You're William, after an horrible nightmare, you woke up in your room. A knife and a lantern are on your desktop : These two items are important for you because you found it into the house where you been captured for the first time. Suddently, you hear someone knock the door. You decided to see what's happen outside. But don't forget : You have a heart problem ! Vous êtes William, après un horrible cauchemar, vous vous réveillez dans votre chambre. Un couteau et une lanterne sont sur votre bureau : Ces 2 objets sont important pour vous car vous les avez trouvé dans la maison où vous avez été capturé pour la première fois. Soudainement, vous entendez quelqu'un toquer à votre porte. Vous décidez donc de partir voir qui c'est. Mais n'oubliez pas : Vous avez un problème cardiaque !

RSS Reviews  (0 - 10 of 13)

Man, there were some really creative ideas in here that made it close to being great, but it was brought down by convoluted implementation that required heavy use of the developer walkthrough. I think if it had more time in the oven, it could have been something really special. Oh well, nice attempt!

8

I played it and i gotta say, big improvements.

Plot- Same plot as before. Ya investigate, trapped, yaddi yadda 6/10
Atmosphere: The atmosphere was at times, immersive. Im not saying that for the whole cs though. 7/10
Scares: Some monster encounters scared the crap out of me. Some did not. But it definently felt more unpredictable and better. 8/10
Lenght: A bit short, but good nonetheless. 9/10
Mapping: Mapping is quite general and ordinary. Most look like they have far more work done though. 9/10.
Puzzles : The chemical puzzle was pretty interesting, the rooms puzzle was straight up stupid, the shovel in chest had no hints and the cogwheel puzzle was really nice. 8/10
Bugs: No real bugs, but i think the waterfall in that one area was sorta weird looking. 8/10
Originality: Most stuff was a mix. Kaernk part is like always, straight up cliche, we've already seen tons of storage and back hall esque levels. 8/10
Grammar: The grammar? Still crap. Was it an improvement? Yeah. Voice lines? Check. Did they sound good? Meh. 7/10
Gameplay: The detail in these levels felt, at times, lacking, but mostly it was decent enough to pass. 6.5/10

Overall score: 76.5/100 or 8/10. Great.

Side notes:
The cs was a large improvement from the first chapter. I actually felt somewhat immersed, which is always a good thing.

Finished this mod and I'm a little bit upset.

Positives:
-Good, basic level design
-Nice variety of puzzles
-Great amount of gameplay
-Very great scripting!

Negatives:
-The story was cliché and undeveloped. Grammar on the notes and voice act lines was terrible
-Few puzzles were straight out impossible (read below)

Story: ⁓
Like aforementioned, it was cliché and undeveloped. A father making experiments with people, orbs and etc, go figure ^^. Cliché story is still better than no story though. 5/10

Level design: ✔
Great level design. Few areas were very creative and well detailed. However, few areas were also a bit bland and left out from detailing. Fortunately the amount of detailed areas was bigger than the amount of undetailed areas. I'm struggling between 7 and 8, so it will be 7.5/10

Puzzles: ✔
Loved the puzzles. I saw few puzzles I haven't seen before in my large Amnesia saga (at least 250 cs's played), such as the cogwheel puzzle. Overall, the puzzles were fresh, but:
Three of them were almost impossible.
-How was I supposed to know that I was supposed to re-arrange the rooms in the map Rooms?
-Tar-to-pedestal was very difficult
-Shovel unlocking the chest took very long to figure out
Besides those, the puzzles were excellent. 9/10

Scare factor: ⁓
It was not that scary, but few events caught be off guard totally. However, the atmosphere related scare factor was low. Too many monsters, but otherwise fine.
6/10

Overall:
I mentioned before that I'm ******. Why? Because of the low score this has. In my opinion, this deserves more, a lot more. I personally enjoyed this mod a lot, and it's one of the best mods I've played in 2019 so far. Please, give this one a try. It deserves more attention than it has.

Score: 6.875 = 7/10, but I'm giving this one a 8 because that is what it deserves.

4

Humeba says

Agree Disagree

About the same as the first one. Very confusing and too little information on what to do or where to go. I was unable to finish due to the fact that I just got tired of walking aimlessly around trying to figure out just what to do with all the stupid orb pieces. But thank you.

8

very good

6

CheesyDeveloper says

May contain spoilers Agree Disagree

Positives:

- Some scary moments
- Creativity
- Challange

Negatives:

- Really confusing sometimes
- Story is not very intresting
- Repeditive
- Very low character development
- Some help with the english translation would be good for you (terrible grammar)

Conclusion:

I rated the first chapter 6/10, and frankly, this part is not better.
The story is not intresting and the level design, while a lot of areas are well made and very intresting, did not provide anything new on the table with a few exceptions.

*Spoiler alert*

The puzzles felt very confusing at times and the story provided little to no indications about what I was supposed to do.

Putting the bucket of tar on the pedestal to make a lever on the other side of the storage area to move makes no sense and the furnitures I had to move in the "rooms" map to spawn a key did not make sense either and I did not get a single hint about it to name a few.

The story provides some nice scares, challange and a lot of creativity, but the story is way too cliché and you need to both add more hints, but also need someone to help you out with the english translation.

6/10 - Decent

6

HumiliatoR says

May contain spoilers Agree Disagree

Well that was nicely done, but whole design is some times repetitive, not that great and just playing awhile I got bored easily, still managed to finish it with great feeling in the end.

Atmoshere was okay, but not that scary and some monster encounters are really easy to avoid.. there are many poofers which kills sometimes player's fear.

I wanted more unique stuff like new scares or custom content whatsoever, because these days, everything is almost "repetitive using assets, items, scares" it's just old now and I want to play and experience something new, next time make something never-seened stuff before releasing story. (this is just a suggestion.)

However this story contains really interesting puzzle-elements and challenging too, I mean someones are when exploring levels quite easy but after entering "Basement" things get really interesting and challenging, gameplay was good and final levels were really interesting to play and boss fight was really nicely made too.

Overall really well effort story, but lacks sometimes detailing and repetitive design.

Good, but nothing that unique to play - 6/10

6

zys says

6

CoriiMts says

6

paul84 says