Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report RSS DTA 1.09 released

Version 1.09 of DTA has been released. The change-log of this version might be short, but the work that was put into this version was quite a lot. The main thing that was focused on for this version was the terrain, which existed almost completely out of buildings before. All terrain has now completely been remade as real terrain and the old terrain has been replaced on all maps (except for the 2 that were scrapped).

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Version 1.09 - Download Now

Just after X-mas I finally finished version 1.09 of DTA. As you can see below, the change-log is fairly short, be nevertheless the work that was put in this version was quite a lot. The focus of this version of DTA was mainly on the terrain, which previously almost completely existed out of buildings (or building bibs to be precise) and has now been completely converted/remade as real terrain. This will especially be a blessing to everyone who ever felt like making a custom map for DTA (because I know there's no bigger pain than having to make a map with the use of buildings), but also in-game this will be beneficial (I'm sure everyone loved how a cliff would cloak when a unit picked up a stealth create right next to it for instance).
Aside from the new terrain DTA 1.09 also comes with a new look for the menus, a new map and a couple in-game fixes and tweaks.
To see all maps that come with version 1.09 of DTA and of course the new terrain they were put together with, click here.

Change-log:

  • Added: Multiplayer map "Deceiving Adjacency".
  • Added: Gunboat (not buildable).
  • Changed: The GUI (the menus); I made it look more similar to TD's.
  • Changed: All terrain was remade as real terrain.
  • Changed: The old 'terrain-structures' were replaced with the new (real) terrain on all maps.
  • Changed: Made the rocket launcher buildable for Nod again.
  • Changed: Made the medium tank and heavy tank accelerate (rather than going from motionless to full speed instantly) to improve balancing.
  • Fixed: The poweroff animation (it used the wrong palette before).
  • Removed: Multiplayer maps "Kider River" and "Village of the Unfortunate". I didn't think replacing the terrain on "Kider River" was worth the effort and the silly cliffs on "Village of the Unfortunate" were impossible to replicate.

Click here to see the change-log for all versions of DTA

Credits:

  • DonutArnold: Made the gunboat and attempted to teach me some 3D modeling in 3ds Max.
  • Crash: Made the map Deceiving Adjacency.
  • Gangster: Made the new desert bridges and half of the new desert rivers.
  • Lin Kuei Ominae: Taught me how to use 3ds Max to rotate the terrain (with help of a .max file he provided), which allowed me to convert a lot of terrain I would've needed Gangster to for me before (and because he didn't have much free time, DTA 1.09 would probably would have been released quite a while later).
  • OmegaBolt: Replaced the building terrain with the new (real) terrain on Enemy Lines, Sandy Plagues, Social Divide and Towns of Sudan.

Click here to see the credits concerning all versions of DTA

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