"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel...

Report RSS TES:TW - Year ago

Year ago, this day The Elder Scrolls: Total War had it's first release. It was result of more than three years of hard work, made by two people, mainly. We started as amateurs, who knew nothing about Total War modding, scripting and 3d modelling, but wanted to create first TW-mod placed in The Elder Scrolls Universe...

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Year ago, this day The Elder Scrolls: Total War had it's first release. It was result of more than three years of hard work, made by two people, mainly. We started as amateurs, who knew nothing about Total War modding, scripting and 3d modelling, but wanted to create first TW-mod placed in The Elder Scrolls Universe. When TESTW 1.0 saw the light, we became more skilled and experienced, but tired people. It was hard way, filled with good and bad moments, obstacles and crunches. Damn, we even abandoned work in one of the first months of development, so hard and overwhelming it was, but we returned back in 2012s Christmas, if I correct.
For all 2013 and 2014 we worked for this mod, rotating development and real life, creating and polishing mod features. Last summer (2014) we worked extremely quickly and were near to lost contact with our families, our friends and beloved peoples. Still, it was worth it - we done about a half of models and a third part of all mod. The date was born in our minds - 1st of March 2015. Look backwards I can honestly say that we overrated our potential, but on this date we released The Elder Scrolls: Total War 1.0. The release was not brilliant and smooth, but still it was. And it made such boom, we could never imagine.
Later where were two patches - 1.1 and 1.2, balancing and bugfixing first version, and, traditionally to TES series, added some more. As you could remember, we planned 1.3 version released in August or September of last year, however we realized that we tired of this routine and abandoned the project. TESTW 1.3 with all his features and this Daggerfall Campaign shit became a fable.


Year after the first release we shall say - TESTW 1.4 will become truth. We don't want to call it 1.3 because of bad memories and because it is not 1.3 with all his High Rock content and some another small features I forgotten. It will be 1.4 - with new units, scripts, balance, and cities leveling system and Valenwood faction. I'm joking, where will be no Valenwood :) . TESTW has no Valenwood. TESTW needs no Valenwood.
So, everyone, who waits 1.4, please be patient. We can only say that it will be in the end of May or in June. Maybe (heh, May be, May be not) later, maybe earlier - but still, you will see it. I can just promices many screenshots, some videos and over content we will show and tell you for this months of development.
In total - where will be no dates. Only updates ;)
Ah yes, maybe our russian followers played submod Shadow Union, created by DarMut_mh. I'm glad to announce that he became part of our team as balancer and scripter, and some features from his mod will be integrated in version 1.4.


Your LoRdNazgu1 and DaedraWarrior. Follow us on ModDB!

P.S.

Ah yes! At the end of this month we will release Voice-patch in Ruissian and, of course, English! Keep an eye on our mod!

Comments
ElfFriend
ElfFriend

Last I played this, the AI in the Imperial City Palace was a mess :( There was no way to play strategically when only a single gate could be opened. It basically boiled down to who had the better and greater amounts of troops for melee combat. Maybe this was fixed in one of the patches, really wish I had more time to play games these days.

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DaedraWarrior Creator
DaedraWarrior

Imperial City will be rebuilt for 1.4 or next patches. I can only recommend you not to play battles in it for now.

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Kingturkeyfish
Kingturkeyfish

So how is 1.4 coming along?

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bluewario
bluewario

Great job with this mod! Thanks for giving thousands of gamers more replay value out of a big TW classic!!

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echuu
echuu

Awesome news!

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MrPerson
MrPerson

This is awesome!

Only thing that put me off of it though was the Oblivion Crisis and how it randomly spawned full flag armies of really tough units everywhere in my territory. All my inner cities would be taken (they only have enough to keep public order) which makes my income plummet, and if I take troops from border areas, they are lost to either another stack of Oblivion units, or a warring faction. This just made me stop playing eventually as i could never figure out how to deal with them.

I only ask that there be a separate "No oblivion crisis" campaign option or something, then I would love you forever.

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DaedraWarrior Creator
DaedraWarrior

Oblivion faction balance (and Crisis script too) will be changed in new version.

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Marcelx2x
Marcelx2x

Wow, what time will it emerge in game? I want to fight oblivion minions.

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7ty7
7ty7

Thanks for the update and for not giving up :)

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RussianBadAss
RussianBadAss

Looking forward to new screenshots and videos!

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Jadli
Jadli

Happy to hear this is not dead!

If you guys need, i can help you with the mod.

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Guest
Guest

Oh... I remember you! You're that guy, who made a submod with few custom campaigns, yes? I've played your submod :)
We want to make a sub-forum at TWCenter. If you want, you will be able to make a special thread for your submod, when it will be.

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LoRdNazgu1 Author
LoRdNazgu1

F**k, I forgot to log-in. That "guest" above was me :)

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Jadli
Jadli

Thnx, that would be great :)

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Ahnassi1
Ahnassi1

I found this the other day Taagra.com. It's a ongoing project to create the khajiit language, Ta'agra. To add more immersion to the khajiit, one can make them speak Ta'agra. Here is a few phrases that I made.

Example (chivalrous general attacking): Jajo vabase zeti rak. (This will be an honourable battle.)

(dread general attacking) Akraiit sajoh derabi var!Traajijazeri dat jadiitay!
(The enemies do not deserve life! Take it from them!)

Wano'ith etofor. (Resting here.)

What do you think?

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LoRdNazgu1 Author
LoRdNazgu1

I think, it's impossible for us. We haven't special tools to record our own speech, so we have to get it from the games.

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Ahnassi1
Ahnassi1

Thats to bad, perhaps someone else will pick up the idea.

Wil you create a subforum for the mod on Total war Center?

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Tomfreded
Tomfreded

Just recently installed this, everything is in Russian. Please help.

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LoRdNazgu1 Author
LoRdNazgu1

Read the f***ing description of 1.2 download... please!

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Tomfreded
Tomfreded

I read it after posting this and figured it out. I apologize for the aggravation this clearly caused you.

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Rindir
Rindir

Hey guys, I'm an avid fan of this mod and have been following it since launch. Please consider adding Valenwood as a faction for the sake of Tamriel and Elder Scrolls as an experience! Keep up the great work :)

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FaresIsmail
FaresIsmail

PLEASE HELP...
This Mod is amazing and perfect but in my Kingdom of Wayrest the game CTD in turn 28. I deleted the .bin files and ran a quick battle as you mentioned and still crashes. I click Next turn and the game rolls normally until it reaches the turn of Great House Dres and crashes out. Please tell me how to fix this because I'm addicted to this game. :)

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davidaiken64
davidaiken64

I Have the same problem. At turn 98 as the Dominion the same thing happens but on the rebels turn. I loaded to earlier saves but the crash always happens when the daedra attack the Imperial city (Or at least the outer part. The Imperial army gets rekt every time.)

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KyuroBat
KyuroBat

So are the non-Nine Divines religions gonna be fixed? That's my beef.

Apart from that I love this, keep it up :)

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