The Legacy of Silmarillion is a Modification for BFME 2 ROTWK, currently in production. In this mod we aim to create a game that will completely overhaul the Vanilla edition on BFME2 and essentially convert it into Battle for Middle Earth 3. The mod has been in production now for over 5 years in closed alpha and we now feel that we can create a page on mod db to keep everyone updated. Our primary focus has been to create a completely new immersive experience of the game. We have been focusing on realism, Economy, Experience Systems, Weapon Balancing and New Building Techniques to bring players to a whole new level of Strategy Game. We have had a lot of support from the modding community and help from well known mods such as RJ ROTWK and BOTTA, including many models and animations they have given us. All rights reserved for those relevant.

Improved Graphics and Textures
Improved Performance (The game can now handle over 100,000 units on screen, if your PC can handle it)
More than 11 Playable factions (The vanilla game could only have less than 11 factions)
Improved Ai
Almost 100 new units (including some from the hobbit movies)
New Heroes
Real Dragons
New Structures
New Defenses
All Area resource buildings (Farms, Slaughterhouses, Mines etc.) now produce a very low amount of resources (around 10) at the beginning (First half hour). This forces players to find other ways of finding resources at the beginning. The farms now level up to level 2 after half an hour and produce the same amount of resources as the vanilla game (around 30), For an additional half an hour, This allows the players to think more about their plan of action. After an hour of gameplay the farms now level up to level 3 and produce a huge amount of resources (around 100), this completely turns the game on its head and expect huge armies marching on your town, because somebody has to die.
In this mod farms and lumber mills are no longer the only ways to earn resources.
We have now added new raiding units that earn resources from attacking the enemy for all evil factions.
If you play as Lorien or mirkwood these factions can plant forests that grow over time, producing more and more resources as they grow. But be careful evil don't take advantage with their lumber mills.
Also the races of men can all create a town that attracts civilians that walk around your town and bring in resources over time through trade.
Units with shields have a lot of armor vs Archer Units except from behind
Buildings have a lot of health except against units with Hammers, Axes, Picks and Siege Weapons
Swords do a lot of damage vs all infantry units
2 handed weapons have area of effect damage, meta impact and do more damage vs buildings and monsters
Spears and pikes do hardly any damage to buildings but are very strong vs cavalry, monsters and armour
Crossbows now work how they should with meta impact and high damage, but very low rate of fire
Now looking after your units and levelling them up is more important than ever. At level 10 all units become twice as powerful as they were at level 1. For example Gondor Swordsmen at level 1 have 1200hp and deal 150 damage. (all our units and buildings have a lot of health this is so we can perfect our balancing techniques). When they reach level 10 they have 2000hp, deal 300 damage and have a 30% Attack speed increase. This means the way you handle your attacks makes a big difference later in the game. Heroes also start off with fairly low health but benefit from massive bonuses through levelling.
All factions that can build walls, now have an advanced wall system, each segment can be upgraded and have archers on top. This now gives the game real player built castles that can be made exactly how you want them to be. we felt this was a huge thing that were missing from the vanilla game and it adds a more tactical and dynamic approach to the game. Though be aware castles are very expensive to make and take a lot of time. However once complete, a good castle will take a lot of skill to destroy.
Alongside the new Economy and Defence Systems. Towns now have guards patrolling your town buildings, this adds to the feel of the whole town experience and also offers a bit of defence. I'm sure everyone on the vanilla game has experienced the annoyance of having to go and defend a farm from 1 horde of orcs. the new patrols will handle 1 battalion of basic troops so this takes away the hassle. Though 2 or 3 units will have no problem taking out a farm.
Ni-yôzi zirbîth kiyad, Legacy of Silmarillion Community!
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After the fall of Numenor, the remaining Faithful of the once proud race of men travelled by sea to the wild land of middle-earth. These surviving Numenoreans, the blood of both the Eldar and the Edain coursing through their veins, constructed vast cities and strongholds to serve as a beacon of hope to all those in fear of the growing shadow. They deployed their elite Dunedain Rangers across Eriador, strengthened ties with the neighboring elves of Lindon and Rivendell, and even allied with the mysterious Istari Wizards in an attempt to create an unmatchable force in the north - it's goal; to stand up against and crush all hosts of evil who dared threaten the balance of peace.
These men, a perfectly interwined product of the Firstborn and the Followers, their courageous leaders and mystical palantirs at hand, became known throughout middle earth as the Kingdom of Arnor - and now they stand ready to rise up against the shadow and preserve all that is good.
Arnor is a faction of men, its buildings and architecture slightly resembling that of the vanilla 'Men' faction but with a hint of Elven and Numenorean craftmanship incorporated into it. Their playstyle is mainly focused on playing defensively in the early game but gaining influence over the map as they strengthen their alliances (this will be further explained later in the article) throughout the game.
