Total-conversion mod for SWBF2 that adds the Mass Effect era to Instant Action. You can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.

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Add media Report RSS New cover system (proof of concept)
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Lutherian90
Lutherian90 - - 93 comments

Coming along nice. Can't wait for this to be out.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

I'm impressed by the level of commitment that the AI have towards staying behind their cover. They're doing a far better job than the default AI, that's for sure.

That said, will they know when it's time to "give up" their current defenses to find something better? Holding absolutely stationary can be suicide as well.

Any chance of making some of the cover more "porous" than others? For example, in AQT's Old Republic mod, the Republic trooper with the gattling-laser can fire rounds through the sides of the fallen trees that one can seek shelter in. The first time I played the Sith, and saw those rounds penetrating the thick remains of the tree trunk, I just about soiled myself.

I'd LOVE to see something like that in your work.

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Marth8880 AuthorSubscriber
Marth8880 - - 1,778 comments

Thanks a lot! Each "section" of cover is surrounded by invisible A.I. barriers, so they are somewhat forced to stay inside of them; however, since A.I. tend to like to completely disregard the fact that the barriers are there, they'll move through them and go somewhere else, like a slug trapped between walls of salt.

Hmm, there might be a way for me to perhaps use timers or the like to tell A.I. to find new cover after set variables occur.

As for the penetrable cover, that would totally be possible. I'll definitely see what I can do. And luckily, AQT is on the team, so we have a great advantage. 8D

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DarthHayze
DarthHayze - - 18 comments

What mod are you referring to, that sounds pretty sweet.

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Description

Proof of concept for the campaign missions' new cover system.