I'm currently working on a new user interface. I want all the PCs in the game to be usable. So you can read emails, messages, etc - much like Deus Ex. I've managed to get a fairly decent system working. I'm thinking that I may have to delay the mod a bit longer to add lots of PC content. It'll make places like Vermont much more interesting if you can use the computers.
New UI
I'm currently working on a new user interface. I want all the PCs in the game to be usable. So you can read emails, messages, etc - much like Deus Ex. I've managed to get a fairly decent system working. I'm thinking that I may have to delay the mod a bit longer to add lots of PC content. It'll make places like Vermont much more interesting if you can use the computers.
Posted by CallistoNTG on
wow, very impressive! how is the interface handled, with mousecursor from menu with widgeds ?
Yea. I'm hijacking the clientstuff.lua ingame menu check, and using temporary global values.
--level function
function Mission:Event_PC_maka()
setglobal("menu", "lobbymaka");
Game:ToggleMenu();
end
When this is called, the game opens the menu, but first checks against a list of menus in clientstuff.lua to switch to. By using widgets, I can keep each PC's entire UI contained within a single file for each PC.
So you just walk up to a PC, press F, and the interface comes up.
wow :) great work! thanx for explaining!
My pleasure. I'm hoping that the mod's various features will be of help to other modders.
Simply amazing!