I'm proud to announce the The Martian War, a mod for Command & Conquer Generals: Zero Hour.
This mod will cover a tale of two superpowers - the Yukavaran Federation and the Greater Renauvan Empire - battling for control of Earth and Mars in the 25th century. It will feature these two factions and over 40 new units, as well as a new style of gameplay that has emphisis on getting out of your base and controlling the map quickly, before the enemy can control the map. Some of the units will serve the function of buildings, so that you can actually move your base to a new location if necessary. The Martian War will also feature an original soundtrack.
Right now, this is mainly being worked on by me, with a little help from a few other people. Anyone with experience in modeling and texturing would be appreciated right now. If you wish to help, please e-mail me.
What process do you guys go through with producing your models? They're very simple, but quite effective. I wouldn't mind playing around in Max to see if I can replicate similar effects :)
If thoes black lines represent edges of thoes models, then they are not really clean and theres some wasted polys.
I like how clean your models are +1 watcher
I don't think the few wasted polygons are really going to make a huge difference when they're already that low poly.
Looks decent man, nice work.
But is it a reason to keep them? :) It aint hard to get rid of them even if its already uvmapped. Also yeah theyre pretty nice.
Well, not really, but there's no need to take the time to cull them if the game performs fine ;)
Is this really done in Max? It looks like sketchup to me. Typical of sketchup are the black outlines and the blocky shapes. Also, the textures look a lot like it. If this was done in Max then probably by someone, who has tried sketchup or even used it for a while.
looking nice i'll be looking forward to some more news on it
I think you should add a little more "polygon" details....maybe some lights...antenna....radar or something...