The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

open_sketchbook says

7/10 - Agree Disagree

Alright, so I had at a it a bit, and here's my tentative opinion.

First of all, the number one thing hurting this mod is lack of coherency. When I started a game on Pier Pressure, I had my large, smooth-looking conyard right next to an original RA3 structure. It was extremely jarring.

Second, many units feel underdesigned and bland. I'm going to have to stick to my opinion from the first video (http://www.moddb.com/mods/the-red-alert/videos/the-red-alert-gameplay-trailer#imagebox) that the visuals could have been pushed more into stylized territory.

Good stuff? The pace of play feels perfect. It has all the stuff I'd want from an RA1 remake. Leaving in garrisonable structures and tech structures was good. The balance feels both better than RA1, and very similar to it. The collector mechanic works perfectly, mad props for that.

Nitpicks. The unmanned ranger is just weird; sticking a scaled infantryman into a vehicle is not hard. You'd barely have to animate them. If it was a style choice, it was a strange one. I was missing the giant backpacks on the infantry. You changed the top of the UI, but not the bottom, so they don't match.

Bug Report; when you order the mechanic to repair a vehicle, he goes into a squat and glides over to it. It looks very odd.

Finally, mad props to you guys for releasing this. It's the biggest and most complete RA3 mod yet, and you've really lit a fire under my butt to make Paradox better and more complete. Well done, gentlemen.

Community Rating

Average

9.1

272 votes submitted.

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Highest Rated (16 agree) 7/10

Alright, so I had at a it a bit, and here's my tentative opinion. First of all, the number one thing hurting this mod is lack of coherency. When I started a game on Pier Pressure, I had my large, smooth-looking conyard right next to an original RA3 structure. It was extremely jarring. Second, many units feel underdesigned and bland. I'm going to have to stick to my opinion from the first video (http://www.moddb.com/mods/the-red-alert/videos/the-red-alert-gameplay-trailer#imagebox) that the visuals…

Sep 21 2011 by open_sketchbook