The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

Post news Report RSS The Great War VI - Campaign Map Overhaul

Here is a breakdown of all of the new updates for the campaign map itself. These changes include starting buildings, emergent factions, starting armies and navies, region religions changes, region income and more.

Posted by on

Emergent Factions

Many new emergent nations have been added to the campaign map.This also includes fixes to the current rebels for each region fixing several issues the existed in 5.1.4. The borders are obviously not completely accurate but changing them would have taken a very long time if it is even possible, regardless the map does allow for an amazing number of emergents to be place rather accurately.

Here is a composite image of a completely dismantled Europe.

These emergent factions and locations where based on the reference map below


Along with the emergent factions some region specific rebels have been added.

We are also adding all new campaign map army models, above are some examples of very basic ones. As this is part of the new uniforms and unit cards that aren't finished yet I wont be posting in detail about that quite yet.


Religion Overhaul

In the previous version of the campaign map there were still some regions practicing animism in Russia. There was also an entire religion missing... Judaism. We decided to overhaul the region religions just to make them more historically accurate but also to add a little religious and cultural tension making it a little bit more likely emergent nations would emerge.

Here are some examples of the more diverse region religions in a select few regions in the new campaign map.






The breakdowns of each group of religions were based on the following reference maps.


Starting Buildings

Both the starting building in region capitals and the towns themselves have been complete overhauled on the new campaign map. The goal was create a group of regions at the core of some of the major nations that would include every building type necessary to do research and build every unit type. This way you could afford to lose a region or two without crippling your ability to wage war, this also helps the AI tremendously. Certain regions were given railroads at the start as well in order to form a railroad backbone across the major nations. Overall movement points have been reduced and the bonus from railroads has been increased to make them more strategically important to build and maintain.

Here is an example of the bonus you get from railroads now.

Here are images of each major factions core and railroad backbone.


Starting Armies

Starting armies have been completely changed in the new campaign map. Now each major nation starts with a small but relatively powerful army including an elite unit, light infantry, artillery and a heavy focus on cavalry. This is to reflect the state of most nations armies at the start of the war; small, well trained, with an over dependence on light artillery and cavalry. There is also a dynamic element to the starting armies, depending on who you play with certain nations will receive extra units. This also goes for minor nations. If you play as a minor nation you will start with extra troops compared to the starting armies size if you didn't play as them. This is to give you a slightly better chance of surviving a sudden onslaught from a major nation early in the campaign.


Region Wealth

Region wealth have been overhauled as well. The goal was to tone down Frances incredible income and boost Germany to make it far more historically accurate. Great Britain's region wealth was also increased to allow them to support a larger navy. All minor nations had their income increased as well allowing for one region factions to put up a better fight.


Loading Screens

And finally we have three new loading screens in the new update. They were created by Cedric37 from the Total War Center forums. Here is his gallery if you want to check out his other work.

Comments
darkyuri
darkyuri

Nice.

Reply Good karma Bad karma+9 votes
Packy21
Packy21

Seeing how fife and drum songs can be implemented, do you think it would be possible to add music band units?
They'd be unarmed and low health, but have a toggle ability to play music which would increase moral in a certain area of effect, however turning this on would mean decreasing their movement speed and, when hidden, reveal them to the enemy.
In the end of course, they would not be all too usefull, but they would certainly add immersion to some players!

Reply Good karma Bad karma+6 votes
turbobounce
turbobounce

So, guess the mod is back up in full gear?

Reply Good karma Bad karma+2 votes
commissar197
commissar197

Love this all, badass work from all of ya'll!

Reply Good karma Bad karma+3 votes
Guest
Guest

So i take the united states emergent faction has been removed ?

Reply Good karma Bad karma+1 vote
BDIZZLE356 Author
BDIZZLE356

This is correct. Having them as an emergent caused several issues with the campaign. We care currently thinking of adding them through a tech that you would research as France. This tech would unlock the ability to recruit American troops in France just like how Great Britain recruits ANZAC troops after researching a tech.

Reply Good karma+7 votes
Turtler7
Turtler7

Very interesting approach, and I think it works a lot.

However, I'd suggest adding these to the tech trees of (at least) Britain and Italy as well. Maybe even Russia.

Historically, US troops were committed in division sized forces to the Western Front and Italy during the War, and retained fiercely independent of both French and British command short of Joffie. So I think it makes more sense if they "straddle the line" by being recruitable by all the major Western Allies.

