Nice work anyhow..

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cheesemoo0
cheesemoo0 - - 263 comments

Phong or spec map.

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MechanicalPaladin
MechanicalPaladin - - 585 comments

Nice :)

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Andrzej_Kocur
Andrzej_Kocur - - 192 comments

nice map-radar in right-upper corner :)

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CorporalHicks
CorporalHicks - - 302 comments

Thats bad that you cant fire from the hip. You know if you are overrun by monsters and they are 1 meter infront of you or you are making your last stand you will not shoot looking trough the iron sight.

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

At that distance, why don't you just melee attack them?

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Hendar23
Hendar23 - - 250 comments

Have you ever tried firing a pistol onehanded? Without using the sights? You'd be surprised just how hard it is to hit anything, even at point blank range.

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

Yeah, it's difficult as is to hit targets with ironsights. Without them, you are just a fool who's going to waste a LOT of ammo. And in a time where supplies are limited, that's not a good idea.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

plus you have a tendency to aim on instinct.

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Craka_J
Craka_J - - 616 comments

The only negative/constructive thing I can muster is: the sleeves are shiny. They look wet. The rest is great though.

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CorporalHicks
CorporalHicks - - 302 comments

Thats because the player wear leather jacket.

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Jokerme
Jokerme - - 1,170 comments

I hope weapons are really strong because looks like it'll be difficult to shoot people like this.

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

Actually when hip firing and ironsights are available, people shoot in ironsights 90% of the time anyway.

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CakeMaster7
CakeMaster7 - - 501 comments

Well, that may be true, but I prefer moving (running, sprinting, ect) NOT looking down the sights.

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Octopuss
Octopuss - - 21 comments

This is so awesome!!! I get ******, please release it soon!!!

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Rukus_
Rukus_ - - 660 comments

I haven't seen a monster in any of these videos. Strange.

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

What's the point of spoiling the monsters?

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CakeMaster7
CakeMaster7 - - 501 comments

We might want to give ideas for them?

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MetalNinjaRed
MetalNinjaRed - - 137 comments

Wow, that is some great work, right there! I love pistols, so I think this gun might be my fav, haha. I also think that the idea of only being able to fire in iron-sights is a really cool one; it kind of reminds me of the Resident Evil games, and those are just plain awesome.

So keep up the good work; look forward to more updates and such!

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SolidFake
SolidFake - - 1,200 comments

really nice ambient sounds!
it feels like you are playing I am Legend :D

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

just awesome animations and great models... only thing i would change is, speed up the "walk animation" when the player runs. it seems like there's no real difference between the two. :)

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Reluctant_Redcoat
Reluctant_Redcoat - - 62 comments

Yay, trigger discipline! :D

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thelastlambda
thelastlambda - - 67 comments

No one noticed the flying error at 0:22? Look in the sky!

Anyway, very cool, I like the way the mod is coming. Maybe hip firing could be a perk?

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RedSlug
RedSlug - - 580 comments

Are you planning a second reload-animation when one round remains in the chamber?

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Yronno
Yronno - - 837 comments

^ Please do this.

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ruMpel
ruMpel - - 1,060 comments

I like it! It looks very damn good. And I also like that it doesn't zoom in when you use iron sights, because that bothers me really much in games.

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

It's not coded in yet, but that is 1 of the 2 different reload styles (fast and slow). As you can see in the video, reloading slow saves the magazine (remaining rounds are saved) and reload fast (not shown here) shows him drop the mag out (animation is very fast and remaining rounds are lost).

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Fur-Man
Fur-Man - - 125 comments

Excellent idea. What I wonder is how you initiate either. Maybe the fast one is tapping R and the slow one is holding R for a little while?

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

You're getting warm.

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DaveTheFreak
DaveTheFreak - - 994 comments

The animations make me wanna ***, they're so damn great!!!

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Vcc2cc
Vcc2cc - - 492 comments

Just turn on AA when you record a video form now on.

Looks good otherwise.

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Hannibal0
Hannibal0 - - 186 comments

The graphic is so epic, I just can't believe it... the effects are awesome too, like the little flash on the hand when u fire the gun. Keep up the great work!

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HellsHigh
HellsHigh - - 393 comments

I like, but I see the counterstrike springy slides are evident here.

There should be 2 different reloads, one for a fully empty firearm (slide locks back on last shot) and one where there is still a round in the chamber (in this one, the slide doesn't come back and you simply remove the magazine and insert a new one without having to release the slide or **** the weapon.)

Otherwise, you get what I like to call "CSS Springy Slide Syndrome" and the slide shoots back magically before you reload.

Other than that I really like everything. The fire animation is nice and powerful, but fitting for a 9mm. The walking animation is also wonderful, not enough people do that.

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blahblahblah12333 Author
blahblahblah12333 - - 526 comments

All of that is planned, it's just not implemented yet.

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Heroman117
Heroman117 - - 57 comments

I see the radar on the top right. Looks good but i'm sure its a placeholder for something else. I don't think it looks bad but it would probably be confusing for someone new to the game to have to use a radar that has weird shapes and lines and words all over instead of a more strait forward and simple Radar. The Beretta is amazing and you guys stun me every time you do a media release, keep up the good work!

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.illogical
.illogical - - 147 comments

I like the idea of no firing from the hip. the movements and animation looks fab.

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Garfusa2
Garfusa2 - - 281 comments

Absolutely fantastic.

Great work, actually looks like your firing a gun, not just going pop and the appearance that the firearm has no power.

Look forward to the mod.

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Afason
Afason - - 23 comments

If you're going to make it so you have to be in ironsights to fire the gun, then at least make it so that you can still move at a decent speed when aiming. In games, I find that it would make more sense if the benefit of using a pistol would be mobility, instead of accuracy.
Though I really like the way it works so far. Can't wait to see the mechanics for the other guns!

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

I just hope you won't be forced to aim down the sights with shotguns. Usually, unless you're doing long distance exhibition shooting, you can get away with just shooting a shotgun off of the shoulder.

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Mkilbride
Mkilbride - - 2,784 comments

Kevlar...nope. I've never hip fired a shotgun, or fired a shotgun without looking down the sites. That's stupid.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

I never said anything about hip firing. Hip firing with a shotgun is suicide.

Most civillian shotguns don't even come with sights outside the small bead screwed onto the barrel for a refrence point. I don't mean not to aim with a shotgun, but ironsight aiming with a shotgun is no more precise than simply tracking the target.

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RACC00N
RACC00N - - 28 comments

WOW

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