- The Power of The West "TPOTW" - in this mod, we aim to make a significant upgrade to the Zero Hour world, by replacing its old fashion models and gameplay into a better one, tons of new units, models and stunning visual effects, this mod is still in progress and it will take a lot of effort and time to make it happen, our small crew will do its best.

Description

this is a full release and doesn't requires any previous versions to work! check T-Readme for installtion instructions and other informations

Preview
The Power of the West 1.6.5
Post comment Comments
kalidrone
kalidrone - - 1,418 comments

Sorry for spontaneously asking this, but is there Gen Challenge? Just wondering since that's one of the main questions others would ask for of course. ^^;

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Dr.Vector Author
Dr.Vector - - 553 comments

no, there's only Skirmish at this time.

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kalidrone
kalidrone - - 1,418 comments

Ah, alright. Just had to make sure, thanks for answering regardless, it's very much appreciated, really. :)

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gigiilmatto
gigiilmatto - - 612 comments

GOOD MOD (VERSION 1.6.5)

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jasonp91
jasonp91 - - 40 comments

hello,
TPOTW165.rar file is broken, cannot unzip, can you recheck the file???

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Dr.Vector Author
Dr.Vector - - 553 comments

give it another try.

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

If the rar is still broken, redownload it again

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Kal_El
Kal_El - - 122 comments

Thanks for your efforts :D

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KelpFire
KelpFire - - 6 comments

this is great! this mod just made the game even more challenging but i have issues where a10 missile strikes doesnt work, artillery shells can be attacked and when i would choose to drop a emp on the enemy the plane carrying it is miraculously downed or destroyed from my side way before even leaving/entering the vicinity of my base and i think , just an honest opinion it would be better if you nerf the nuclear missile silo and lessen the cd time of it and also the game is just to dark where i can't see superweapons cd and the overall generals color is unforgiving hope this helps in the improvement dev

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CerberusVI
CerberusVI - - 21 comments

thanks for the notes, we will do our best to make it more balanced.

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

The fact that artillery shells can be attacked is a feature from the game itself, artillery shells are actually units with "I dunno coding stuff"
You will notice it in world builder if you look for it, and the nuke is OP cuz of realism but we will think about it and for the EMP affects units and buildings that is ofcourse near to it. If the the EMP problem is actually different then please record it or take a screenshot of it. If its fine explain it in full detail

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nilModDB
nilModDB - - 10 comments

its a good mod, but the buildings need a too much tweaking and new factions, 2 new factions that i think is the European Union And Indian Raj, the European Tactics Are: Anti-Infantry And Anti-Tank Vehicle's And Infantry, And Naval Superiority, And It Would be Better If You Add Naval Bases To The 5 Factions, The Indian Raj, The Indian Tactics Are: Aerial And Naval Bombing, And Light Vehicle Superiority, Here is Vehicles of the 2 new factions and also ask SWR Productions or NLS Studios To Make 3D Design's Or You Can Search A 3D Design Maker That You Think or you can search for Military Designs For You,
Vehicle's:
AMR-5 (Mirage) Anti Infantry/Air Array: Tier 2 Anti-Air And Infantry Requires Solar Weapon's Bunker (EU)
A5 (Leopard) Basic Battle Tank: Tier 1, Main Tank Of The EU.
T5 (Pantir) Anti Infantry/Air Truck: Tier 1, Main Anti-Air or Infantry Of The EU.
A5M (Ceberus) Super Heavy Tank: Tier 3, Requires Technology Center (EU).
M60 (Doomsday) MLRS or (Multiple Launch Rocket System): Tier 2, Requires Technology Center (EU).
A6 (Crater) Basic Artillery System: Tier 1, Main Artillery Of The EU.
Infantry:
Rifleman: Main Infantry Of The EU.
Panzershrek: Main Anti-Tank/Air of The EU.
(SOU) or Special Operations Unit Commando: Requires Solar Weapon's Bunker (EU).
(SSU) Or Special Solar Unit Infantry: Requires Solar Weapon's Bunker (EU).
Captain Tanya: Main Hero Of The EU, Requires Technology Center (EU).
Air Units:
EU5 (Typhoon) Fighter: Main Anti Infantry/Tank Fighter of The EU.
B52 (Barracuda) Bomber: Requires Solar Weapon's Bunker (EU)
Mi24 (Hind) Transport Helicopter: Requires Technology Center (EU).
H225 (Helibras) Helicopter: Main Helicopter Of The EU.
Buildings:
Training Center: Main Infantry Building.
Supply Refinery: Provides Credits For The Player.
Tank Arms Center: Main Vehicle Building
Solar Weapon's Bunker: Basic Technology Building.
Technology Center: Advanced Technology Building.
Solar Antenna Array: Main Superweapon.
Defense Buildings:
Skymissile Battery: Main Anti Air Defense.
Guard Tower: Main Anti Ground Defense.
Mortar Pit: Requires Solar Weapon's Bunker (EU).
Howitzer Pit: Requires Technology Center (EU).
Tank Artillery Turret: Solar Weapon's Bunker (EU).
Anti Tank Barricade: Main Garrasonable Barricade of The EU.
EU Bunker: Main Garrasonable Bunker of The EU.
ll be posting the Indian raj Stuff soon or later.
i also forgot the aerial building of the EU:
Aerial Arms Center.

