The Legacy of Silmarillion


background

The Legacy of Silmarillion is a Modification for BFME 2 ROTWK, currently in production. In this mod we aim to create a game that will completely overhaul the Vanilla edition on BFME2 and essentially convert it into Battle for Middle Earth 3. The mod has been in production now for over 5 years in closed alpha and we now feel that we can create a page on mod db to keep everyone updated. Our primary focus has been to create a completely new immersive experience of the game. We have been focusing on realism, Economy, Experience Systems, Weapon Balancing and New Building Techniques to bring players to a whole new level of Strategy Game. We have had a lot of support from the modding community and help from well known mods such as RJ ROTWK and BOTTA, including many models and animations they have given us. All rights reserved for those relevant.

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Features Include:


Gameplay Improvements

Improved Graphics and Textures

Improved Performance (The game can now handle over 100,000 units on screen, if your PC can handle it)

More than 11 Playable factions (The vanilla game could only have less than 11 factions)

Improved Ai

Almost 100 new units (including some from the hobbit movies)

New Heroes

Real Dragons

New Structures

New Defenses

New Factions:

  • Harad
  • Rhun
  • Rohan
  • Dale
  • Southern Fiefdoms
  • Mirkwood
  • Lorien
  • Rivendell

Includes Vanilla factions

  • Dwarves
  • Gondor(Men)
  • Goblins
  • Angmar
  • Isengard
  • Mordor

New Economy System

All Area resource buildings (Farms, Slaughterhouses, Mines etc.) now produce a very low amount of resources (around 10) at the beginning (First half hour). This forces players to find other ways of finding resources at the beginning. The farms now level up to level 2 after half an hour and produce the same amount of resources as the vanilla game (around 30), For an additional half an hour, This allows the players to think more about their plan of action. After an hour of gameplay the farms now level up to level 3 and produce a huge amount of resources (around 100), this completely turns the game on its head and expect huge armies marching on your town, because somebody has to die.

In this mod farms and lumber mills are no longer the only ways to earn resources.

We have now added new raiding units that earn resources from attacking the enemy for all evil factions.

If you play as Lorien or mirkwood these factions can plant forests that grow over time, producing more and more resources as they grow. But be careful evil don't take advantage with their lumber mills.

Also the races of men can all create a town that attracts civilians that walk around your town and bring in resources over time through trade.

New Rock, Paper, Scissor Balancing System

Units with shields have a lot of armor vs Archer Units except from behind

Buildings have a lot of health except against units with Hammers, Axes, Picks and Siege Weapons

Swords do a lot of damage vs all infantry units

2 handed weapons have area of effect damage, meta impact and do more damage vs buildings and monsters

Spears and pikes do hardly any damage to buildings but are very strong vs cavalry, monsters and armour

Crossbows now work how they should with meta impact and high damage, but very low rate of fire

New Experience System

Now looking after your units and levelling them up is more important than ever. At level 10 all units become twice as powerful as they were at level 1. For example Gondor Swordsmen at level 1 have 1200hp and deal 150 damage. (all our units and buildings have a lot of health this is so we can perfect our balancing techniques). When they reach level 10 they have 2000hp, deal 300 damage and have a 30% Attack speed increase. This means the way you handle your attacks makes a big difference later in the game. Heroes also start off with fairly low health but benefit from massive bonuses through levelling.

New Building System

All factions that can build walls, now have an advanced wall system, each segment can be upgraded and have archers on top. This now gives the game real player built castles that can be made exactly how you want them to be. we felt this was a huge thing that were missing from the vanilla game and it adds a more tactical and dynamic approach to the game. Though be aware castles are very expensive to make and take a lot of time. However once complete, a good castle will take a lot of skill to destroy.

Dynamic Towns

Alongside the new Economy and Defence Systems. Towns now have guards patrolling your town buildings, this adds to the feel of the whole town experience and also offers a bit of defence. I'm sure everyone on the vanilla game has experienced the annoyance of having to go and defend a farm from 1 horde of orcs. the new patrols will handle 1 battalion of basic troops so this takes away the hassle. Though 2 or 3 units will have no problem taking out a farm.

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Arnor

News 7 comments

Arnor

Ni-yôzi zirbîth kiyad, Legacy of Silmarillion Community!



