11 unique factions full of new heroes, spells, and abilities. Hundreds of new maps. A brand-new campaign. A thoroughly reworked and expanded War of the Ring mode - and much more!

Report RSS Age of the Ring Version 3.0: Durin’s Folk

Featuring the brand new faction Erebor as well as many other edits to our current existing factions.

Posted by on

release logo 3 0

2000px Patreon logo with wordmar


Hello!
The Age of the Ring team is proud to present our second official release: Durin’s Folk! This release features the much anticipated Erebor faction, as well as additions to all of our previously released factions.

To play, please download and run the file below:
AotR Version 3.1 Installer
Note that AotR is based on the 2.02 community patch, and requires its installation to play.

If you'd like to see a video tutorial on installing the mod, feel free to check out TheDestroyer001's video out!

For an exhaustive changelog of additions, please visit:
LINK TO FULL CHANGELOG

Play online
AotR is designed to play online using T3A:Online. To play AotR online, please refer to the T3A:Online website and follow the instructions.

Join our community
Want to make suggestions or talk to other AotR fans? Join our community forums here. We're also on Discord.

What is next?
Rivendell!

When is next?
We don't provide release dates!

Known issues
- War of the Ring doesn’t work
- Several new units don't have new voice lines recorded
- Targul Quarry's bridge can't be walked under
- Combo Hordes split into single units and become unattackable
- Stone Thower's volume can be heard accross the map
- Once you cancel something from the Mirror of Galadriel, you cannot buy it again
- Echo on some maps
- Dwarven cah sapper autoability can be used on units, but it doesn't do damage to units since 2.02
- When dwarven combo hordes refill they don't refill to the actual number of types of units they're supposed to
- Cannot decomission combo hordes
- Mineshafts enter a demolition state just before being fully built
- Great Goblin's Antiquarian occasionally spawns a dud

If you find bugs, please report them in the AotR Bug Reports forum.

Credits

Our wonderful patrons
Ancalgon
Behrzerker
Callous Allan of XC
Everaldo de Carvalho Neto
FrappeMetrios
Legs
Lukasz Wos
Luuk Splithof
Max Neal
Mike Dillon
Narthil
Nikolay Chernyshev
Rafael Borges
Saul van der Zwaard
Stephen Curley

Mod team
RiderOfRohan - Lead coder, visual artist
DúnedainRanger76 - Lead mapper, coder, sound artist, visual artist
Mathijs – Lead visual artist, writer, sound artist
MattTheLegoman - Mapper, visual artist
Fudge – Mapper, scripter
njm1983 – Mapper
tomasz_exe – Mapper
Fredius - Scripter
vengefulnoob – Coder
ahdover – Coder
Cammyfries – Coder
MaxHardy – Coder
FelipeNN - Concept Artist

Testers
Saruman
Hoar
Samwisejenkins
Andy-San
WCP
SilverElf
Mr. Piggy

Voice actors
Iku Haiku - Idrial
Connor Moakes – Clansmen of Lamedon
Jonathan Bullock – Fili, Prince Imrahil, Golfimbul, Rumil, Orophin and Celeborn
Josh Williams – Lothlórien Announcer
Joakim Wiklund – Wulfgar, Dunlendings
Callum Lindsay – Khamûl the Easterling
Ki McKenzie (https://www.kimckenzie.com/) – Erebor Archers, Sentinels of Cerin Amroth, Riders of Pinnath Gelin
Phil Dragash – Knights of Amroth
Zack Young – Beregond, Kili, Vault Wardens, Wyrm Slayers, Laketowners, Bardings, Ered Luin Traders
Sam Jenkins – Bard the Bowman
Sean ‘Mad Dog' McGregor – Dáin Ironfoot, Iron Hills Dwarves
Ryan Antoine - Knights of Dol Amroth
Patrick Seymour - Axemen of Lossarnach
Joel Nisbet - Variags of Khand
Robert Benjamin – Rohan Kingsguard
Various Goats – Erebor Rams

Special thanks
ICT
Valheru
Maximan
MorguLord
FG15
Pasidon
Robnkarla for his camera scripts
Gnanw for his main menu APTs

Extra special thanks to Nertea for allowing us to use his The Dwarf Holds assets and Ruudy for letting us use his Tactics assets. Thanks to the 2.02 team for their excellent community patch, as well as to The3rdAge.net, our BFME modding home under the Revora Creative Network.

All assets contained within this mod are property of the AotR team or their respective authors, and cannot be used without permission. If you want to use any of our work, contact us and ask for permission. Using our work without permission but with credit is not allowed. We cannot give permission for the use of assets from The Dwarf Holds and Tactics as these do not belong to us.

Thanks and have fun,
The Age of the Ring Team

campaignfortress mapsheroes

map hazardspowersworld builder


Post comment Comments
JoeFerris
JoeFerris

Sad, it seems like there are a lot of errors.

BUT WHO CARES?! FOR DURIN'S FOLK!

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
MathijsRevora

A lot of errors?

Reply Good karma+3 votes
ConTheJedi
ConTheJedi

Bit harsh dude!

They aren't errors, they're bugs and we've been given a list in advance so we know they are already on the teams radar and manage our expectations when in game.

Instead of nit-picking, how about focus on the improvements like, I don't know... THE ENTIRE BRAND NEW FACTION?!?

Reply Good karma Bad karma+1 vote
Hoar
Hoar

When realise Elrod end Trandil elf fraction???

Reply Good karma Bad karma+2 votes
Geophysic2013
Geophysic2013

When will be realised RotWK HD Edition?

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
MathijsRevora

Dunno.

Reply Good karma+1 vote
Lobstercaper
Lobstercaper

This is hands down the BEST interpretation of the Dwarves I've ever played in BFME! I LOVE the unit diversity! This mod is truly pushing BFME towards is potential. Keep up the amazing work!

Reply Good karma Bad karma+2 votes
Guest
Guest

I have problem when I enter skirmish my game crashes..pls help

Reply Good karma Bad karma+1 vote
Guest
Guest

It crashes for me straight away?

Reply Good karma Bad karma+1 vote
Guest
Guest

It says Game crash - MEN_FORTRESS_NUMENORIAN_STONEWORK_BUILDCOST

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
Lobstercaper
Lobstercaper

I think my overall favorite feature of Erebor is that every unit has a designated purpose. Adding units like Grim Hammers, Traders, and Vault wardens really diversify the roster and move beyond the somewhat stale formula of pike+sword+archer+cav+monster in a really interesting way. I think this same principle could be applied to some of the pre-existing factions, particularly Gondor and Mordor.

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
MathijsRevora

I agree, but we're not going back to those factions for a while. Full steam ahead to new territories first, and then we'll see.

Reply Good karma+2 votes
Lobstercaper
Lobstercaper

Awesome. Keep up the fantastic work. :)

Reply Good karma Bad karma+1 vote
Guest
Guest

Great mod! I'm really re-enjoying playing BFTME with this mod! Keep up the great work :)

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
MathijsRevora

Thanks, glad you're having fun.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: