The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

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Diplomacy Update
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BDIZZLE356 Author
BDIZZLE356 - - 1,035 comments

I have finally found a solution to an issue that has plagued the mod for that past several versions. This being the diplomacy issues including random factions declaring war on the player, allies breaking alliances and declaring war on the player, enemy AI factions getting peace and ending the war after a year or so.

After watching Lord Johns latest playthrough as Serbia I got an idea to use the same script we use to disable tech trading between factions to also disable the ability to declare war or ask for peace.

As you can see in the image with Switzerland you cannot declare war on then or ask for an alliance or become their protector and they cannot do those things to you or any other faction in the game. This means that neutral factions will stay neutral throughout the campaign which makes them what they are supposed to be which is trading partners and nothing more.

This script is conditional, so no enemy factions can request peace from each other but you as the player can request peace from enemy factions.

This creates 2 types of neutral factions, fully neutral factions who will always stay neutral and neutral at the start factions, which can be pulled into the war at some point. Here is a list of which factions are in which category.

Fully Neutral
Switzerland, The Netherlands, Denmark, Norway, Sweden, Spain

Neutral at Start
Italy, Portugal, Greece, Romania

I have also created a buffer script that prevents the neutral at the start factions from declaring war on the player for the first 10 or so turns. This prevents the campaign AI from declaring war on the first end turn like they are wont to do.

After thorough testing I can confidently say that this fixes 99% of the diplomacy issues listed above.

Reply Good karma+17 votes
DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,503 comments

Neat. Was kinda annoying to see the map of Europe turn red while playong as Britain, glad it has been fixed then

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Longobardo
Longobardo - - 695 comments

It is kinda harsh that those countries loose the opportunity to defend their allies? perhaps you could make a script that reduces the impact of negative diplomatic effects that other countries inflict on those neutral countries so it is much harder and basically the aggressor have to try really hard for those countries to declare war...

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BDIZZLE356 Author
BDIZZLE356 - - 1,035 comments

I already overhauled the diplomatic relations modifiers to make the factions like each other more but it didn't prevent the issues.

The only factions that can't declare war on other factions are the fully neutral factions who have no allies to begin with so I'm not sure what you mean.

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Guest
Guest - - 688,627 comments

Brilliant solution!

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Gimly-der-Zwerg
Gimly-der-Zwerg - - 113 comments

I actually really dislike this. I don't want things to go 100% historical. That's makes it total war. Even if it means that some random nazion declares war on me.

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BDIZZLE356 Author
BDIZZLE356 - - 1,035 comments

The problem with leaving it open is it almost always goes to hell at some point.

There is still room for things to end up different that actual WW1. Italy, Portugal, Greece and Romania are all up for grabs and can go either way.

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RockyBrown
RockyBrown - - 231 comments

Can we have an option to choose if we want 100% neutral or default like how it was?

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Packy21
Packy21 - - 1,706 comments

I agree with this one

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BDIZZLE356 Author
BDIZZLE356 - - 1,035 comments

We could definitely have a submod that does that as these changes only exist in one scripting and its pretty easy to edit.

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Guest
Guest - - 688,627 comments

So it's not possible to declare war when you march your troops into neutral territory in par example Switzerland?

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BDIZZLE356 Author
BDIZZLE356 - - 1,035 comments

It will prompt you to declare war like normal but the confirm button will be missing so you can't actually follow through.

You can ask for military access however, so if you really need to pass through their territory you still can.

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Guest
Guest - - 688,627 comments

Does that mean that, if you want to make a campaign with fx. Denmark, you can´t declare war on other nations, and capture new regions?

P.S: I love the mod, so keep up the nice work;)

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BDIZZLE356 Author
BDIZZLE356 - - 1,035 comments

The script is conditional so when you play as one of the neutral factions you will be able to join in the war but not attack other neutral factions.

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Guest
Guest - - 688,627 comments

Okay, I understand it now. Thanks for the answer:)

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Guest
Guest - - 688,627 comments

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Description

Here is a small update about the diplomacy issues in the mod.