The Legacy of Silmarillion


background

The Legacy of Silmarillion is a Modification for BFME 2 ROTWK, currently in production. In this mod we aim to create a game that will completely overhaul the Vanilla edition on BFME2 and essentially convert it into Battle for Middle Earth 3. The mod has been in production now for over 5 years in closed alpha and we now feel that we can create a page on mod db to keep everyone updated. Our primary focus has been to create a completely new immersive experience of the game. We have been focusing on realism, Economy, Experience Systems, Weapon Balancing and New Building Techniques to bring players to a whole new level of Strategy Game. We have had a lot of support from the modding community and help from well known mods such as RJ ROTWK and BOTTA, including many models and animations they have given us. All rights reserved for those relevant.

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Features Include:


Gameplay Improvements

Improved Graphics and Textures

Improved Performance (The game can now handle over 100,000 units on screen, if your PC can handle it)

More than 11 Playable factions (The vanilla game could only have less than 11 factions)

Improved Ai

Almost 100 new units (including some from the hobbit movies)

New Heroes

Real Dragons

New Structures

New Defenses

New Factions:

  • Harad
  • Rhun
  • Rohan
  • Dale
  • Southern Fiefdoms
  • Mirkwood
  • Lorien
  • Rivendell

Includes Vanilla factions

  • Dwarves
  • Gondor(Men)
  • Goblins
  • Angmar
  • Isengard
  • Mordor

New Economy System

All Area resource buildings (Farms, Slaughterhouses, Mines etc.) now produce a very low amount of resources (around 10) at the beginning (First half hour). This forces players to find other ways of finding resources at the beginning. The farms now level up to level 2 after half an hour and produce the same amount of resources as the vanilla game (around 30), For an additional half an hour, This allows the players to think more about their plan of action. After an hour of gameplay the farms now level up to level 3 and produce a huge amount of resources (around 100), this completely turns the game on its head and expect huge armies marching on your town, because somebody has to die.

In this mod farms and lumber mills are no longer the only ways to earn resources.

We have now added new raiding units that earn resources from attacking the enemy for all evil factions.

If you play as Lorien or mirkwood these factions can plant forests that grow over time, producing more and more resources as they grow. But be careful evil don't take advantage with their lumber mills.

Also the races of men can all create a town that attracts civilians that walk around your town and bring in resources over time through trade.

New Rock, Paper, Scissor Balancing System

Units with shields have a lot of armor vs Archer Units except from behind

Buildings have a lot of health except against units with Hammers, Axes, Picks and Siege Weapons

Swords do a lot of damage vs all infantry units

2 handed weapons have area of effect damage, meta impact and do more damage vs buildings and monsters

Spears and pikes do hardly any damage to buildings but are very strong vs cavalry, monsters and armour

Crossbows now work how they should with meta impact and high damage, but very low rate of fire

New Experience System

Now looking after your units and levelling them up is more important than ever. At level 10 all units become twice as powerful as they were at level 1. For example Gondor Swordsmen at level 1 have 1200hp and deal 150 damage. (all our units and buildings have a lot of health this is so we can perfect our balancing techniques). When they reach level 10 they have 2000hp, deal 300 damage and have a 30% Attack speed increase. This means the way you handle your attacks makes a big difference later in the game. Heroes also start off with fairly low health but benefit from massive bonuses through levelling.

New Building System

All factions that can build walls, now have an advanced wall system, each segment can be upgraded and have archers on top. This now gives the game real player built castles that can be made exactly how you want them to be. we felt this was a huge thing that were missing from the vanilla game and it adds a more tactical and dynamic approach to the game. Though be aware castles are very expensive to make and take a lot of time. However once complete, a good castle will take a lot of skill to destroy.

Dynamic Towns

Alongside the new Economy and Defence Systems. Towns now have guards patrolling your town buildings, this adds to the feel of the whole town experience and also offers a bit of defence. I'm sure everyone on the vanilla game has experienced the annoyance of having to go and defend a farm from 1 horde of orcs. the new patrols will handle 1 battalion of basic troops so this takes away the hassle. Though 2 or 3 units will have no problem taking out a farm.

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Arnor

News 7 comments

Arnor

Ni-yôzi zirbîth kiyad, Legacy of Silmarillion Community!



After the fall of Numenor, the remaining Faithful of the once proud race of men travelled by sea to the wild land of middle-earth. These surviving Numenoreans, the blood of both the Eldar and the Edain coursing through their veins, constructed vast cities and strongholds to serve as a beacon of hope to all those in fear of the growing shadow. They deployed their elite Dunedain Rangers across Eriador, strengthened ties with the neighboring elves of Lindon and Rivendell, and even allied with the mysterious Istari Wizards in an attempt to create an unmatchable force in the north - it's goal; to stand up against and crush all hosts of evil who dared threaten the balance of peace.

