The Orb engine has been updated to use the recent coding developments in the Wolf3D community. This includes 128x128 graphics, parallaxing skys, clouds, and multi-textured floors.
The tedious task of finding 128x128 textures and objects to replace the old 64x64 has begun and the results are pretty amazing. Hopefully we will be able to stop using graphics that have been ripped and converted from commercially available games.
Very nice.