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Interesting take on the design. I'm always looking forward to see what people can come up with for the various Gondorian fiefdoms. I like that you're keeping both the light and armoured version. Also the padded leather cuirass fits the visuals imo. The classic Gondorian gear on top is a nice touch I agree with, but maybe leather pauldrons could maybe fit a bit better. Or maybe just put them on only one side, so they don't restrict the left arm's movement. However, my biggest issue is with the helmet. It's a bit too simplistic, looks more primitive and something I would associate with the Rohanesque culture. One of our concept artist back at RoM did a great job of exploring Pelargir helmet designs: Artstation.com
I've been watching your mod for a long time and I'm great fan off your work and I would love to see it getting even better!
The 'heavy armor' look is identical what the Minas Tirith (or Anórien) units wear for gameplay reasons - each fiefdom unit gets 'Armaments of the White City' when they rank up.
Somewhere along the line we seem to have picked up the idea that the Blackroot Vale was a comparatively poor place (purely head canon) - hence the un-ornate helmet and leather vest.
Yes, the extra-canon fits with what has been establish with the Blackroot Vale. It was settled by the Men of the Mountains before the Numenorean colonial period. And later, into T3A, it was heavily depopulated. Duinhir, lord of the fief, sent only a small company of archers with him and his two sons.
I also want to point out that in the Return of the King Minas Tirith campaign mission, the Blackroot Archers should be levelled up.
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Huge difference with the current model. Gondor 2.0 will have the best looking soldiers once released.
I like the dagger concept :)
this model is good
All of the above xD
Interesting take on the design. I'm always looking forward to see what people can come up with for the various Gondorian fiefdoms. I like that you're keeping both the light and armoured version. Also the padded leather cuirass fits the visuals imo. The classic Gondorian gear on top is a nice touch I agree with, but maybe leather pauldrons could maybe fit a bit better. Or maybe just put them on only one side, so they don't restrict the left arm's movement. However, my biggest issue is with the helmet. It's a bit too simplistic, looks more primitive and something I would associate with the Rohanesque culture. One of our concept artist back at RoM did a great job of exploring Pelargir helmet designs: Artstation.com
I've been watching your mod for a long time and I'm great fan off your work and I would love to see it getting even better!
Hey, thanks! Great to hear from you.
The 'heavy armor' look is identical what the Minas Tirith (or Anórien) units wear for gameplay reasons - each fiefdom unit gets 'Armaments of the White City' when they rank up.
Somewhere along the line we seem to have picked up the idea that the Blackroot Vale was a comparatively poor place (purely head canon) - hence the un-ornate helmet and leather vest.
Yes, the extra-canon fits with what has been establish with the Blackroot Vale. It was settled by the Men of the Mountains before the Numenorean colonial period. And later, into T3A, it was heavily depopulated. Duinhir, lord of the fief, sent only a small company of archers with him and his two sons.
I also want to point out that in the Return of the King Minas Tirith campaign mission, the Blackroot Archers should be levelled up.
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