You are Charles Longden, an archaeologist studying Minneburg, a German castle abandoned due to recent cave-ins. You are sleeping late one morning when you are shaken awake by a tremor running through the castle. There is no sign of your partner, Jane. Where has she gone? Developed by Damascus and Crisosphinx. "The Great Work" is a Custom Story taking place in the Amnesia: TDD universe, with an all-new original storyline. I will be making use of atmosphere and suspense to inflict fear, and detailed texts and dialogue to present an intricate and engaging storyline. Warning: Some of the puzzles are very difficult; they will require knowledge, logic, attention to detail, and great patience. Look forward to the following features: All new models; all new enemies; over seven hours of gameplay; original voice talent; branching storylines; and four completely different endings!
A new release of The Great Work containing updates, fixes, and a few translations.
Here is the long-awaited version 1.4 of the Great Work! This version includes many big fixes and updates, and also the inclusion of Spanish, Polish, and Dutch translations! I tried to get more languages, but unfortunately just couldn't get anyone willing to do all that work. I still may release more translations in the future though!
These are some of the updates you can expect with this release:
--Removed unnecessary monsters. There were a few places where I noticed people were just not getting scared, mostly because there were too many monsters too close together. I removed some of them to level out the tension a bit.
--Rescripted the story branching in chapter 4. The way you get to the Reliquary was buggy and unreliable, so I redid almost everything there.
--Touched up the Mithraeum so the central chamber isn't so boring. Made the "victory scene" a bit more climactic.
--Removed the confusing ending where you wake up in prison. It didn't make any sense to anyone but me. Now, if you get killed before obtaining the Orb, you respawn like normal.
--The notorious bug where the Brute in chapter 2 freezes you in place and you don't unfreeze has been fixed.
--Added in a few more hints for the really hard puzzles: the candle puzzle, the falling statue, and the cabal chains, for example. Slightly simplified one or two frustrating puzzles that didn't need to be so difficult.
--Fixed minor bugs and errors, such as missing lighting, flickering textures, and music not transitioning at the proper time. I also removed an extra hammer and chipper set (I leave them around maps while testing, and occasionally forget to remove them)
--Made the story flow smoother. Added a note or two to make the backstory a little easier to understand, and made sure the player doesn't miss any spoken dialogue.
If anyone has any big problems with this update (non-working scripts or enemies, duplicate items), please let me know ASAP!