The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

chozan says

6/10 - Agree Disagree

this mod is legit good mod. Very stable and very smooth. The problem i have with this mod (of course there are quite a bit which made me not play this all the time)-
1> Gameplay Flow or speed.. It's much much too slow.. especially infantry..

2> Unit Designs.. definitely could improve a lot.. I understand it's following religiously to the original RA but hey, this RA3 engine.. Make use of it and sadly i dun think they utilize full use of the engine. A good example is the Generals Evolution mod of RA3 and check it out, you'll know what i mean.

3> is a minor but the color scales of teams.. again it's following religiously to the RA that it seems such a waste or compromise for this engine.

The Game is still fresh guys, you can still improve (overhaul) this.

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Highest Rated (16 agree) 7/10

Alright, so I had at a it a bit, and here's my tentative opinion. First of all, the number one thing hurting this mod is lack of coherency. When I started a game on Pier Pressure, I had my large, smooth-looking conyard right next to an original RA3 structure. It was extremely jarring. Second, many units feel underdesigned and bland. I'm going to have to stick to my opinion from the first video ( that the visuals…

Sep 21 2011 by open_sketchbook