The Dwarf Holds (TDH for short) is a modification for the Battle for Middle-earth, a real time strategy game by EA. We've added a Dwarven faction based on Erebor,, while also changing and adding lots of new things to the four original factions to get them up to the level of the new faction. This mod is no longer under active development - but a complete release of Erebor and the original factions is available. The mod is hosted by The3rdAge.net a division of Revora, the creative community. www.the3rdage.net www.revora.net

Post news Report RSS The Fortress of Dol Guldur

An article showcasing a special fortress map to be included in AotR 5.0.

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The Fortress of Dol Guldur. Few dared go there. Fewer still ever made it out. A twisting net of dark halls, crumbling steps, and ruined towers. It is home to the Necromancer and his servants, both living and dead. From its pits spread the foul blight that corrupted the majesty of Greenwood the Great.


When Battle for Middle-earth II was first released, it came with several fortress maps - including one representing Dol Guldur. While developing our Dol Guldur faction, we decided that this map did not suit our vision for what a Dol Guldur fortress map should be like. So we started from scratch!

Overview1


But this map isn't quite like other fortress maps. Because Dol Guldur doesn't have a gate. Instead, its passageways are lined with a great many defensive plots, which turns the siege and defense of this map into an exciting mix of RTS and Tower Defense gameplay.

The attacking player must attempt to advance through Dol Guldur's dangerous dungeons - through one or several entrances into the fortress - destroying towers, catapults, terrifying statues, and the risen dead, while the defending player must rebuild his defenses and hinder the enemy while sending out his own forces to claim victory.

DefensesDol Guldur's North Gate is being defended by 4 defense plots on the outside and many more beyond.



We've divided Dol Guldur into 8 distinct areas, each representing a different part of its evil, miserable culture.

Overview2

Red dots represent the 3 entryways into the fortress.


Area I: The Front Gate

An enormous raised causeway leads into the intimidating, maw-like Front Gates of Dol Guldur. It's defended by raised platforms for archers to shoot from and a myriad of defensive plots. This heavily guarded entrance has the most direct line to the defending player's fortress, but is difficult to breach.

MainGate


Area 2: Webbed Ruins

Home to a population of Giant Spiders and other twisted manifestations of nature. The Webbed Ruins look out over a second entrance into Dol Guldur - one that appears closest to the defending player's fortress, but is difficult to traverse.

Spiders


Area 3: The South Tower

This is where the confrontation between the White Council and the Necromancer unfolded during the third Hobbit film.

SouthTower


Area 4: Pit of Dol Guldur

During the slow decay of the Silvan fortress that once crowned the bald hill of Amon Lanc, many tunnels and pits were dug throughout the hill.

ThePit


Area 5: The Barrow-hills

A desolate area outside the Fortress' walls. Ancient kings and princes of Rhovanion were put to rest here, until the Necromancer's phantoms caused their bones to stir once more.

Barrows


Area 6: The Orc-garrison

Those orcs that were forced to live within the confines of Dol Guldur were rewarded little for their bravery. The lucky ones lived in crude dwellings of bone and skin - the less fortunate slept on cold stone.

OrcGarrison


Area 7: The Slave Pens

But worse than the orcs' were the conditions of the slaves that dwelled in Dol Guldur - tortured husks, taken from their homes or from the eaves of Mirkwood as they travelled, they are the Necromancer's playthings, working and living to provide the living elements of his army with sport and sustenance.

SlaveMill


Area 8: The Dark Citadel

At Dol Guldur's zenith lies the Dark Citadel, from where the Necromancer plots and prepares his assault upon the Free Peoples of Middle-earth.

Citadel


Action4 Action3


Action1 PanoramicView



And that is all for now. Stay safe!


The AotR Team


Post comment Comments
Sr_Dark
Sr_Dark - - 429 comments

I applaud the dedication put into this. You created a magnificent labyrinth of death.
Since I saw the white council I wanted to ask, is there going to be a mission-like invasion of the fortress available as well?

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brokenclock75
brokenclock75 - - 4 comments

That would probably be a very fun mission to play. The Fellowship of the Ring campaign was such a blast to play, I'd be up for any mission they made. There iso much material that would make great campaigns/missions...
I'm particularly looking forward to hobbits fighting off saruman, and rangers raiding the Easterling convoy (if either of these end up being made).

Looking forward to 5.0

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Dennisl
Dennisl - - 389 comments

Very very nice
the fortress is very beautiful

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Guest
Guest - - 688,627 comments

Vault Wardens joined the chat.

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Drogoth-fan
Drogoth-fan - - 343 comments

great fortress map of dol guldur i like it can t wait too play on this map :D

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theabraxusentity
theabraxusentity - - 341 comments

This must be a very time consuming work, bravo to the developers!

By the way imagine to be forced to live in this dark fortress during the quarantine period! :P

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brokenclock75
brokenclock75 - - 4 comments

I'm pretty sure even the Dark Lord would build temporary accomodation around dol guldur, and confine small packs of orcs in different tents, to slow the spread of the plague. That, or kill any orc with symptoms. Seeing how they're usually housed, fevers, sore throats and coughs might be a common sight in Dol Guldur, and you'd start killing through your minions very fast.

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RadagastTheMusical
RadagastTheMusical - - 43 comments

Wow, very nice. It really conveys the atmosphere from the movie perfectly.

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Primer_Sartoris
Primer_Sartoris - - 933 comments

Love the support and respect both teams have on eachother!!

Truly a Tolkien community!!

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RadagastTheMusical
RadagastTheMusical - - 43 comments

Of course! I think it is a pity that sometimes it is said that we both teams hate each other or hold a grudge against each other. Often disagreements and different opinions are directly seen as negative expressions, lack of respect or spreading of hate and fuel the fire of agitators who (for whatever reason?) try to turn both teams and fans against each other. Both mods follow different approaches and are so different in their basic conception that it is natural that the two teams have different opinions about some points. But this does not mean that we do not have respect for each other. The modding community lives from supporting and respecting each other and each other’s work.

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brokenclock75
brokenclock75 - - 4 comments

You'd think people so interested in lore would be quick to throw away the Hobbit films. I can't thank you enough for not doing so, and producing such great work.

On a different note, some gamespy games (including BFME2) have issues with archers shooting enemies as soon as they are in range. do you think this will impact defense on this map ?

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Tar-Palantir3175
Tar-Palantir3175 - - 2 comments

Fantastic work, love the atmosphere and am amazed by the amount of time and energy you must have put into this! Keep it up!

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aresliap
aresliap - - 4 comments

fantastic work one more time guys!!! i have a request of adding Legolas as a permanent hero.thanks indeed!

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CaptainCorrigan
CaptainCorrigan - - 979 comments

Legolas will be a permanent hero in the Greenwood faction planned for a future release.

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dimdespotidis
dimdespotidis - - 1 comments

I really really loved the "Down With the Sickness" ability with the "Asylum" cover picture, made my day :D

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