These men, a perfectly interwined product of the Firstborn and the Followers, their courageous leaders and mystical palantirs at hand, became known throughout middle earth as the Kingdom of Arnor - and now they stand ready to rise up against the shadow and preserve all that is good.

Arnor is a faction of men, its buildings and architecture slightly resembling that of the vanilla 'Men' faction but with a hint of Elven and Numenorean craftmanship incorporated into it. Their playstyle is mainly focused on playing defensively in the early game but gaining influence over the map as they strengthen their alliances (this will be further explained later in the article) throughout the game.

From the Barracks you can train various types of devoted Arnorian soldiers to act as basic infantry units such as 'Arnor Warriors', 'Arnor Archers', 'Arnor Palantir Knights' and many more.

But Arnor's greatest strength lies in its ability to call the aid of their various allies. "Ally with the Dunedain", "Ally with the Elves" and "Ally with the Istari" can be researched at the fortress to enable the production of certain elite units. Every time an alliance is created the fortress' vision range is permanently increased and new features are unlocked.

The Dunedain Ranger Camp provides your army with elite 'Dunedain Rangers', 'Dunedain Infantry' and even 'Ranger Captains' who passively give leadership to nearby Dunedain.

Unmatchable Elven Warriors such as 'Mithlond Sentries', 'Rivendell Riders' and 'Spearmen of the Havens' can be trained at the Elven Barracks.


And if you're feeling in the mood to deal an explosive amount of damage, the final-tier spellbook power "Summon the Istari" summons all five wizards of middle-earth to wreak havoc upon your enemies! Researching "Ally with the Istari" at the fortresses increases the duration of the summon and unlocks the wizards' level 10 abilities as well.

How to play Arnor?

Playing this mighty kingdom of men depends entirely on how you like to play and who you're playing against. Because of Arnor's diversity in units and heroes they can be played both agressively and defensively. They are considered one of the more aggressive good factions, therefore it might be advisable to go with a basic Arnor Unit spam strategy to disrupt your enemies when playing against a faction which takes time to build up their forces. If you focus on crippling your enemy's economy while also building up your own you can unlock your more elite troops and further press your constant attacks until your opponent literally has nothing left to do against you anymore. Heroes such as Argeleb and Arveleg can give your spammers that extra edge on damage, just remember to retract your heroes when your units have died out.

If you are playing against a very agressive faction which can outspam you, such as Goblins or Mordor, it might be more advisable to go over to the defensive. When playing in this style you'll want to focus on levelling up your units by killing off the spammers and simultaneously you'd want to unlock your alliances in order to outclass your enemy. The only way to fend off spammers is to create an army which is of far greater value than cannon fodder. Carthean is a good choice for this strategy as he can further weaken the already frail spam units. Arvedui and Cirdan can deal immense area of effect damage which is particularly effective against aggressive factions.


So are you ready to take command of the greatest kingdom in the north? Will you forge alliances of unquestionable trust? Will you rally the last Numenoreans under
your banner and fight against the forces of evil?

The might of Arnor stands unchallenged, and now its power lies in your hands!

Assaulting and Defending

Assaulting and Defending

News 5 comments

Behold another preview of our progression, as well as a few tips on assaulting and defending.

Realistic Warfare

Realistic Warfare

News 3 comments

Be honest - you thought we were dead, didn't you? Well here's a little insight into how alive we really are...

Post comment Comments  (60 - 70 of 219)
super71
super71 - - 703 comments

Seems to me like a lot of other rise of the witch king mods don't want competition so they are trying to discredit the work being put into this mod. Also as for using rj mods files, almost half of edain mod's content is from the rj mod especially their older stuff.

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Phaelen Creator
Phaelen - - 66 comments

Were still alive. We have just had some major drawbacks after the revival of RJ and are in the process of replacing all the RJ models, as it is no longer dead. it might not be a while until we release a public Beta. but this mod ill never die, after 6 years in construction. As for Edain though. Im not sure why they think we have taken models from them. We have never had access to their files, but we do have strong ties with Dagor Dagorath team and there may have been some mix us there. Il be looking into it soon. We appreciate all your support though!

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super71
super71 - - 703 comments

How's the mod coming along guys ?

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super71
super71 - - 703 comments

Interesting that Edain fanboys/mods keep down voting my stuff

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Rob_13
Rob_13 - - 220 comments

This Edain mod fanboys and creators are trying to uncredit this mod... seems they do not want competition

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Guest
Guest - - 697,520 comments

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katsumoto1989
katsumoto1989 - - 34 comments

A LOT OF Talking but nu files?!

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Phaelen Creator
Phaelen - - 66 comments

We will be releasing a public beta by the end of the year. weve just had some draw backs lately

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Lutzen
Lutzen - - 17 comments

Looks amazing. Will there be the nazguls' armoured versions (as seen in the end of battle of the five armies) in the mod as well? and i very much like to see necromencer as well!

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Phaelen Creator
Phaelen - - 66 comments

We have some armoured Nazgul models, waiting to be added. so yes there will be. Thanks for your support!

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