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

Yo dude this is crazy cool, we might think about actually adding it

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Kal_El
Kal_El - - 122 comments

as far as I know, you voice actor only, I don't think it's your right to say that, you can't speak as we and you only do voice acting, you can only speak as we when you have a huge role in the group :P

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

I might not have a huge role but I also got permission to answer things like this, but I didn't really said we will truly add this, its just a possibility, as our leader always says "Who knows what will happen in the future" suggestions like this actually help us alot as sometimes most of our members are busy with their lifes, I make some of the ideas too like the Death Angel and the other new functions upcoming in the future

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Kal_El
Kal_El - - 122 comments

I understand, and I'm sorry if I have offended you, I didn't know the developer had given you permissions to answer on his behalf, the point is I didn't want to have a false hope, when you said we might think about it, I Immediately started to thinking about how this mod is gonna look like and what an epic battles I'm gonna have with these new factions :)

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

Understandable, have a great day, sorry if I offended you but Im sure to say that there will be plenty of Additions in the future that will surely make you enjoy the mod more

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

Basically we have few members, and we can't just only take 1 role and all of us are doing what we can to help progress the mod, voice actor or not everyone have rights to suggest and answer. Everyone have things to do with their life too, most of the members doesn't even have time to check the moddb for stuff and for that I will instead answer on their behalf

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nilModDB
nilModDB - - 10 comments

indian raj stuff
Structures:
Training Barracks: Main Infantry Building
Arms Creating Center: Main Tank Building
Airspace Airport: Main Aerial Building
Technology Palace: Basic Technology Building Arms Technology Center: Advanced Technology Building
im showcasing the structures bc my sister has a job at my home, she has a job computer at my home.

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WhyTheLongFace
WhyTheLongFace - - 19 comments

Love the mod, but I am having some issues understanding some of the units and how they balance and interact. How does the AI build these missile APC's (China) when I can't seem to find anything of the like in the War Factory? I click and it says it's simply a Gatling Tank, but I know that this mod works by taking what was and altering it. I am probably missing something, but your advice would work wonders.

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

Now that you said it I dont spot the Troop Crawler at the War Factory anymore. Thanks for the info we will get it fixed later on
The fact that troop crawler with missiles doesnt appear in the war factory is not a feature and is a bug that lead forgot to fix (lol)

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WhyTheLongFace
WhyTheLongFace - - 19 comments

Thanks for the great response, I was also wondering about AI difficulty. It seems that the AI simply cheat(?) sometimes. I set the AI difficulty for China Tanks to medium while I was US Superweapons at the default $10.000

By the time I finished my barracks (with 2 dozers I might add) and supply center, they had a war factory and several tanks already on the way to me. I was attacked before I could get the funding for a factory myself and since their tanks were 1.100-1.500(?) apiece it didn't seem plausible. This was in the first 3 minutes of playing.

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

Medium is actually already hard, at the start of the game, you have to be fast to build

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WhyTheLongFace
WhyTheLongFace - - 19 comments

Except the AI just spontaneously has more money than me. I’m not dumb, I have worked out a rollout process that’s has beaten stock hard ai time and time again. I’m telling you the ai just cheats. They have wayy more money than they ever should yet still make massive waves that shouldn’t be possible.

In another comment you said something about a hacker center, but China didn’t even have a propaganda center so it wasn’t possible

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

So once the game starts you should build power plants and others immediately and prepare defences around the base, this game isn't really a slow paced rts game as you have to be fast and strategize immediately at the start of the game

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WhyTheLongFace
WhyTheLongFace - - 19 comments

Again, I’m not retarded? Are you reading what I put? People are even saying the same thing in the discord

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Kal_El
Kal_El - - 122 comments

the AI surely cheats, where's the problem? you can't beat it? it's your problem, I never had issue with the AI and I find that interesting! and make it even more challenging.

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WhyTheLongFace
WhyTheLongFace - - 19 comments

But I want a smaller gap between easy (mentally disabled) and medium (mentally unhinged). There is no comfortable balance between them and I don’t find it fun to be stomped 100% of the time. It’s unfair and I can’t get better

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Kal_El
Kal_El - - 122 comments

I'll give you some hints, if you still can't beat the AI with low money, try the other options like 50K or 100K,or pick USA Superweapon, cuz they're strong af, when you start to notice improvements on your skills try low money and have fun.

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WhyTheLongFace
WhyTheLongFace - - 19 comments

I thought starting money affected the enemy’s pockets too?

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Kal_El
Kal_El - - 122 comments

it doesn't cuz the army use scripts, so all the attacks and all the units it produce it was scripted by the developer, that's how it works :)

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SHiNiCHi337
SHiNiCHi337 - - 105 comments

Lead said this when I asked him about this
"not quite true cuz AI needs money too
I mean if he hasn't the right price he won't produce some tanks, but I forgot some of the attack teams
Sorry for the really late reply
I didn't changed it all
some teams still using EA scripts
and EA prices"
And there is your answer
Sorry for the really late reply, Everyone was busy and was late to answer, same goes for me

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Kal_El
Kal_El - - 122 comments

Alright then :)

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