Reply Good karma Bad karma+2 votes
BDIZZLE356 Author
BDIZZLE356

The techs and deployment are based on the American Expeditionary Force which was based in France. Adding them to the rosters of other powers would cause some strange side effects especially given that Italy has a tendency to switch sides in the mod, so we could have an issue where Italy is part of the central powers but also can recruit American troops.

Reply Good karma+2 votes
chumik6000
chumik6000

will u add new ships?(dreadnoughts) or it is impossible?

Reply Good karma Bad karma+1 vote
tman0617
tman0617

So happy to see this mod progress. This was one of my favorite mods of all time so to see it come back alive is fantastic news.

Reply Good karma Bad karma+6 votes
jordanunra1538431465
jordanunra1538431465

This all looks awesome!

Was just wondering if the new emergents would each be playable individually in custom battles.

In any case, great work and keep it up

Reply Good karma Bad karma+2 votes
dinnerblaster1
dinnerblaster1

It's alive?!

Reply Good karma Bad karma+2 votes
RevanShan
RevanShan

Has the mod stopped from massing a spam of armies that made the game crash??

Bunkers algo could make the game crash during battles

Reply Good karma Bad karma+2 votes
General_Skarr
General_Skarr

Can you do something about Germany? I swear games as them both historical and non historical are impossible. France comes at me with four sometimes five stacks, Russia with three, Britain with between 2-4, and the country southeast of me with two. I can BARELY afford 3 :(

And my allies are like the cable guys from south park when it comes to helping me. They just... sit there. I'm stuck fighting two fronts on my own with no support and an army that doesn't stack up.

I've played other nations and this is much less of a problem then. Pls fix.

Reply Good karma Bad karma+1 vote
BDIZZLE356 Author
BDIZZLE356

This has been balanced in the new update. Germanys region income has been increased and France has been reduced. In playtests Germany is now very powerful.

Reply Good karma+2 votes
Haze221
Haze221

Can we get starting regions with advanced buildings already build? It would make sense to have developed economy, instead of being forced to build farm upgrades with strting funds, costing 10k each...

Reply Good karma Bad karma+1 vote
BDIZZLE356 Author
BDIZZLE356

This is how it is currently, in the new campaign map they have been changed to lower level buildings. The problem with starting with the most advanced buildings is it eliminates a large part of the campaign map gameplay since you wouldnt ever have to worriy about managing any building projects. It also caused alot of techs to be unlocked early.

Reply Good karma+1 vote
mr_catmunch
mr_catmunch

nice but why is Scotland its own country?


and Finland is part of Russia at this point. Is it alt history kinda thing?

Reply Good karma Bad karma0 votes
don_durandal
don_durandal

That's a map showing all possible emergents in the mod. It's not the starting map.

Reply Good karma Bad karma+3 votes
Turtler7
Turtler7

Oh God Oh God oh God. This is fantastic. I had feared this thing was dead, which was a shame since it was my favorite mod. And now it's coming back!!!

I love it. But question: any idea on when it will be around?

But a few pointers.

1: If I had to pick one Baltic emergent, I'd pick Estonia, not Latvia. Simply because it was *by far* the strongest of the Three during WWI and the interbellum, bar none. It alone retained its territory more or less intact throughout WWI and the Bolshevik attacks, it sent troops East and South to pursue its policies, and generally was a notable local player.

In contrast Latvia was torn in half by the Reds and subject to first a civil war between Whites and Reds and then occupation by Freikorps, and Lithuania was almost completely overrun by the Reds, then partially by the Poles, and had a long time clawing itself back.

Perhaps one could make different variants of it like the "United Baltic Duchy" (Germany's possible puppet state in the East for this territory) if it is an Absolute Monarchy, or the Iskolat Republic if Communist (Latvian rather than Estonian, but the youngest and longest lived of the Red statelets in the Baltics and the most independent from Petrograd in terms of resources).

2. In terms of religion, I feel like it should be used for political ideology instead, much like it is used (very well) for the Peninsular War expansion.

I'm just not sure about how this would work. But I think it would better model the important concerns of the day and what actually caused political dissidence. IDK how it would work though. Simply "Absolutist" (ala the Imperial dictatorships in Russia, Germany, the KuK, the Ottomans), "Communists" (to represent Lenin, the Spartakists, etc,...maybe Kemal if really pushed? while replacing Communism) and "Democrats/Constitutionalists" strikes me as too easy.

Though I figure modeling things like "German Absolutism", "German Republicanism," "British Constitutionalism v. Irish Republicanism", and the like might get to be too complicated real fast. But I think it would better model political and ethnic tensions than religion would.

