Total-conversion mod for SWBF2 that adds the Mass Effect era to Instant Action. You can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.
Alliance icon, model credit to WULF.
Nice lookin' Symbol you got there
Man... There are no words to describe how much I'm looking forward to this. By all means, take your time... Perfection isn't born in a day, and this will probably be my favorite mod of all time with the amount of progress you're making.
Any chance of getting a preview of Tali at some point? :-D
The team will reveal things when they're ready to be revealed. Which you would you be more satisfied with, seeing a model that's barely been started, or waiting until the model is fully complete, hmm?
I wasn't asking for an incomplete. I was wondering if a preview at a later date near completion wouldn't be out of the question.
Honestly, I like seeing things when they're ready. The fact that Tali will be playable and that Rannoch is going to be a map have already gotten me to the point where I'm ecstatic for this when it's done. Sometimes it's not bad to give the fans a preview. Kind of like the ME3 Multiplayer beta (not asking for a beta, mind you. :-P). It was a great way to draw extra publicity and a way to get the fans hyped for the final release.
Tali's player model actually *has not* even been started yet. Keep in mind that we're always accepting experienced artists, level designers and programmers to work with us and help us out. ;)
I'd set up to the plate in a heartbeat on that one, but I couldn't do any of that to save my life. ^L_^'
Still, my anticipation for this is through the atmosphere. Keep at it, guys! :-D
Have you *tried* modeling or programming or designing levels? Most of it (minus programming, in my case) isn't nearly as complicated as it seems. You can't learn something unless/til you try it.
I've tried it before, and it really confused me to no apparent end. The only thing I am decent at is texture work, and even then it's pretty basic and not overly appealing.
Ah. Sometimes, learning concepts like modeling just takes proper instruction as well as basic knowledge about it and the modeling pipeline you use.
Basically...
Vertex/Point: A depthless property of a geometry that makes up a part of a polygon or edge.
Edge: Two connected vertices.
Polygon: A composition of two or more edges that share a vertex.
I'll create a few tutorial videos and upload them to YouTube.
Last I heard my anticipation was lost on the citadel, i'm waiting for shepard to get back to me on it