Aztec Second Age in Sight!
Hello faithful Quetzalcoatl worshippers!
Our last post was about letting you know that we are not dead, and we are still working on this mod. Since our last gameplay post, we have been progressing and we are now ready and excited to share with you!
This update will not cover anything related to mythology (minor gods, myth units, god powers, or myth techs) that will be covered on a future update, for now, will only explain the general culture aspects that are shared by all Aztec Major Gods. All of these features will be shown on a future gameplay video.
Buildings
The following buildings will become available to the Aztecs in the Classical Age
Youths’ Barracks - The Youths’ Barracks is the first of the Aztec military buildings. It becomes available in the classical age. It will allow the creation of cheap and fast training units to be used mainly during the early stages of the game.
Age: II / Cost: 75 wood 25 gold / HP: 1200
Aztec Youths’ Barracks in-game:
Tianguis
This is not exactly an Aztec building, but a Mesoamerican one, which means it will be shared with the Mayans. Tianguis is a small and cheap market that allows selling and purchasing resources as well as purchasing basic captives and turkeys. It doesn’t replace the market and cannot create or receive caravan units. But will have an interesting role in supporting Mayan and Aztec gameplay
Age: II / Cost: 100 wood / HP: 900
Aztec Tianguis in-game
Craftsmen Guild
The Craftsmen Guild is the unique Mesoamerican armory building; its distinctive feature is that this building combines the siege works and armory functions. Aztecs and Mayans will train their siege units from this building and they will also research their military technologies from here. Additionally, Mesoamerican civilizations will have a different way of upgrading the attack and armor of their units, instead of having three technologies per age, Craftsmen Guild will have 4 per age as melee and ranged units will improve their hack attack and defense through separate technologies, this system works similar to the AoK blacksmith technologies.
Craftsmen Guild technologies will be as follow
Age: Cost: 175 HP: 1300
Aztec Craftsmen Guild in-game
Units
The following units will become available to the Aztecs in the Classical Age
Youths’ Barracks
Tlamanih Spearmen: The most basic military unit, armed with a spear and a shield to counter cavalry. A cheap unit that is easy to mass, it is strong against cavalry units and weak against archers and hand infantry units.
Population cost: 2 / Hack damage: 5 / Pierce damage: 0 / Hack armor: 40% / Pierce armor: 20%
Age: II / Cost: 45 food 15 gold / HP: 65 / Speed: 4.52 /Trained: Youths Barracks
Tlamanih Spearman in-game (left: unupgraded, right medium Tlamanih Spearman)
Tequihuah Archer: Cheap ranged archer unit armed with a bow, good against infantry. Effective against infantry units but weak against cavalry and runner units.
Population cost: 2 / Hack damage: 0 / Pierce damage: 6 / Hack armor: 15% / Pierce armor: 15% / range: 14
Age: II / Cost: 60 wood 30 gold / HP: 60 / Speed: 3.74 /Trained: Youths Barracks
Tequihuah Archer in-game (left: unupgraded, right medium tequihuah archer)
Papalotl Runner: Armed with a cuahuitl and little armor has great speed and is good for fighting archers and light infantry. Weak against heavy and hand infantry.
Population cost: 2 / Hack damage: 8 / Pierce damage: 0 / Hack armor: 15% / Pierce armor: 35%
Age: II / Cost: 30 food 50 gold / HP: 85 / Speed: 5.55 /Trained: Youths Barracks
Papalotl Runner in-game (left: unupgraded, right medium Papalotl Runner)
Tianguis
War captive: besides being obtained through war and fighting, simple war captives can be purchased at the Tianguis for a price of gold. They will be produced really slowly, so the main way of acquiring captives is through battle but Tianguis can play a slight support role in getting them.
Cost: 70 gold / Grants: 7 favor / HP: 100 / Speed: 3.60
War captive in-game:
Turkey: Turkeys will be found as herdable animals in Mesoamerican maps, they can also be purchased at the Tianguis for 50 food and fatten over to reach a maximum food value of 225. Turkeys fatten 10% faster than regular animals upon researching husbandry so they can be an important food source driving the Aztec war machine.
Cost: 50 food / Grants: 225 food / HP: 20 / Speed: 2.50
Turkeys in-game
Craftsmen Guild
Siege ladder: Siege ladders are early Aztec siege weapons, their purpose is to unload foot soldiers beyond enemy walls, enabling troops to quickly penetrate an enemy settlement. They work basically the same as AoE II siege ladders.
Population cost: 1 / Hack damage: 0 / Pierce damage: 0 / Hack armor: 5% / Pierce armor: 99%
Age: II / Cost: 175 wood 50 gold / HP: 175 / Trained: Crafstmen guild
Siege ladder in game:
And before you start writing anything about historical accuracy here is a reference to siege ladders being used in Mesoamerican warfare.
Dock
War canoe: war canoes are the Aztec arrow ships and is are available from the Dock, unlike other cultures arrow ships, war canoes are smaller, cheaper and weaker, they can be easily massed.
Population cost: 2 / Hack damage: 0 / Pierce damage: 4x3 / Hack armor: 20% / Pierce armor: 30%
Age: II / Cost: 60 wood 30 gold / HP: 200 / Speed: 6.0 /Trained: Dock
Gallery
Here is a little gallery featuring some Aztec age II buildings and units
What's next?
That's all for today's update, our next update will be video gameplay featuring the second age, we are close to complete it, however, we won’t give an estimated date because we don’t want to disappoint anyone. So just stay tuned until our next update.
Cheers
~The Return of the Gods Team
Really cool, I can’t wait to play this.
those look better than chinese units, imo!
good work guys!
Amazing! Cannot wait to see even more of this stuff. Awesome work so far!
This looks pretty legit!
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Great news guys, can't wait to play it.
nice nice nice, chicos.