From the Barracks you can train various types of devoted Arnorian soldiers to act as basic infantry units such as 'Arnor Warriors', 'Arnor Archers', 'Arnor Palantir Knights' and many more.
But Arnor's greatest strength lies in its ability to call the aid of their various allies. "Ally with the Dunedain", "Ally with the Elves" and "Ally with the Istari" can be researched at the fortress to enable the production of certain elite units. Every time an alliance is created the fortress' vision range is permanently increased and new features are unlocked.
The Dunedain Ranger Camp provides your army with elite 'Dunedain Rangers', 'Dunedain Infantry' and even 'Ranger Captains' who passively give leadership to nearby Dunedain.
Unmatchable Elven Warriors such as 'Mithlond Sentries', 'Rivendell Riders' and 'Spearmen of the Havens' can be trained at the Elven Barracks.
And if you're feeling in the mood to deal an explosive amount of damage, the final-tier spellbook power "Summon the Istari" summons all five wizards of middle-earth to wreak havoc upon your enemies! Researching "Ally with the Istari" at the fortresses increases the duration of the summon and unlocks the wizards' level 10 abilities as well.
Playing this mighty kingdom of men depends entirely on how you like to play and who you're playing against. Because of Arnor's diversity in units and heroes they can be played both agressively and defensively. They are considered one of the more aggressive good factions, therefore it might be advisable to go with a basic Arnor Unit spam strategy to disrupt your enemies when playing against a faction which takes time to build up their forces. If you focus on crippling your enemy's economy while also building up your own you can unlock your more elite troops and further press your constant attacks until your opponent literally has nothing left to do against you anymore. Heroes such as Argeleb and Arveleg can give your spammers that extra edge on damage, just remember to retract your heroes when your units have died out.
If you are playing against a very agressive faction which can outspam you, such as Goblins or Mordor, it might be more advisable to go over to the defensive. When playing in this style you'll want to focus on levelling up your units by killing off the spammers and simultaneously you'd want to unlock your alliances in order to outclass your enemy. The only way to fend off spammers is to create an army which is of far greater value than cannon fodder. Carthean is a good choice for this strategy as he can further weaken the already frail spam units. Arvedui and Cirdan can deal immense area of effect damage which is particularly effective against aggressive factions.
So are you ready to take command of the greatest kingdom in the north? Will you forge alliances of unquestionable trust? Will you rally the last Numenoreans under
your banner and fight against the forces of evil?
The might of Arnor stands unchallenged, and now its power lies in your hands!
Behold another preview of our progression, as well as a few tips on assaulting and defending.
Be honest - you thought we were dead, didn't you? Well here's a little insight into how alive we really are...
Keep up the good work guys, mod looks great so far.
Hey guys can I ask that we please stop debating the subject over public and in a very seemingly rash, inappropriate manner? I can assure everyone we would never steal content or hold back on giving deserved credits where it is due.
May I request that everyone please remain calm and patient until Phaelen comes back online, he'll clear up everything here and answers all questions asked with honest replies.
I agree let him speak as he is the creator.
So... what happened after all?
The Dagor Dagorath Mod has nothing to do with Edain. It is just a mod that stole our content and used the name Edain. For that reason they are not on ModdB. Therefore they can't give permission to use any of our models or content.
You might have been tricked by them, but nonetheless I would as you to remove all of Edains content. I don't know what all is affected, but for example the Istari are from Edain, and the credits aren't even mentioning us.
Sincere apologies, we had no idea that Dagor Dagorath stole Edain content. We will immediately remove all models and other content they have given us permission to use (fortunately we haven't added too many of their mod yet).
I was told the Istari came from the RJ Mod, perhaps they had replaced the models with yours some time in between. We'll remove that as well.
Once again we are deeply sorry for the confusion, I also hope it comforts you to know that we stopped working with Dagor Dagorath some time in the past and are now very glad we have done so.
(If you still see content from Edain on our page please notify me and we'll have it removed at once)
Hi everyone. First of all i would like to say we really appreciate those of you that are supporting our work. I understand where a lot of this copyright confusion has come from, but our intentions are purely good.
I did not start this mod for profit or fame, it is purely for others enjoyment. RJ has been dead for 8 years and we havent heard anything from any of the RJ team members, Still even now. However now we know their are issues, we are currently in the process of replacing the RJ models as RJ is now been revived by another team and i respect Rob for his work.
This mod was never designed to be released publicly in the first place and having done about 70% of it on my own for 6 years. why would i start from scratch. about 90% of the mods on mod db use the RJ platform. Including Edain, because Rob did a great job, surely this is a credit to him rather than slander? This mod is nothing like RJ, or any other mod on mod db, when we release it. you will see this. However RJ has been credited.
