11 unique factions full of new heroes, spells, and abilities. Hundreds of new maps. A brand-new campaign. A thoroughly reworked and expanded War of the Ring mode - and much more!

Description

AotR 3.1 fixes several bugs, most notably the multiplayer out-of-sync (OOS) that frequently occured in 3.0. It also contains several balance changes.

Preview
Age of the Ring Version 3.1
Post comment Comments  (0 - 50 of 83)
Rothnaric
Rothnaric - - 708 comments

Damn that was fast... awesome, almost thought it was time for Imladris man

Reply Good karma Bad karma+9 votes
Protos.Angelus
Protos.Angelus - - 386 comments

Is it possible to fix the WoTR mode? I really like it and it's a shame it's buggy.

Reply Good karma Bad karma+4 votes
LOTRKingluis
LOTRKingluis - - 5 comments

I've been playing mordor quite a lot in this mod and I love it.
Some things need to be balanced tho. Here is my opinion:

Regarding spellbook:
1) Cracks of Doom should slightly slow units caught
2) Call the Horde is wayyy too overpowered
3) Dungeons of Dol Guldur: Castellans should deal more damage to heroes/single units OR more splash damage to weaker units, right now he does none successfuly. Spawns of Ungoliant should heavy trample.

Now mordor units, buildings and researches:

1) All Mollok spells should drop 1 level requirement, he takes wayy too long to reach his abilities.
2) Terror of Cirith upgrade should cost more than 500 (maybe 750? 800?)
3) Drummer Trolls should be more expensive (more 50 gold? 75?)
4) Easterling encampment is an extremelly squishy building (1800 hp, compared to orc barracks which is 3000 hp). A buff on It's hp would be welcome.
5) Easterling Kataphranks seem weak all around. A slight buff on offense stats (not HP), with an additional increase on their cost, would be nice.

some bugs I've found:
1) Uniting Orc Archers with Black Uruk makes the banner carrier become independant and buggy
2) Can't unite Morgul Orcs with other Units
3) Gothmog's Master of Siege spell active sometimes bugs out, and instead of hitting the target location it hits gothmog himself
4) Shelobs' poisoned stinger doesn't work on some units effectively.

Thank you for this amazing mod!!

Reply Good karma Bad karma+7 votes
svets
svets - - 60 comments

If you have a discord you can put this on their server, but if you dont want to create a profile ill paste it there for you

Reply Good karma Bad karma+2 votes
paolobbbbb
paolobbbbb - - 73 comments

Yessssss...now is OK!!!

Reply Good karma Bad karma+1 vote
Rothnaric
Rothnaric - - 708 comments

AWESOME, You guys fixed the issue that we had with MP, no more crash no more out of sync.... I tested it with 5 ai and 3 human players over lan, brutal ai so the game can lag a bit, awesome we were able to do a whole 2 matches without any crash man!! Julle is bliksems goed (you are damned good)

Reply Good karma Bad karma+2 votes
Hoar
Hoar - - 1,682 comments

Goddamn, afrikaans is cute.

Reply Good karma Bad karma+2 votes
Rothnaric
Rothnaric - - 708 comments

heheh its the best mix of all languages in our country forming one big mess of "what the hell you just said fool"

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

paolobbbbb
paolobbbbb - - 73 comments

Amazing mod...but sadly the bug "wheels blocked" of Dwarven Mangonel is again not fixed :(

Reply Good karma Bad karma0 votes
MathijsRevora Creator
MathijsRevora - - 4,014 comments

Is this really so important that you have to complain about it 3 times? We are aware.

Reply Good karma+3 votes
paolobbbbb
paolobbbbb - - 73 comments

Sorry, you right, but i like very much this mod (the best of all) and it's very bad watching that bug...sorry again and thanks for future fix :)

Reply Good karma Bad karma0 votes
Dunatron
Dunatron - - 5 comments

Story of my life

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Frodo27
Frodo27 - - 3 comments

Hello there, I love this mod because it fixes a water texture in my game using the mod, but when I use the normal game, the water still looks green, could you help me with this? this is noticeable specially in the Fords of Isen 2 map, those maps with blue and clear water. Here I posted it on Revora with pictures so you can see better.
Forums.revora.net

Is there any file in the mod that I can copy to my original game installation that fixes these water textures?. Thank you so much in advice!. My graphics card is AMD Radeon R7240

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

Hi there AOTR team..

Im having problems with the mod at the moment...I've installed the latest version of the patch with the mod, but after 3m:30-3m:45s into the game, my base gets destroyed with my defeat. Is there something I'm missing in the files? Please let me know

Thanks in advance.

Love the game by the way, wish to play it further especially with the future updates

Reply Good karma Bad karma0 votes
MathijsRevora Creator
MathijsRevora - - 4,014 comments

Google for BFME2 Autodefeat Fixer, should be something there.

Reply Good karma+1 vote
BloodDragon1603
BloodDragon1603 - - 1 comments

Nothing that really makes sense. Is there possibly a link you could send me please

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Nick.2
Nick.2 - - 38 comments

My game crash at start

Expected floating point value, math op, or predefined macro, but found 'MEN_FORTRESS_NUMENORIAN_STONEWORK_BUILDTIME'

Error parsing field 'Build Time' in block 'Upgrade' in file
'Data\INI\includes\upgrade.inc', line 79.

Error parsing INI block ' BuildTime' in file
'Data\INI\Upgrade.ini'.
7 addresses:
(unknown) (0): game.dat+239838 Debug::PostStaticInit+3390
(unknown) (0): game.dat+2346667
etc...

Reply Good karma Bad karma+7 votes
MathijsRevora Creator
MathijsRevora - - 4,014 comments

Make sure BFME2 is on 1.06. Or read the Installation Guide.