After the fall of Numenor, the remaining Faithful of the once proud race of men travelled by sea to the wild land of middle-earth. These surviving Numenoreans, the blood of both the Eldar and the Edain coursing through their veins, constructed vast cities and strongholds to serve as a beacon of hope to all those in fear of the growing shadow. They deployed their elite Dunedain Rangers across Eriador, strengthened ties with the neighboring elves of Lindon and Rivendell, and even allied with the mysterious Istari Wizards in an attempt to create an unmatchable force in the north - it's goal; to stand up against and crush all hosts of evil who dared threaten the balance of peace.

These men, a perfectly interwined product of the Firstborn and the Followers, their courageous leaders and mystical palantirs at hand, became known throughout middle earth as the Kingdom of Arnor - and now they stand ready to rise up against the shadow and preserve all that is good.

Arnor is a faction of men, its buildings and architecture slightly resembling that of the vanilla 'Men' faction but with a hint of Elven and Numenorean craftmanship incorporated into it. Their playstyle is mainly focused on playing defensively in the early game but gaining influence over the map as they strengthen their alliances (this will be further explained later in the article) throughout the game.

From the Barracks you can train various types of devoted Arnorian soldiers to act as basic infantry units such as 'Arnor Warriors', 'Arnor Archers', 'Arnor Palantir Knights' and many more.

But Arnor's greatest strength lies in its ability to call the aid of their various allies. "Ally with the Dunedain", "Ally with the Elves" and "Ally with the Istari" can be researched at the fortress to enable the production of certain elite units. Every time an alliance is created the fortress' vision range is permanently increased and new features are unlocked.

The Dunedain Ranger Camp provides your army with elite 'Dunedain Rangers', 'Dunedain Infantry' and even 'Ranger Captains' who passively give leadership to nearby Dunedain.

Unmatchable Elven Warriors such as 'Mithlond Sentries', 'Rivendell Riders' and 'Spearmen of the Havens' can be trained at the Elven Barracks.


And if you're feeling in the mood to deal an explosive amount of damage, the final-tier spellbook power "Summon the Istari" summons all five wizards of middle-earth to wreak havoc upon your enemies! Researching "Ally with the Istari" at the fortresses increases the duration of the summon and unlocks the wizards' level 10 abilities as well.

How to play Arnor?

Playing this mighty kingdom of men depends entirely on how you like to play and who you're playing against. Because of Arnor's diversity in units and heroes they can be played both agressively and defensively. They are considered one of the more aggressive good factions, therefore it might be advisable to go with a basic Arnor Unit spam strategy to disrupt your enemies when playing against a faction which takes time to build up their forces. If you focus on crippling your enemy's economy while also building up your own you can unlock your more elite troops and further press your constant attacks until your opponent literally has nothing left to do against you anymore. Heroes such as Argeleb and Arveleg can give your spammers that extra edge on damage, just remember to retract your heroes when your units have died out.

If you are playing against a very agressive faction which can outspam you, such as Goblins or Mordor, it might be more advisable to go over to the defensive. When playing in this style you'll want to focus on levelling up your units by killing off the spammers and simultaneously you'd want to unlock your alliances in order to outclass your enemy. The only way to fend off spammers is to create an army which is of far greater value than cannon fodder. Carthean is a good choice for this strategy as he can further weaken the already frail spam units. Arvedui and Cirdan can deal immense area of effect damage which is particularly effective against aggressive factions.


So are you ready to take command of the greatest kingdom in the north? Will you forge alliances of unquestionable trust? Will you rally the last Numenoreans under
your banner and fight against the forces of evil?

The might of Arnor stands unchallenged, and now its power lies in your hands!

Assaulting and Defending

Assaulting and Defending

News 5 comments

Behold another preview of our progression, as well as a few tips on assaulting and defending.

Realistic Warfare

Realistic Warfare

News 3 comments

Be honest - you thought we were dead, didn't you? Well here's a little insight into how alive we really are...

Post comment Comments  (50 - 60 of 219)
Poccovani
Poccovani - - 27 comments

maybe they are just working.....

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Phaelen Creator
Phaelen - - 66 comments

Were still alive. We have just had some major drawbacks after the revival of RJ and are in the process of replacing all the RJ models, as it is no longer dead. it might nt be a while until we release a public Beta. but this mod ill never die, after 6 years in construction. We appreciate all your support though.

Reply Good karma+3 votes
super71
super71 - - 703 comments

Rj mod is in no way shape or form coming back, I am 10000% sure on that as it was my god damn mod and I haven't touched it in years and still have every single file I used on my old computer. I'm not sure why people keep saying it's coming back.

Also almost all mods for rise of the witch king use my old models, Edain, botta etc.