As for my involvement in RJ, i did not get involved in RJ quite so heavily. My job was mainly working as an external artist, involved both in maps and 2d graphics.
At the end of the day, RJ was dead. nothing was said about it being put on hold and nobody replied to any kind of contact in 8 years, so i felt the right thing was to credit RJs work and carry on, all mods are freeware and if it has been made public. Anyone can use it. There are only laws attached to imitating peoples work. Not using data that is freely given. Can you please show me anything, that says "The public can not use our platform"?
Mathijs, if you are the keeper of RJ, how would you like us to proceed? i am more than happy to comply, as i have a lot of respect for RJs work, and i no way, want to be seen as using content wrongly. i appreciate you hearing us out.
As for Edain, Ive never had access to your files, or requested it. however we have been working with Dagor Dagorath, so please tell me which stuff you are referring to and il remove it. The istari are however from Rj..
If Edain's crew does not let you use their Istari models use RJ's.
You have to also realize that you have no permission to base this on RJ-RotWK or use their assets (which you do, lots of them).
RJ-RotWK is on hold, but that doesn't give you permission to use their work. That permission has so far only been given to one small team, and explicitly *not* to anyone else.
Your description says you have support from RJ-RotWK. That's misleading - because you don't. You just took their work (or based your mod on it, I can't tell). I'm sure you have good intentions, but this is not how you properly develop a mod. Either make your own stuff, or obtain explicit permission.
The leader of this mod was part of the team of RJ ROTWK, he is the last know member the rest of them left, he was given permission by the former team to either update the mod or create a new one. RJ is dead no one works on it any more, we started work on it and made a few updates that was never released, so we ended up creating a new mod instead of reviving the old RJ.
Ohhh my dear lord, I can't stay silent
Rothnaric, please tell the people the truth. No need to bullsh*t everyone.
LOS is developing into something good, surely. But Phaelon was most certainly not a member of the RJ rotwk team.
Wait what?? Dude I don't tell lies ok and secondly this is what Phaelen told me, that he was part of it and that the leader was not modding anymore?? So if you are accusing me of lying then you are accusing Phaelen of stealing... mmm nice one.
If he was a part of it I would really like to know the name he went by. I was around at the time and certainly don't remember that.
The fact is that RJ-RotWK's 'second-in-command' gave permission to 1 (one) person to continue and fix RJ-RotWK, and explicitly informed me that it should not just be used as a base for other mods. That's why I'm bothering to address this on here.
Robert James, some say Richard but that's not true the rj mod was stopped because their was no time anymore to work on such a thing as real life caught up with the creator and he had a kid and got a new job. Also modding doesn't pay the bills.
Also their is nobody currently active on these forums who knew rj, on another note let's end this all and enjoy all the great work that was put into this mod.
I understand, well we have asked him to explain, let truth come and give understanding... now I am just confused hey. I have been told differently and yet the community does not know Phaelen... I don't know hey, I feel raped hahahahahaha.
We will sort this out and if it was a misunderstanding then things must be made clear to you all.
RJ Mod has been DEAD for almost EIGHT YEARS!!! It cannot be "on hold" for nearly a decade, it's creators simply followed up with their lives and left the mod forgotten... better for someone to use it's content and save it before the site administrators dump the files!
Nonsense. Speaking as the admin of the place RJ's files are hosted and maintained, the content is safe and under our care. The mod is not forgotten.
Ok the files are maintained safely, the proof is that you have been keeping those file for 8 years, I apologize...
But you have to admit that the creators forgot the mod, it's been 8 years since it was last updated, there have only been some files uploaded by other people... In my personal opinion, if we wait for RJ and companions to pronounce themselves, we will be waiting for more than a lifetime.
Thank you very much. I never thought that you used our content on purpose. No resentments.
I don't know about all the Istari, but I'm pretty sure, that Alatar and Palando are from Edain:
Modding-union.com
If I will notice something else, I will write you a PM.
They are not from Edain, they were created by the original rj mod and the abilities of the mages are based off of a manga Rj used to watch.
Hello,
Excuse me (I'm just a fan), but I'm here as to complement the information about the Istari because I followed RJ-s modding since pretty long time ago.
And first I saw the Istari from RJ, not from Edain:
You can check it out here:
Rjrotwk.the3rdage.net
As you can see this is way earlyer than Edain, because its from 2009-2010.
But, as you linked Edain only linked/updated their Istari idea in 2011 nov. Modding-union.com
My information is just personal gathering. It's just for correcting the times, and what came from who.
Correct me if I'm wrong.
Regards,
Tukolp
Edain wasn't even out yet when Rj mod made the Istari, so the fact the Edain team wants to take credit for something they didn't even start yet is ridiculous.
I totally agree with you, Edain mod is great but the creators attitude is very childish. Even in their forums you have to be careful with what you post because if they don't like it they delete it, even if is just an opinion or feedback.