Reply Good karma+2 votes
Guest
Guest - - 688,627 comments

I have the same issue as nick.2 but when i launch it still gives the same error, And iv used the patch switcher and even went into the game to options and checked the game ver it says 1.06.

Reply Good karma Bad karma+1 vote
nabilbek
nabilbek - - 20 comments

I got the same error, You need the unofficial 2.02 patch for this mod to work

Reply Good karma Bad karma+3 votes
DADVADERR
DADVADERR - - 1 comments

Having the same issue as above. BFME2 is 1.06 and RotWK is the unoffical 2.02 but the problem still persists

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

In erebor fraction when mithril tipped arrows purchased voice tells flaming arrows are ready :) which is funny but not big issue...

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

luboy
luboy - - 17 comments

Sorry for my English because I translated via Google translator how to make sure that your resources from the mod appeared in the editor

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 688,627 comments

Can you repair AI on skimrish castles maps

Reply Good karma Bad karma0 votes
DúnedainRanger Author
DúnedainRanger - - 954 comments

Unlikely, we dont have anyone on the team who's able to do AI well. Sorry

Reply Good karma+1 vote
kingfudgington Creator
kingfudgington - - 144 comments

I am working on this in my spare time though. But its not clear yet whether its going to work haha.

Reply Good karma+1 vote
kyleb4u789
kyleb4u789 - - 37 comments

so i downloaded it, did all the steps, and got this...

Gyazo.com

(the error message i recieved will pop up if u click link)

Reply Good karma Bad karma+1 vote
kyleb4u789
kyleb4u789 - - 37 comments

update: i freshly removed all files and reinstalled it all, following the crash/trouble download steps, same error message pops up.... you have said this mod can coexist with edain, do i need to remove or add files? thanks again for helping

and yes i attempt to run it while edain is in fact disabled

Reply Good karma Bad karma+1 vote
MathijsRevora Creator
MathijsRevora - - 4,014 comments

Disable Edain, put BFME2 on 1.06, and put RotWK on 2.02, then run AotR.

Reply Good karma+2 votes
kyleb4u789
kyleb4u789 - - 37 comments

got it thanks a bunch <3

Reply Good karma Bad karma+1 vote
enesto1666
enesto1666 - - 1 comments

when is the other version?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 688,627 comments

my Game Crashed by starting game

MEN_FORTRESS_NUMENORIAN_STONEWORK_BUILDTIME

Error parsing field "Buildtime" in block "Upgrade" in file Data/INI/Inlcudes/upgrade.inc, line 79

What have i to do?

Reply Good karma Bad karma0 votes
Lagmonkey
Lagmonkey - - 2 comments

Disable the Edain mod, looks like. Make sure ROTWK is on version 2.02 v8

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

illidari25
illidari25 - - 32 comments

Could you get a patch translated into Spanish?
It would be a problem without there being a translation for those who only speak Spanish and not English. please get a translated patch.

Reply Good karma Bad karma+2 votes
LittleCritter
LittleCritter - - 87 comments

Here you can find a spanish patch, only for some audios, it doesn't translate any text

Gamereplays.org

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

LittleCritter
LittleCritter - - 87 comments

This is an amazing mod for sure.

Some of my opinions/expectations, isn't a criticism, is in a constructive way, guys:

1. I really whish that someone makes the full spanish patch or i would try to do if i knew how to find/open the texts to translate them.

2. I already tested all the factions & i found the buildings what works as towers for each factions are extremely weak, i mean the HP building, the attack power & attack speed are fine, but it should be considered some buff for the HP or to allow 2 units again, instead of one, it would solve the issue. You actually can't consider the towers a deffensive building, cause they aren't able to protect anything. In Age of Empires you can put in the towers 15 archers; in BFME 2, one unit are 10 soldiers, so, 15, would be practically 2 units.

3. I think that the units what supposedly sould to have a high vision rank & long range attack, like the ents, catapults, mangonels, giants, etc, need a proper buff about that to feel that they're a siege machines, also, the Wyrms/Dragons of the Misty Mountains have zero vision rank, cause they don't see the enemies until they're in their faces.

4. I don't know if gollum is bugged, was removed or has a renewed AI, cause i didn't find him in any map, i only listened in-game one time, after have played a lot of times & when i was to look for him, there wasn't anything, so, i though that the game was mocking me xD. Must I assume that now is really difficult to find him? If i must, good job it suits perfect for the lore.

PS: Seriously, keep working, this a masterpiece. Anxiously waiting for Mirkwood.

Reply Good karma Bad karma+2 votes
illidari25
illidari25 - - 32 comments

They should add back to legolas, I do not see it anywhere, I thought it was the original game, but I think it's the mod who took it.
add some new units to it; as different Ents and the way they move (I mean to walk slow X3), to the Sylvan elves if you can, and other units more. I only think I do not know if it's really going to be like that.

Reply Good karma Bad karma+2 votes
DúnedainRanger Author
DúnedainRanger - - 954 comments

Read the FAQ.

Reply Good karma+1 vote
paolobbbbb
paolobbbbb - - 73 comments

For dwarven mangonel bug is all ok, i delete the strings in the file in aotr\data\ini\ \ \dwarvenmangonel.ini and now the catapult not appair in costruction...better so that with the bug :)

Reply Good karma Bad karma+1 vote
assoyas
assoyas - - 1 comments

I have this problem where all textures are pink squares. I followed the instructions to the dot, bfme2 is patched to 1.06 and Rotwk is patched first to 2.01, then to 2.02. Tried doing clean reuninstall of base games, then did the same to the mod itself. Nothing works. Edain is not currently installed.
Edit: Nvm I got it working after reinstalling everything for a second time.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: