The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.
Infantry more-or-less done. And ore. Don't forget the ore.
when the infantry dies are you going to use the nice death cryouts like in the original red alert?
important :
tanks must fire slow moving orange balls, or it's just not ra1.
i mean if you know how to micro well, you can kill a mamoth with a light tank in ra1...
Yeah
or you could build more tanks :P
more is never enough, my friend!
I agree. In RA1 all projectile based weapons can be avoided. Unlike in C&C3 and RA3, the tank shells seem to be heat seaking. RA3 tanks don't even have projectiles. :/
i was typing the same thing then i seen ur post.....the damn tanks in RA3 almost never missed..that is one thing i can say about CNC4 they got that right..but then they put a ******* upgrade in there to **** that up so..nvm
when a building dies does it leave its remains? cause it seem that way on the picture
Buildings die in the mod the same way the do in RA3.
Buildings... die? OHMYGODALIVEBUILDINGSOLOLOLOLOL!!!!
Note: There are visible projectiles that come from the tanks,but RA3's engine makes them move too fast to be avoided or hardly seen