The Mutant Factor: Awakening (TMF:A) is the sequel to the Crysis/Crysis Wars mod: The Mutant Factor, and begins not long after the first mod left off.
Phoenix wakes up in an unknown sewer with no idea as to where he is. The last thing he remembers is being trapped underground in order to avoid infecting the world but, apparently, things didn't work out exactly as planned. Phoenix soon finds the world ravaged by the very virus he was trying to contain and, as if violent mutant attacks weren't enough to worry about, he is now considered public enemy number one!The original mod was created for Crysis but this time, the world of TMF:A will be presented in all of the glorious detail that Cryengine 3 has to offer! Much like the original, TMF:A will take much of its inspiration from games like F.E.A.R, Half-Life, Bioshock, and, of course, Crysis.

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Sadly, I have to officially announce that The Mutant Factor 2 mod is officially dead.

I know there have been no updates so most of you already figured this out but I wanted to finally explain what happened.

Basically, two things killed this mod:

1. The modding community and Crytek never really supported modding on Crysis 2. I was so excited to use the C2 assets and editor and loved what I had created so far. Unfortunately, I ran into technical issues that were not present in the older engine and, when I probed the forums, found nothing to help me. Crytek didn't even have a Crysis 2 modding forum! They were too focused on the FreeSDK. I thought that would be great until I realized that I could not use any of the C2 assets which I needed for my mod. I am not a modeler so the FreeSDK didn't have everything I needed to complete the mod. That was so frustrating!

2. My interest waned. Simple as that. I am a team of one (with the exception of the voiceover talent and some help with the menu in the first mod) so I had no one to spur me onwards. I was hitting a brick wall with technical issues and I was beginning to work on my music again after almost 20 years.

So there you have it. I never posted that the mod was dead because I held out hope that I would, once again, pick up where I left off and release something. I do not usually let projects die without finishing them.

On an upbeat note, I released my first album in years in October of 2015 and am halfway through my 2nd album. Here is our bands Facebook page: Void Contact FaceBook Page

If you use the app on our FB page, you can listen to the first album: "Many Happy Returns".

It's a mix of Power Pop (Jellyfish, Toy Matinee, and The Beatles) meets Progressive Rock (Yes, Genesis, and Rush) with lots of harmonies!

Thanks for following!

McKool

More TMF:A Pics

More TMF:A Pics

News 2 comments

I have added a number of props and decals to further add detail to the scene before you. I hope you enjoy!

New screenshots!

New screenshots!

News 1 comment

Here is another batch of screenshots from the same area of the map shown in the previous batch.

New TMF:A Screens!

New TMF:A Screens!

News

Here are a few early screens from a new section of the mod that I have just started.

First TMF:A Update in 2013!

First TMF:A Update in 2013!

News 3 comments

I know it's been awhile since my last update so the first order of business is to announce that TMF:A is NOT DEAD!

Post comment Comments  (0 - 10 of 17)
NEONiCON
NEONiCON

Hello mckool,

I completely understand what your saying because im working with the modsdk to create my own mod called "critical condition" (you can find it here too)

Its a shame what crytek did to the crysis 2 mod community..

Third Point that is making modding hard is that crytek locked the devmode in crysis 2 (so console/con_Restricted 0 isnt working)

..but i will continue till my Project is worth playing, atleast 1,2 hours of solid gameplay. If you wanna help ur welcome. like you im a one men army.

your welcome.

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mckool Creator
mckool

Thanks for the offer but I'm just not interested in modding at this point. I go through phases and right now I'm focused on my new album. I wish you the best though.

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Guest
Guest

Whatever happened to Mckool?

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mckool Creator
mckool

Honestly, I have not been working on the mod. I still have it on my hard drive and I have opened it a few times but my inspiration is low. It doesn't help that the Crymod community never really supported Crysis 2 modding. Every post is either for Crysis modding or the (no longer) free SDK. I have not posted that the mod is dead though because I hope to jump back in at some point.

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Fradao
Fradao

mckool,
When you intent to put this mod online for download?
You now, actualy there are no new mods!! for CRYSIS 1 or CRYSIS 2,
we play the olds and wait for something new like your Mod.
Thanks for working in this feeld.

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mckool Creator
mckool

Sorry for the slow response. I have not checked MOdDB in awhile. I'm afraid that I do not have a release date yet for the sequel. I have been dealing with employment issues which have distracted me from the mod. I promise that it is NOT DEAD though.
And yes, there are 2 separate mods: one for Crysis which is already released and one for Crysis 2 which is the sequel and still in development. I just post news on both profiles to try and get as many people's attention as possible. I seem to have a smaller watch list for the sequel than I do for the original. I guess not as many people play Crysis 2 mods.
I think that has been a little depressing but hopefully more will discover it once it's released.

Again, I apologize for this taking so long. Thanks for all of your support!

Reply Good karma+1 vote
Fradao
Fradao

Hello,
I play all your games and mods, and now your capacitat, so this mod will be great, we expect to play it.
Thanks for all the big work.

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mckool Creator
mckool

Thanks so much for your support!

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Mrqbasic
Mrqbasic

Tracking!!! looks very interesting :) glad to see a good modder in the Cryengine sector! Keep it up!!!

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[Tox(sic)]
[Tox(sic)]

Came here from the shameless plug. Looks amazing.

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mckool Creator
mckool

Thanks! Now if I can just stop playing Black Mesa....

Reply Good karma+1 vote
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