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About this mod: This mod will be a TC (total conversion) when completed, there will be 5 playable factions, the Intarian Empire, Praxian Alliance, Argosian Empire, Videan Empire, and the Vexen Confederacy. Each faction will have a unique play style, more information on that can be found below.
Races
Sol Operium: A race that vanished all but a few remnant relics spread throughout the Galaxy. Focus using Neutrino Weapons Non-playableMajor Accomplishments:
Intarian Alliance: A young race that has begun to expand into the Galaxy, without knowing about their true origins. They are beginning to uncover relics of their parent race and beginning to piece together the puzzle of their origins. They mainly focus on Missiles and Railguns for weaponry with Prototypes of Mass Drivers and Energy Weapons with limited availability on ships. They focus on building a large economy then focus on building a large navy, similar to the TECMajor Accomplishments:
Argosian Empire: A merciless race that is completely based around war, as in to meet their God they must fight an unwinnable war and win. They developed Starlight technology about 1036 years(Earth/Intaria) before the Intarians and were known by the Terrans but were not advanced enough for contact. (I.E. Pre-stone age). A battle between rival Terran factions over the fate of the race is what led to their religion. They focus on powerful plasma cannons for weapons and have no fighters as to them to fight as one is dishonorable. They focus on pure offense with little care of the state of their empire. Similar to the TEC RebelsMajor Accomplishments:
Videan Empire: A race that has evolved to the point that the need for many leaders vanished as they are all without any form of greed be it power or monetary. They are also the most isolationist race in all of the galaxy, most likely from their seeing of Terran ships watching their race while they were in the Atomic age, though not xenophobic. They are also have one goal to form a council between all races in the universe to put an end to war, though recent events have made the race realize that staying in one system is extremely risky and that peace may never be possible with other races. They focus on isolationism and defense similar to the TEC LoyalistsThey focus on negatron beam weapons and anti-matter missiles, with lesser ship using older pulse weapons. Major Accomplishments:
Intergalactic Consortium A race that is far older the Sol Operium and may be the race behind the UFO's scene around Earth and other Sol colonies from the late 14th century to the late 26th century. They are a race that none have ever resisted they take what technology other races have and then move on to conquer another galaxy. Their ultimate galaxy is to wipe all other races out and achieve Universal Domination, after that use young races too early to know the difference between God and Alien as slaves to gather needed material or fight on their ships, there are 25 known actual Consortium species in the known universe, those numbers are still only from what the Terrans knew during the first invasion of the Milky Way, there could be trillions spread across 25 trillion light years. Pirate Race.They focus on EM and Positron weapons. Major Accomplishments:
The Belieath: A race that has very little known about it. The race's ruins were only known by the Terrans which found that they dated well beyond 20 billion years old making them older than the Universe. They are considered the most powerful race to ever exist as they seemed to be able to move entire star systems between Universes, most likely moving their whole Galaxy from their Universe to this one, making the Milky Way the oldest body in the Universe. Non-playableMajor Accomplishments:
Rena Confederation: A race that had some contact with the Terrans in the 32th century and then were defeated by the Intergalactic Consortium. Their home galaxy was the Andromada Galaxy, and were working with the Terrans to find a way to stop their respective galaxies from colliding or at least keep the star systems from being thrown around and protect them. Non-playableMajor Accomplishments:
Vexen Confederacy: The youngest race in the Milky Way Galaxy they have recently been discovered in a large vessel in Interstellar space by a IDF vessel. They recently suffered a massive plague brought on by a virus that was highly radioactive wiping out most of the planets ecology turning their home to a desert, given Starlight drive to quickly make the jump home with the cure to re-give them their home planet. Focuses on expansion of their territory, similar to the Advent Major Accomplishments:
will be ceased immediately as kcirtap has asked that the project be shut down due to lack of progress and I have no idea how to take it further, he may continue its creation later.
will be ceased as I have no more vision for the mod and am working on a new secret project.
The plot for this new mod is the Ancients have Returned.
If you can figure out what this mod will be about from the details you will be selected to be a beta tester for the mod, testing period will start once the project is revealed.
I do need Modelers, Texture Artist, Particle Editors, and Icon Creators.
The models needed are from a Sci-Fi show so they should be easy to created and have many references.
Also anyone who wants to be a P.R. person are welcome as well.
Hello to all who do not know me, I am Drian the creator of Sins of Pirates...
Thanks to Holybeast, there are some models done and thanks to some other people that have free to use planet textures this mod is picking up and my mini-project...
A more refined version of the mod, that all capital ships have weapons, all researches fixed and string changes/fixes.
I am happy to announce that the mod should be release within the next week. I am just making some final fixes, and moving something around in the tech tree.
There should be a release soon, only the Intarians will be available to be used, as well as the stock races, all models will be stock as well. Some files are part of a Alpha he sent me a while back.
So now that you are the new leader of this mod does that mean we should chat about the models ;)
After the initial release, we can talk about the models.
I have deleted the Mod as it doesn't work, I guess it took awhile for someone to figure that out, I will get a working version out soon, though not sure why it worked for me and not anyone else.
I meant the download, sorry for the confusion
Oeh a release, I'll test it and come back to you ;)
I want peoples opinion on this, should I release a version of the mod with the stock models and such???
Perhaps - and this is just a suggestion - you could keep the original factions for the first few releases, and then remove them after, say, the third/fourth new race is added? If you did, it would give a 'base' for the new factions to be compared to, as well as more factions to face against until more new ones are available.
Yeah I am planning on doing that but you will only be able to fight against the TEC and Advent, I have so far completely removed the Vasari from the mod, just so you can play as the factions of Humanity, stats will be changed though to match the stats of the IDC. Though I have pretty much had to stop working on the mod as real life is a bit hectic right now.