"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel...

Report RSS The Elder Scrolls: Total War v 1.4 - Mercenaries

We glad to (now very-very) official announce TESTW 1.4 by releasing this short video - "Mercenaries". Mod will use special system of AOR recruiting, providing factions to hire into their armies soldiers of Fighters and Mages Guilds, knights and templars, bandits, daedra and, of course, your favourite Hordes of Undead...

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THE ELDER SCROLLS: TOTAL WAR V1.4 - Mercenaries



We glad to (now very-very) official announce TES:TW 1.4 by releasing this short video - "Mercenaries".
Mod will use special system of AOR recruiting, providing factions to hire into their armies soldiers of Fighters and Mages Guilds, knights and templars, bandits, daedra and, of course, your favourite Hordes of Undead. Yes, this minor faction of brain dead ghouls will disappear from global map, but all new and old units will сome under the banners of vampire lord Harkon and mighty necromancer Mannimarco. Hell, if you'll watch video attentively, you can see the new bosmer units. It means we now add Kingdom of Valenwood into 1.4. It's a joke. Valenwood is useless faction, we won't add it.
Let's speak about merc system and units, shown in trailer.
This system isn't completely new for Medieval II or Total War games, it just uses some good ideas you've seen before. Except "field" mercenaries different factions will be able to recruit many new units in special buildings and, sometimes, by having special generals. For example - by having Harkon and Mannimarco (they are available for all factions), you can recruit skeletons and high ranked undead units in special buildings. High ranked undead units depend on what general you have. Where are many another generals, leading another unique units - Anaxemes Camoran, Orwas Dren, Vosec Moon, daedric prince Hircine and some others.
Buildings:
Recruiting of soldiers recuires special buildings. Player will be able to recruit most of mercenary units in Mages or Fihters Guilds departments, including their own units of mages and fighters, expensive, but strong enough to opposite even soldiers of Legion. Recruiting units like Renrijra Krin, unique argonian tribes and templar knights requires their own special buildings, and sometimes - special regions. Empire, khajiits and argonians can build residence of Black Forest Comapny in Leyawiin and territories of Back Forest, what performs similar to Fighters Guild functions, but pronounces, on one hand, hire more powerful and cheap fighters, and on other hand - spoils public order.

In Fighters Guild the player will be able to hire:
- all units belonging to the unique generals (except undead), the Dawnguard, the Companions, knightly orders of High Rock, tribes of argonians and khajiits, pirates and Camonna Tong. All other mercenaries require unique buildings.
Units shown in the video, close-up:

The Companions


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Fighters Guild


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Blackwood company


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The Dawnguard


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Volkihar vampires


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Liches


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The Wild Hunt of Hircine (yes, it's deers :) )


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Non-merc units shown in video:


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CHARACTERS:


Lords. Hircine and Harkon


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Comments
bugman300
bugman300

Cant wait, this is looks so cool, great job

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Usze_Taham
Usze_Taham

I think I'm in shock...FINALLY I GET TO HAVE THE BLACKWOOD COMPANY ON MY TEAM!

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7ty7
7ty7

Wow it's awesome you guys thought of the Blackwood Company :)

I don't get though that all factions can have some custom generals? Is it all of them or just a few unaffiliated ones?

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wllewellyn
wllewellyn

Well, this looks great, but you say you're officially announcing it, but I cannot find a file posted for version 1.4. Are you announcing that it's coming, or has the file simply not been posted to this site?

I've enjoyed the game that you've posted so far, and I'm really looking forward to this improvement...

Thanks!

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Spikem59
Spikem59

I'm a little confused about what's going on with the Undead. So there isn't going to be a faction for them now? Any faction can somehow get Harkon or Mannimarco? I don't think it makes any sense for the Empire to suddenly have Mannimarco with an undead army under their banner.

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momidik
momidik

Blackwood soldiers ? zipppppppppppp
fap
fap
fap
fap

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vexxas21x
vexxas21x

I've played the 1.2 patch release and found a few minor bugs. the Dreamer Spearmen from House Dagoth only have a 1 septum upkeep (the computer doesn't abuse it, but I sure as heck did) The other issue was with religion in villages. A witch or heretic would turn the village to a different religion and there is no way to turn them back i.e. priests

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daniell411
daniell411

Same here, I have encountered some bugs but not anything gamebreaking, however what ruins the experience for me is the lack of english translation. There is still text on russian and that kills the experience for me. especially when playing the argonians where the unit and building detailed description are in russian and I can´t understand what information is being displayed. T_T

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Hacobjicks
Hacobjicks

Soooo, is this going to be released any time soon? Love the mod! So excited. Thank you!

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sebus602
sebus602

Is this mod dead???

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jts8bb69
jts8bb69

Is this thing actually coming out?

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King_Dock
King_Dock

looks good cant wait so i can start playing this mod again

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Andurvil
Andurvil

Hello :D When will the new version of this modification come out?

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Cap.Edson
Cap.Edson

is out?

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