The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

Report RSS Trench Networks and the 5.0 Mappack

Thanks to the great efforts of Panzershreck, with texturing support from Don Durandal, and modeling support from Wangrin and Nightfall, the Great War 5.0 will boast a comprehensive set of custom battle maps. Moreover, several of these maps will feature extensive - and functional - trench networks, an important aspect of ww1 that up until now we've not been able to properly simulate.

Posted by on

Hey everyone,

It's about time we share with you one of the more exciting (and unexpected!) developments of 5.0. Thanks to the great efforts of Panzershreck, with texturing support from Don Durandal, and modeling support from Wangrin and Nightfall, the Great War 5.0 will boast a comprehensive set of custom battle maps. Moreover, several of these maps will feature extensive - and functional - trench networks, an important aspect of ww1 that up until now we've not been able to properly simulate.

For those of you who follow our TWC forum, this may be familiar news to you. Still, we urge you to keep checking in, as progress in this area is both quick and always made public.

Custom Maps

The maps cover many significant battles, campaigns, or generally interesting locations, such as the coast of the Gallipoli Peninsula or a site of the Battle of Verdun. Within them you will find street lamps, roads, abandoned and destroyed buildings, tunnels, burnt trees, barbed wire... you name it, and it's probably there. All this comes together to provide a new layer of immersion to TGW battles, not only creating a new, more modern atmosphere, but simulating the ruined, desolate landscapes that resulted from the destructive years of war. Perhaps most importantly, defensive structures from barbed wire to sandbags to buildings to dugout forts will offer greater opportunities for cover, more complex maneuvers, and on the whole more interesting battles.

Click here to see more. The later pages will hold the more recent developments, and up-to-date screenshots.

Trench Networks

Back in April, Panzer surprised everyone with something many of us had anticipated since the mod began: trench networks. Not like the vanilla earthworks, but proper trenches - dug into the ground, extensive, and defensively useful. I'll let him say the rest, or you can read it here, along with several other videos.

Panzerschreck wrote: After two weeks of intense work, I present here my work on two maps : trench warfare and the same one with snow, trench warfare winter.

We create a special thread, because a lot of players were asking for full trenches for several years.
I kept my project secret because I was not sure to succeed and most of all, I wanted to make a little surprise-gift for the team and the players.

There are a lot of new models in: 5 differents models of trenches, an hospital, observation balloon, more burnt trees, crashed plane, lines of gabions, new ruins and well.

Of course you will see that all is not perfect, on some places, soldiers cross the models. I tried to limit that with the battlefield itself or with uncrossable models, but there won't be miracles. Though, I think that I will be better practicing with these new models in next maps.

Are soldiers protected?
Yes : the first reason is that only the head and shoulder can be targeted by rifles. So I made tries with the INSER button, and saw that most of the bullets of the attackers hit the ground, before hurting a soldier (but they can kill too of course)

I Hope you will enjoy this work and also, it's the occasion to see all the excellent work of the team on units, sounds, models, tanks etc. 5.0 will be a total conversion as you can see.


Also, please note that these maps and trenches are currently only available in custom battles. We may explore methods of introducing them into the campaign in the future, but there are certain obstacles we'd first have to overcome.

We hope you enjoy!

~The Great War Mod Team

Post comment Comments
Radar11m
Radar11m - - 694 comments

very nice!

Reply Good karma Bad karma+3 votes
Schrubber
Schrubber - - 304 comments

Awesome!

Reply Good karma Bad karma+2 votes
LoftySgtTaylor
LoftySgtTaylor - - 344 comments

very nice but is there a download yet and if so where

Reply Good karma Bad karma+1 vote
KingSama Author
KingSama - - 231 comments

The latest BETA version (4.6) is available on our "official page" link. It is unstable and unfinished, so we have not made it available on moddb. All posted screenshots and videos are of 5.0, which is currently under development. We won't give release date estimates at this time.

Reply Good karma+2 votes
mercboy
mercboy - - 229 comments

Not to be picky it looks very nice but arn't the trenches a bit big or is it like that for gameplay reasons?

Reply Good karma Bad karma+3 votes
dunadan101
dunadan101 - - 85 comments

I guess it avoids having nightmares trying to place a whole group inside the trenches. ****** pathfinding and clunky AI will do that...

Reply Good karma Bad karma+3 votes
KingSama Author
KingSama - - 231 comments

As dunadan said, it helps with pathfinding and allows us to keep our planned unit sizes. Gameplay must come first, after all.

Reply Good karma+2 votes
7ty7
7ty7 - - 785 comments

that video is atmospheric as hell! I agree the trenches would look better if they were narrower, but i think this way favours gameplay, which is more important.

Reply Good karma Bad karma+5 votes
nitebones
nitebones - - 222 comments

will the tanks be able to drive over the trenches or will they just crash like in the battle of the somme

Reply Good karma Bad karma+1 vote
GriffinZ
GriffinZ - - 4,719 comments

im afraid that whizzing sound sound of the shells may turn into "That most annoying sound" if you hear it that loud whenver artillery shoots from big distances, atmospheric or not, my ears hurt from the vid :<

I think you should lower the distance where you hear the screaming of shells so it's just heard if a shell zooms a couple of dozen meters from the camera.

I mean atm, it's the the whizzing shells we hear the most, not the Thunder of cannons or rumble of explosions.

Reply Good karma Bad karma0 votes
Aanker Creator
Aanker - - 209 comments

If it becomes a problem, we can address it in a minipatch after release.

Reply Good karma+1 vote
GriffinZ
GriffinZ - - 4,719 comments

thanks for your quick answer, love you guys :)

Reply Good karma Bad karma+1 vote
AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

a campaign would be amazing!

Reply Good karma Bad karma+2 votes
The_M_Factor
The_M_Factor - - 218 comments

cant wait!

Reply Good karma Bad karma+1 vote
DooF_BUM
DooF_BUM - - 43 comments

Nice job! But where the hell is the download link?

Reply Good karma Bad karma+2 votes
The_M_Factor
The_M_Factor - - 218 comments

It's not released yet.

Reply Good karma Bad karma+1 vote
Curtis323
Curtis323 - - 445 comments

So do u build the trenches during the campaign or are they already on certain maps

Reply Good karma Bad karma+1 vote
KingSama Author
KingSama - - 231 comments

They're available when you play custom battles on certain maps. If we find a suitable way to put them in the campaign (buildable or not) we'll let you know.

Reply Good karma+1 vote
The_M_Factor
The_M_Factor - - 218 comments

Will the cities be sized like the ones in vanilla or will they be bigger?

Reply Good karma Bad karma+1 vote
KingSama Author
KingSama - - 231 comments

I plan to increase city size for those playing on the smallest unit setting. For larger sizes, maneuvering through a large town would be cumbersome.

Reply Good karma+1 vote
Curtis323
Curtis323 - - 445 comments

Hey i noticed when the tank is firing that it fires more like a howitzer. Should it fir more like an AT Gun

Reply Good karma Bad karma+1 vote
The_M_Factor
The_M_Factor - - 218 comments

Just an idea on how to get trenches in the campaign map. Maybe you could build them in the building menu then it would be the battle maps of that province.

Reply Good karma Bad karma+2 votes
Steveholmes
Steveholmes - - 44 comments

Hello to the Modders, as so far this mod looks amazing.. still missing some stuff, like naval units, and permanent trenches. Like in the version of Empire total war, the generals had the option of building forts why doesn`t this mod allow the generals the option to build trench systems? Just an idea.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: