Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

RSS DTA 1.1438 Released! Summing up changes in our latest updates

Our last news post was back in early April. Since then we've released 3 updates with a lot of fixes, improvements and additions. Let's explain them.

Posted by on

Firstly, we have made some significant improvements to the game balance, preventing scouting with Chrono tanks, making it easier to scout early on as Soviet and improving naval unit balance.

  • Changed: The Laser Corvette now gets a 44% weapon range increase when it's deployed, its cloak-detection radius was increased by 67% and its hitpoints were increased by 17%.
  • Changed: The Project 941 now does a lot more damage.
  • Changed: The Soviet Mammoth Tank's firing range has been decreased by 11%.
  • Changed: The Attack Dog no longer receives damage from walking over tiberium.
  • Changed: The Chrono Tank's sight range has been reduced to 1 cell.

DTA Statistics

The client has also been improved, with multiple fixes and new features. The most significant one of the new features is the new Statistics window that you see above. Other changes below:

  • Added: The main menu now also uses themes (Credits: Bittah Commander, tomsons26, Rampastring).
  • Changed: The default theme's main menu's background now animates every 15 seconds (Credits: Bittah Commander).
  • Fixed: Spectators are no longer counted when checking whether the amount of players doesn't exceed a map's max players (Credits: Rampastring).
  • Fixed: The client's options menu didn't show any check marks if you were using one of the Tiberian Dawn themes (Credits: Rampastring).
  • Fixed: The checkboxes for "Borderless mode" and "Back buffer in video memory" were always cleared after re-opening the options menu, even if these options were enabled (Credits: Rampastring).

FrostbiteDivided CompositionChrono Hazard


You can never have too many Multiplayer maps, Co-Op missions and Singleplayer missions, right? Within the last 4 months we've added one new Singleplayer mission, one new Multiplayer map, and two new Co-Op missions. Click on the previews above to see them in better detail.

We've also made a massive amount of smaller bugfixes and changes, including map bugfixes (like overlapping civilian buildings), graphical bugfixes, map editor bugfixes, AI bugfixes, and the like. There's dozens of them, so I won't copy them here, but you can read them on our change log page.

If you like making custom maps for DTA, you should also be happy about these updates. We've added the Tiberium Floater and Tiberium Fiend from TS to our collection of usable mutated monsters, and we've also added a civilian light house and windmill.

Windmill


That concludes our updates for now. If you have friends to play with or want to make new ones, hop on to CnCNet to play the new Co-Op missions. There's also new the new singleplayer mission, and it's likely that you haven't completed all of DTA's other 30+ singleplayer and co-op missions yet. We also have 93 classic Default mode multiplayer maps, and more are coming. So, good luck on the battlefield!

Comments
Templarfreak
Templarfreak

That lighthouse looks really ******* good.

Reply Good karma Bad karma+2 votes
SeriousToni
SeriousToni

Indeed, I love it too! But it moves really too fast in the picture here :o

Reply Good karma Bad karma+1 vote
Rampastring Author
Rampastring

That's because we play and record at 60 FPS (Faster in offline games, Fastest in online games).

Reply Good karma+1 vote
SeriousToni
SeriousToni

Hmm.. can't you make it turn slower from the beginning on, so it would be barely noticable in "slow gameplay mode" but who plays on slow anyways...

Reply Good karma Bad karma+1 vote
Bittah_Commander Creator
Bittah_Commander

The animation has too few frames for that, so it wouldn't look smooth anymore at slower speeds.

Reply Good karma+2 votes
SeriousToni
SeriousToni

Ah okay, yes I understand.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
C&C: Tiberian Sun
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
Share
Related Games
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
Related Groups
Awesome/Cool dudes of ModDB.com
Awesome/Cool dudes of ModDB.com Hobbies & Interests
C&C Paradise
C&C Paradise Fans & Clans
C&C Society
C&C Society Web & Community
Dawn of the Tiberium Age Staff
Dawn of the Tiberium Age Staff Developer & Publisher
Revora Creative Network
Revora Creative Network Web & Community
SAGE 2D & 3D fans
SAGE 2D & 3D fans Fans & Clans
The Brotherhood of Nod
The Brotherhood of Nod Fans & Clans
Tiberian Sons
Tiberian Sons Developer & Publisher