"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel...

Description

New patch for 1.4. Hotfix is already included in this version.

Preview
TESTW v1.4.1 (Obsolete)
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rafmc1989
rafmc1989 - - 577 comments

Thumbs up!! :)

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Tallestdavid
Tallestdavid - - 975 comments

like up!

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XXachillesThEBEAstXx
XXachillesThEBEAstXx - - 295 comments

Well done guys.

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pekerg123321
pekerg123321 - - 9 comments

Changes for this patch? Emperor of tamriel and he s sons couls get too skins , great job

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DaedraWarrior Author
DaedraWarrior - - 511 comments

Changelog is in installation instructions, also yiu can see it in archive

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Al0m
Al0m - - 3 comments

There is a crash regarding the telvanni masters. After their fireballs clash into enemy units, the game crashes with this error: "Medieval II has encountered an unexpected error and will now exit". I do not tested this with other units or factions.

Edit: I think this error ocurrs when battling agaist the daedra, and only when the fireballs kills a lot of enemies at once.

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VileFang
VileFang - - 2 comments

Whenever I start up the game, it goes to the opening loading card then crashes, with 'Medieval II has encountered an unexpected error and will now exit.'

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DaedraWarrior Author
DaedraWarrior - - 511 comments

It's steam or nonsteam version? Are you using any mods which cnhamge files of vanilla Medieval 2?

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jacber35
jacber35 - - 36 comments

Hey! first of all, im sorry if im late, but better late than never eh? If you get the error message "Medieval II has encountered an unexpected error and will now exit" chances are high you downloaded the mod WRONG. Youtube.com this video explains how you correctly download and launch medieval 2 mods.

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hairboy
hairboy - - 940 comments

Thank you guys so much, this is my favorite mod that I play all the time.

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Guest
Guest - - 689,421 comments

Is House Dagoth updated?
Last time played they had no archers, no cav, no diplomats, u could build archers recruiting buildings but there was nothing there and all the mages where bugged...
And all the Dark elves houses when all died they wouldn't disapear from map

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KOCMOKOPCAP
KOCMOKOPCAP - - 64 comments

It's the point that House Dagoth's army - if you can even call that an army - has no archers, no real cavalry and generally doesn't offer much variety at all. All he ever commanded were hordes of brainwashed and mind-controlled cripples and deseased madmen. As missile units, he has the acended sleepers and other ash servants that use magic. You don't even need more, because every "unit" of house Dagoth spreads fear to the enemy forces all the time so even elite units will rout together with any less professional militia against the lowest corprus stalkers after 2 minutes when you bring enough of them to battle.

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Guest
Guest - - 689,421 comments

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KOCMOKOPCAP
KOCMOKOPCAP - - 64 comments

Is it a thing done by the patch or why am I no longer aksed if I want to enable the Oblivion script? I played as Indoril and Daggerfall in 1.4 and the window asking me if I want to enable the script popped up in round 2.
In 1.4.1 this seemingly no longer happens, only the Nerevarine announcement pops up.

Your patch notes don't say anything about the oblivion crisis script though.

When progressing through the game, I see Mythic Dawn agents spawning. Does this mean that the script is enabled then or would they spawn anyways? Because without the oblivion crisis there'd be something missing.

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Leovicc
Leovicc - - 1 comments

How do you get rid of the orcs, they lost all their settlements already yet they do not show "faction defeated". And they just rack up the money in the faction rankings..

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Guest
Guest - - 689,421 comments

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GodofWar213
GodofWar213 - - 16 comments

I am having trouble installing the patch ( Reason is I am not English and dont understand all of it ) is there like a video or something that could help me download this?

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GodofWar213
GodofWar213 - - 16 comments

Oh btw while I'm here how come there isent any custom campaigns? Like When I click on it nothing shows up and I just end up with the normal campaign screen

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Guest
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pbn007
pbn007 - - 39 comments

Its awansome but i cant detroy the Dagoth
How can i fix it?

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PapaVance
PapaVance - - 23 comments

One issue I happen to see is with the Redoran Warmasters. So they boast very good stats and perks/attributes, but are practically useless in battle. All they constantly do is their bash attack and they end up getting killed by militia. I believe a good all around fix would be to what Third Age did and get rid of the shield bash/weapon bash attacks so units can do their best. Thank you.

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Guest
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sancimail992
sancimail992 - - 1 comments

What does it mean to "Orsinium may become a horde"? Because i play as Wayrest, and i cant eleminate this fraction. I have occupied all their cities, defeated their armies and killed their agents that I found, but they are still in the game.

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ST4RK1LL
ST4RK1LL - - 1 comments

*NEED HELP*

If I start the mod with the launcher or the .bat I can't play: when I choose historical battles, campaigns or custom battles the game always crashes (with no error messages).

If I rename The_Elder_Scrolls folder into, for example, teutonic and start the game via steam I can play some historical battles, custom battles, the Elder Scrolls campaign but not the Custom campaigns.

I tried everything, reinstalling, doing the kingdoms.exe - medieval2.exe trick but nothing.

PS: I use the 1.4 version with the 1.4.1 patch

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GodofWar213
GodofWar213 - - 16 comments

So i did it i changed one of my campaign folders name to The_Elder_Scrolls i deleted all the inital version 1.4 things execpt the folders and it isent working still i am honestly confused……...

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Abu-Mutee
Abu-Mutee - - 9 comments

Hi, I tried to play this by going to the TESTW Launcher but it said that Windows couldn't find the 'kingdoms.exe' folder, am I missing something?

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