Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Add media Report RSS Amphibious Landing (Distant Thunder) (view original)
Amphibious Landing (Distant Thunder)
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SquishyforGDI
SquishyforGDI - - 400 comments

You have amphibious transports working as in RA?!

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UweWeber84
UweWeber84 - - 604 comments

They did already right?

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SquishyforGDI
SquishyforGDI - - 400 comments

Could be, my most recent memory of amphibous transports in this mod is a recent campaign mission (Big Soviet armour destroying allied base) and the transports in that travelled across the land

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Rampastring Author
Rampastring - - 1,186 comments

Vehicle transports historically haven't been possible with the TS engine, the logic that exists in RA1 was scrapped by WW while developing TS. Only pre-scripted vehicle transports in missions have been possible; you haven't been able to build them and fill them yourself.

Now things have become different though...

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SquishyforGDI
SquishyforGDI - - 400 comments

Noice, this and mechanics, I love it

Will you be able to load vehicles into them?

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Rampastring Author
Rampastring - - 1,186 comments

Yes! That is pretty much the point.

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SquishyforGDI
SquishyforGDI - - 400 comments

Does that mean dropships could be made to carry vehicles too?

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Rampastring Author
Rampastring - - 1,186 comments

It would be possible. However it'd likely take a dozen, possibly a couple dozen hours of work if I ran into something unexpected in the aircraft code. As buildable dropships are not a feature that we'd need in DTA, I probably won't be doing them any time soon.

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Description

We can finally play this co-op mission the proper way.

...in our internal development build, that is. More to reveal soon!