'The Fourth Age: Total War - Corsair Invasion' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. 'Corsair Invasion' is a provincial campaign encompassing roughly one third of the full campaign map, in which players can choose to play the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad. The Reunited Kingdom is strong, but has recently lost some of its lands to the south and war is brewing on all its borders. The Easterling hordes are gathering in the East, seeking plunder and more fertile lands. In the South the Haradrim have assembled huge hosts in preparation for an invasion of Gondor. Will the white walls of Minas Tirith be stained red with the blood of its defenders? Will the Black Sails rule the seas? Will the banner of the Black Serpent be displayed...
'The Fourth Age: Total War - Corsair Invasion' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. 'Corsair Invasion' is a provincial campaign encompassing roughly one third of the full campaign map, in which players can choose to play the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad. The Reunited Kingdom is strong, but has recently lost some of its lands to the south and war is brewing on all its borders. The Easterling hordes are gathering in the East, seeking plunder and more fertile lands. In the South the Haradrim have assembled huge hosts in preparation for an invasion of Gondor. Will the white walls of Minas Tirith be stained red with the blood of its defenders? Will the Black Sails rule the seas? Will the banner of the Black Serpent be displayed over every town and city in Gondor? Will the Easterlings ravage the fair lands of Ithilien and the Fields of the Pelennor? Or will the White Tree upon sable be raised in victory over the blood-drenched plains and far fields of the South and East? You will decide, and you will conquer!
‘The Fourth Age: Total War – Corsair Invasion’ is an open beta; this means that there are things in it that are not finished, and things that will be improved upon, but these are, in the end, minor issues such as some 2d images. There are no major unfinished issues, and the beta should be stable (in fact, I do not think anyone has had a CTD during the testing phase). This mod has been, and still is, a labour of love for all of us on the development team, and it is our sincerest hope that you – the players – will find it enjoyable and interesting.
- Three playable factions in the campaign: The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad; two additional playable factions for custom battles: The Kingdom of Rohan and the Chiefdom of Dunland.
- A new map showing the south-eastern lands of western Middle-earth (Gondor, Mordor, southern Rhûn, Khand, and Near & Far Harad).
- An historical battle, The Battle of the Crossings of Poros, updated from the demo v1.1 (including the ability to play any army!).
- Over 80 entirely new units spread over the five factions (+ mercenaries). This does not include levies and assimilation units.
- A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
- Three Wonders: The Stone of Erech, The Ruins of Osgiliath, and Edhellond; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
- Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; four new trade resources: fish, ivory, horses, and cattle.
- New Tech Trees: Completely revamped technology trees for all 3 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
- City Development: Engage the City development process and gain access to a choice of over a dozen Diversification Buildings across the 3 campaign factions. These buildings which will powerfully develop your city by way of trade, military strength, naval power, and so forth.
- Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
- Around 100 entirely new traits, and 220 new ancillaries (including many new images).
- A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
- All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, and Tapani Siirtola.
- 19 new loading screens, and 228 loading-screen quotations.
And much, much more…
never mind i got it working
How do you got it to work?
the mod aint taking effect i followed your instructions but the game just starts as normal
same for me help?
How did you get it to work Ace1
i tried to fix it but it is changing the error to different cultures. (eg. after i change egyptian words in script is says greek then i fix greek and it says roman and so on) I need some help.
it says that there is a script error in descr_walls.txt file in data that line 1349 column 34 contains expected culture type is Egyption, at start up. can u please help me.
I got the same error as Spartan, please tell us what to do.
yes, I am having the same issue with egytpian error.
i cant download the mod
can I download it with the golden edition ?????????
how do you get it to work i downloaded but how do you actually get it to work what do you click to start playing
I can't download from GameFront! Because the window continues to close! What should I do?