Particularly since religious cleavages often fueled political ones (for instance, Irish Catholics flocked to first Home Rule and then republicanism, the Jews' long experience suffering under Tsarism led them to support Social Democrats, the Poles were uppity as Poles are, and so on) without actually being exclusive to them (you saw a fair number of Catholic Unionists, Dimirijevic and Hoetzendorff may have agreed on an autocratic monarchy but they clearly did not agree on which monarchy should control the Slavic lands of the Balkans, etc).

Ultimately it's easy for me to criticize on the sidelines when I'm not one of those trying to code for this. But I do feel an ideological orientation rather than a religious one would work better for this mod.

But in any case, I know it's gonna be good!

Eagerly awaiting 5.2!

Reply Good karma Bad karma+3 votes
BDIZZLE356 Author
BDIZZLE356

Nice write up :)

The decision to add Latvia instead of Estonia wasnt based on their strength or ability to fight off invaders but was simply based on the way the region borders and capitals are setup on the campaign map (which cant be changed). The capital of Latvia is the main city in the region that would have gone to Estonia so if we had added both it would have been kind of strange having the wrong capital for both. SO to simplify things we just made both regions Latvia. As these are emergernts its not guaranteed that you will even come into contact with the factions in the course of a normal campaign but we wanted to add them for an extra element of depth. However if someone wants to make a minimod to add Estonia that would be great.

As far as the religions being replaced with political affiliations, its a really cool idea but as you state it would get really complicated really fast and would require a lot more work and thus more time before release. Again this would be a cool minimod but we dont want to push the release back any further than absolutely necessary.

Also we've changed the name of the update to TGW VI because its gotten so damn huge now it warrants a whole new version number.

I cant wait for you guys to play it, its fantastic!

Reply Good karma+3 votes
ivanspasov15
ivanspasov15

when will it be ready for download >??

Reply Good karma Bad karma+2 votes
SpanishCoinquistador
SpanishCoinquistador

Perhaps I shall wait until this is release

Reply Good karma Bad karma+2 votes
Guest
Guest

Is there any custom maps that I should get on top of this mod, such as a Vurdun map (favourite battle of the war) or a n areas map or anything? Or does it come with custom maps already?

Reply Good karma Bad karma+1 vote
BDIZZLE356 Author
BDIZZLE356

There are currently many custom maps including Verdun in the game.

Reply Good karma+1 vote
Guest
Guest

Will the update include correct pictures for the generals? I'm sick of seeing some of the generals photos with the wrong names. I know that it's near impossible to get the ship models fixed, but is it possible to at least fix the Russian Naval flag to the correct one instead of using the normal vanilla Russian flag? Great work so far and I can't wait to play!

Reply Good karma Bad karma+1 vote
BDIZZLE356 Author
BDIZZLE356

We are adding historical generals right now actually, alot of them haha. Im not sure if we can have a different naval flag from the main faction flag but I can look into it.

Reply Good karma+1 vote
Guest
Guest

Other mods do have different naval flags than their main faction flag, and as I've noticed the Germans have a different flag for their navy that isnt vanilla. If you guys can atleast do the flags I'll be happy with the navy stuff. Again great work, and I can't wait to see the historical generals!

Reply Good karma Bad karma+1 vote
Guest
Guest

Any chance we can see what the new unit rosters for the major factions will look like?

Reply Good karma Bad karma+3 votes
Guest
Guest

Can you set and aproximate realse date? i'm on a huge hype about this new update!, thanks for your work, it's a plesure play a mod based on ww1

Reply Good karma Bad karma+2 votes
BDIZZLE356 Author
BDIZZLE356

At least 2-3 months, hopefully :)

Reply Good karma+2 votes
tyler28256
tyler28256

When can we expect to be seeing previews again?

Reply Good karma Bad karma+1 vote
Guest
Guest

cool map. it would be more accurate if what is now lithuania d be part of poland and the southern region of latvia d be lithuania instead.

Reply Good karma Bad karma+1 vote
Guest
Guest

Hey,theres some trouble i'd like to report:
this doesnt happen that often,but it does happen sometimes,this is only a minor issue but it removes immersion.
when i went to recruit a general,it had no name,just nothing,i thought it would just randomize a name once i recruited him,but when i put him in the campaign map it was just "," im not joking just a coma.
i could try to go to my save game and see if i can get a screenshot if you want

Reply Good karma Bad karma+1 vote
TheBryMan
TheBryMan

Wait so what happend to the Independent Germanic states?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Napoleon: Total War
Contact
Send Message
Homepage
Twcenter.net
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Napoleon: Total War
Napoleon: Total War Real Time Strategy
Related Groups