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Phaelen Creator
Phaelen - - 66 comments

Your still active! Your something of a legend my friend. you did a great job on RJ and i want to take this opportunity to thank you for enabling so many modders to have the opportunity to use such good coding structure. what are your thoughts on The Legacy of Silmarillion helping maintain the legacy of RJ? TLOS has progressed quite far away from RJ. But RJ made it happen and i hope you will be proud of what we will release. We would also be very honoured, if you would let us use some of the original RJ models, rather than replace them all? Thanks for getting in touch!

Reply Good karma+2 votes
just_legeek
just_legeek - - 15 comments

Be careful he might not be the real RJ,
On Rj mod comments he signed as "Robert Junior" (https://www.moddb.com/members/super71/comments) meanwhile the real "J" stands for Johnson (http://www.rjrotwk.the3rdage.net/rjhome.htm)
+ Look at my previous post where I show up another comment of this usurper

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just_legeek
just_legeek - - 15 comments

super71 Oct 6 2014 @ RJ-RotWK

So things i would like to see added to this mod

1) Every faction have an equal number of heroes
2) All heroes to get their power tree filled out rather than having 3 or 4 open slots
3) Would it be possible to add some of the powers you gave to the custom heroes u made as options for are own customs ?
4) The good campaign is currently pretty buggy just curious if this will be fixed.
5) Also was looking forward to the mirkwood faction as all the detail you put into lorien and rivendell was just amazing work this is easily the best mod ive ever seen for any game i have played keep up the good work. This mod is greatly appreciated

+ the previous post

No you didn't make the mod

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super71
super71 - - 703 comments

Is this mod dead now ? Not a peep in a while around here.

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Rob_13
Rob_13 - - 220 comments

I guess it is... too much hate from Edain mod's fanboys

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Phaelen Creator
Phaelen - - 66 comments

Were still alive. We have just had some major drawbacks after the revival of RJ and are in the process of replacing all the RJ models, as it is no longer dead. it might not be a while until we release a public Beta. but this mod ill never die, after 6 years in construction. As for Edain though. Im not sure why they think we have taken models from them. We have never had access to their files, but we do have strong ties with Dagor Dagorath team and there may have been some mix us there. Il be looking into it soon. We appreciate all your support though

Reply Good karma+3 votes
Rob_13
Rob_13 - - 220 comments

To the creators of this mod!!! Do not pay attention to Edain Mod fanboys (and probably some creators) who just want to uncredit your work!! Keep up with what you're doing, just do not use their models and do the best as you can, as for me I have deleted every Edain file from my PC, it will not harm them, I know I'm only one mortal guy, but I will not support anyone who wants to uncredit other people work and want all the credit for themeselves! Competition is good for everyone, for Third Age Total War moders they have very healthy competition and it helps them to do better mods, but sadly for ROTWK Edain's crew want to monopolize the mod for themselves

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Phaelen Creator
Phaelen - - 66 comments

Were still alive. We have just had some major drawbacks after the revival of RJ and are in the process of replacing all the RJ models, as it is no longer dead. it might not be a while until we release a public Beta. but this mod ill never die, after 6 years in construction. As for Edain though. Im not sure why they think we have taken models from them. We have never had access to their files, but we do have strong ties with Dagor Dagorath team and there may have been some mix us there. Il be looking into it soon. We appreciate all your support though!

Reply Good karma+1 vote
DarkScythe15
DarkScythe15 - - 89 comments

Just read the two preview articles and I must say you surely caught my attention, this mod is very ambicious and that's the reason why i'm seriously loving it so far. My main concern is how much will it weigh? I have a lot of internet problems and it's not about speed but because of stability, I don't want to download more than 1.5 GB manually and having a disconnection halfway through and miss the opportunity of playing such a great mod. I really hope you give us more options to download it rather than manual.

Another problem would be the lag spikes but according to the articles the mod will be very stable despite all the features and the big massive warfare in late game so I will trust you in that one.

Best of luck for you and the mod, don't let us down and make LOTR great again!

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Phaelen Creator
Phaelen - - 66 comments

Unfortunately this mod will be quite big. we are currently at 1.2gb, when we have finished Beta phase however, we will be doing a lot of cleaning up to bring the file size down. so it may not be over 1.5gb at the end

Reply Good karma+1 vote
Phaelen Creator
Phaelen - - 66 comments

Thanks you for your Support!

Reply Good karma+1 vote
Tukolp
Tukolp - - 145 comments

I think it's not problem if it has a "big" size, if it contains awesome stuff :D

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