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This mod is far from being finished so keep a look out for any news on how to mod is getting on. Currently, I am the only one who is developing this mod so progress will be slow, and to make it even slower I am currently a UI dev at Skyblivion so it will be even slower. If anyone wants to help with the progression and to help keep this mod alive, pm me through Moddb on what you do best.(modelling, Texturing, Mapping, Coding, ETC). Oh, and also don't have a go at me for making a duplicate mod for the same game, people may not like that mod so they may want a variety of mods to play.
Since this mods been pretty much dead for two years and it's been resurrected, I decided to redo the mod again mainly because of wanting to add the ships from Homeworld Remastered; for the more higher res textures and models.
The ships are not final; they will have extensive updates to them if needed.
I don't know what to do for the new maps, but I was thinking of a big map of the Homeworld System with a few random planets and the main planets.
So what ships have been done?:
From the Taiidan Faction:
Scout; Mesh and Textures ingame.
Interceptor; Mesh and Textures ingame.
Attack Bomber; Mesh and Textures ingame.
Defender; Mesh and Textures ingame.
Defense Fighter; Mesh and Textures ingame.
Ion Frigate; Mesh and Textures ingame.
Carrier; Mesh and Textures ingame. (Not happy though, will be redone).
Other faction ships will be done after the Taiidan faction.
I do have to note that all the models and textures were created by the original developers of Homeworld Remastered and I just merely modified them to make them work in Sins of a Solar Empire: Rebellion.
With the amont of time i've had it's been mostly sorting out older meshes like the Taiidan Carrier, which had an awful looking shine to it and thats now fixed. The new ships include The Taiidan Assault Frigate and the Taiidan Light Corvette. Screenshots are below.
This won't have many changes when being redone in Sins of a Solar Empire. The front turrets will not move and will always face forwards. This means that it will not have any guns for the front or back. Currently, only the model has been implemented.
This corvette currently does not act like it should from Homeworld Remastered. This is because corvettes just simply do straifing runs instead. There is a possiblity that you could create them as fighters but that won't enable the user to build them from factories.
Another thing i've been working on is a modding tool for Sins of a Solar Empire which will aid the user to hopefully modify every single file type in the mod folder directory. (Except sound of course.) I only work on this when i'm unable to work on this mod due to not having enough time to convert a ship since I due it all at once so I don't forget what i'm doing. The main reason i'm doing this is to learn more C# and I thought it would be helpful to find any bugs within files and meshes. It's actually helped me a few times, especially with tangents being awfully done. You can check the progress of this tool on my github, which is this GitHub link. Currently, it can load meshes, textures, manifest files, string files and the Ability and Quest entity types. I'll give you guys more info on this at a later date.
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