Total-conversion mod for SWBF2 that adds the Mass Effect era to Instant Action. You can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.

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Beta Testing Feedback (Games : Star Wars Battlefront II : Mods : Mass Effect: Unification : Forum : Ideas / Suggestions / Feedback : Beta Testing Feedback) Locked
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Jul 3 2014 Anchor

Well, I decided to try the R5 beta, and I'm just popping in to provide some feedback like any good little beta tester. Err, just so you know, it's a bit TL;DR, but that's the idea of beta testing feedback, right?

So, the things you're doing right so far.
- Converting the old Combat Drone into a turret was a perfect idea. Maybe we could get the Alliance Engineer's Drone back with that function, too?

- Evolved Geth classes were in shorter supply than the Heretic Geth's, which I find nice. A lot more specialization to trade off sheer numbers.

- Giving the Evolved Geth Trooper Flamer was the best thing! I could make the Heretic Geth Trooper work for ranged combat, but Frag Grenades just won't cut it as well for CQB. Flamer is the perfect alternative.

- The Geth Infiltrator's balancing. I was almost worried the Javelin alone would make the Geth Infiltrator seriously OP. But even though it does hit like a freight train, it's certainly all you really have to work with. It's just as effective, if not more, than the Heretic Geth Sniper without being OP.

On the opposite spectrum, some negative input.
- I know it's still a beta and you need to make changes still, but you might want to consider keeping only a few of the Heretic Geth's color palettes and changing them out for older ones, like ones from ME1. Heretic Geth vs. Evolved Geth right now is really confusing at times because of the identical palettes, which I again acknowledge is a beta thing, but extra ways to segregate the look of the Heretic Geth from that of the Evolved Geth might help a lot.

- The Evolved Geth Infiltrator isn't OP, but the Evolved Geth Rocket Trooper really feels OP. As far as I can tell, the ML-77b looks like a stronger version of the Heretic GRT's launcher, just with slightly dumbed down target tracking. Thing is, that buff really makes it a bit OP. I can sweep entire hallways of enemies just throwing grenades and barely aiming the rocket launcher while I fire. Either maybe dumb down the ML-77b's damage, or try a different, less lethal grenade type, up to you.

- The Evolved Geth Prime getting the Siege Pulse Cannon is great, but the firing pattern gets a bit disorienting. Is there any chance it could be sorted into a three-shot silo, like the power version, and then reloaded? This goes for the Evolved Geth Juggernaut's Siege Pulse too, maybe turn down the damage on it and put in a three-shot silo before needing to recharge?

I only really encountered two technical issues. The first was a problem regarding AI enemies not loading in Instant Action. I only tried out a handful of maps, and I was only playing Evolved Geth vs. Collectors. On Conquest Mos Eisley and Conquest Jabba's Palace, only myself, the Geth Prime, Harbinger, and the Husks and Abominations would appear. The Geth Prime and Harbinger were completely passive and didn't do anything, but the Husks and Abominations spawned in, roamed the map, and did indeed attack me. I don't know if they're supposed to be able to capture points, but they definitely weren't, just to throw in my ten cents on that.

The other was a slight UI issue, though I'm sure it's very minor. I'm playing with Shield Regen set to pick-ups, but I noticed something odd. I might just be terminally insane, but every time I grab a shield pick-up, I can very briefly see the "Enemy Flag Taken" symbol from 2-Flag CTF appear for a split-second on the UI.

And... That's about it for now! Can't wait to see more!

Jul 3 2014 Anchor

Thanks for all the feedback. We'll address all the issues brought up if we can.

Marth8880
Marth8880 Project Leader
Jul 3 2014 Anchor

The longer the post, the better! Thank you so much for the feedback!

tango.four.seven wrote: Maybe we could get the Alliance Engineer's Drone back with that function, too?


Maybe. We'll see. ;)


tango.four.seven wrote: On the opposite spectrum, some negative input.
- I know it's still a beta and you need to make changes still, but you might want to consider keeping only a few of the Heretic Geth's color palettes and changing them out for older ones, like ones from ME1. Heretic Geth vs. Evolved Geth right now is really confusing at times because of the identical palettes, which I again acknowledge is a beta thing, but extra ways to segregate the look of the Heretic Geth from that of the Evolved Geth might help a lot.


Yep. The next build will include new textures for all of the Heretic and Evolved classes.


tango.four.seven wrote: - The Evolved Geth Infiltrator isn't OP, but the Evolved Geth Rocket Trooper really feels OP. As far as I can tell, the ML-77b looks like a stronger version of the Heretic GRT's launcher, just with slightly dumbed down target tracking. Thing is, that buff really makes it a bit OP. I can sweep entire hallways of enemies just throwing grenades and barely aiming the rocket launcher while I fire. Either maybe dumb down the ML-77b's damage, or try a different, less lethal grenade type, up to you.


Yeah, we'll probably just remove the unit's Frag Grenades altogether.


tango.four.seven wrote: - The Evolved Geth Prime getting the Siege Pulse Cannon is great, but the firing pattern gets a bit disorienting. Is there any chance it could be sorted into a three-shot silo, like the power version, and then reloaded? This goes for the Evolved Geth Juggernaut's Siege Pulse too, maybe turn down the damage on it and put in a three-shot silo before needing to recharge?


re: Pulse Cannon, Yeah, that would probably work. However, in the case of Siege Pulse, the issue with giving secondary weapons a reload time is that when they are reloading, you cannot fire your primary weapon or zoom unless you switch the secondary weapon, but if you switch, it'll cancel out the reload sequence and you'll just have to reload eventually anyways. Regardless, I can probably configure the power to use heat in a way that you're allowed to fire three times and then cooldown will occur.


tango.four.seven wrote: I only really encountered two technical issues. The first was a problem regarding AI enemies not loading in Instant Action. I only tried out a handful of maps, and I was only playing Evolved Geth vs. Collectors. On Conquest Mos Eisley and Conquest Jabba's Palace, only myself, the Geth Prime, Harbinger, and the Husks and Abominations would appear. The Geth Prime and Harbinger were completely passive and didn't do anything, but the Husks and Abominations spawned in, roamed the map, and did indeed attack me. I don't know if they're supposed to be able to capture points, but they definitely weren't, just to throw in my ten cents on that.


This strange issue has been fixed: Moddb.com


tango.four.seven wrote: The other was a slight UI issue, though I'm sure it's very minor. I'm playing with Shield Regen set to pick-ups, but I noticed something odd. I might just be terminally insane, but every time I grab a shield pick-up, I can very briefly see the "Enemy Flag Taken" symbol from 2-Flag CTF appear for a split-second on the UI.


Oh, yeah, that, lol. The reasoning behind that is because the shield pick-ups are actually flags (since Lua can interact with flag items). With that being said, there's no real (currently-known) way to fix this issue.

Thank you VERY much again for the feedback! The more Tl;dr, the better. :)

Jul 8 2014 Anchor

Found something else. I don't know if this is an older or new issue, but I've discovered that there's a way to stop Hero Characters from their health slowly bleeding.

If you set Shield Regeneration to pick-ups in the Config Tool, if Hero Characters pick these Shield items up, they actually do seem to gain some shielding. And as long as they have just the slightest amount of shielding, it'll stop their health bleed.

Edited by: SerinVeya

Marth8880
Marth8880 Project Leader
Jul 8 2014 Anchor

Wow. Nice catch.

This issue has been fixed.

Jul 9 2014 Anchor

I can't detail this as much as I'd like but I've run into issues scoping and/or firing with some of the sniper rifles after using secondary abilities (I think). I'll try to replicate or pay more attention next time it occurs, but there may be an issue there.

Marth8880
Marth8880 Project Leader
Jul 10 2014 Anchor

Is it after completely using up Tactical Cloak? I know there's an issue that if you run out of stamina while using Tactical Cloak, you can't fire your weapons until your stamina is completely restored.

Jul 10 2014 Anchor

On Kamino, there is a floating med kit in between CP1 and CP3.

MechaKat
MechaKat Non-Human Enthusiastic
Jul 10 2014 Anchor

While playing Evolved Geth Vs. Heretic Geth, I've noticed out of the battles I've played, Heretic Geth always win no matter what over the Evolved Geth. I play on Insanity difficulty. I wasn't sure if I should have reported it as a Bug or post it in the Feedback forum.

Edited by: MechaKat

--

We're too old to explore Earth, but too young to explore the Cosmos.

Marth8880
Marth8880 Project Leader
Jul 11 2014 Anchor

RedElite: Please report your issue in the Bug Reports forum. Thanks. :)

MechaKat: Playing as which team does this issue occur? Also, which maps have you tried? Have you tried playing with Carnage mode disabled? Also, which build are you testing? (You may want to just report this as an issue in the Bug Reports forum as well.)

MechaKat
MechaKat Non-Human Enthusiastic
Jul 11 2014 Anchor

@Anchor, out of the 3 games I've played, two of them on Evolved Geth and the other on Heretic Geth. The maps I used were Naboo, Virmire and Eden Prime. I haven't played with Carnage mode disabled, and I'm testing with build 10708/05.

I've played two games without Carnage mode disabled, still on Insanity difficulty, one on Evolved Geth and the other on Heretic, Utapu and Mygeeto. Heretic Geth still won out of both those games. It looks as if the Heretic Geth outnumber the Evolved Geth 3 to 1.

Edited by: MechaKat

--

We're too old to explore Earth, but too young to explore the Cosmos.

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